Game Entertainment Empire
Chapter 1055 No matter how miserable it is, will it be as miserable as our soldiers?
"How can this be called begging? This is called mutual help among comrades in the alliance!"
"We are all new recruits of the alliance. In order to resist the tribe and the orcs, when we are strengthening ourselves, why can't we help each other?"
Chen Xu gnawed on the bread he had just ordered from the Master, and spoke seriously to the audience in the live broadcast room.
How can he be said to be begging when he asks for bread based on his ability?
As for face?
Is face as important as bread?
The bread in the hotel is so expensive, how can you be willing to buy it?
I haven’t learned all the skills yet.
Why is there nothing on me?
Isn’t it just to learn skills?
"The poor in literature and the wealthy in military affairs have a reason for this. If you don't have any money, you can't even learn professional skills." Chen Xu sighed while looking at the barrage in his live broadcast room.
After a brief sigh of emotion, Chen Xu walked towards the western wilderness.
His next mission target is the western wilderness.
Although there is no automatic path finding in the game, there is also a detailed mini-map, which requires players to explore it bit by bit.
But the game itself can be said to be very adequate in its guidance in this area.
It can be regarded as an alternative small map, and Yang Chen and his team also conducted special testing before the game was launched.
As long as the player is not the type who is very impatient, skips the plot when encountering it, and doesn't watch anything after accepting the mission, he will basically not get lost in the game.
Of course, it cannot be said that all players will not get lost. There will be some NPCs in some places that must be passed in various regions.
Some are pure easter egg-style NPCs, and some are functional NPCs that give players tasks, but most of them are actually NPCs that fill the vitality of the entire continent of Azeroth.
These NPCs will also have a characteristic, that is, non-hostile players will give players an accurate location and the direction of surrounding landmarks when asking.
As for players from hostile forces,
The players from your tribe have come to the territory of my alliance. It’s a good thing if they don’t kill you. Do you still expect me to show you the way?
Also because of the distinction between camps, except for NPCs in the neutral zone, ordinary civilians will start to run away when they see players from the enemy camp, just like civilians in "GTA" when they see players with guns.
These are also some details designed to enrich the content and world view of "World of Warcraft".
Just like the name of "World of Warcraft", most of the detailed designs in the game are actually designed by Yang Chen and the Nebula Game team based on open world games.
Some in-game content has been castrated and discarded due to the attributes of MMORPG.
However, most of the detailed designs in the open world are still used in "World of Warcraft".
For example, asking an NPC for directions can be said to be a hidden map guidance point.
Adding it to the game can provide players with a metaphor, that is, the NPCs in the game have real lives.
In this emotional context, the affiliation of Alliance players and Horde players to the factions, as well as the background story in the entire game will also be affected.
Moreover, Yang Chen himself believed that the exploration style was completely unknown. In fact, it was not necessary for players.
There is actually only one very simple reason why some games in Dream Memory do not adopt such methods.
That is, this game is a card-based game. If players spend a little time on the road, they can also increase their income from the game itself.
For Nebula Games, there is no such need.
This kind of exploratory and fun game experience can only be tasted briefly.
If you really want players to play a game, they still need to memorize the map of the entire game. This may be cool for game developers, but for most players, this is very painful.
After all, the fundamental reason why players play games is because they are fun and want to relax.
Even if the player is willing to memorize the entire map, it should be done voluntarily and not by letting the player get lost.
For example, in some locations, mages or warriors can use some special terrain to level up more efficiently.
Or when you are rushing in a certain area, you may have memorized some routes so that you can reach your target faster. Players who are pursuing power will naturally study them.
Ordinary players don't have to endure hardships, they can just say "do" and it's all done.
"Hey! Isn't this the Master from before?" After arriving in the western wilderness, Chen Xu quickly discovered a scene that surprised him.
A large group of players did not complete tasks or spawn monsters. They formed a large circle in front of them and seemed to be watching something.
Chen Xu only saw what was happening in the crowd when he got closer.
It turns out that there are players dueling in the game.
Compared with some of the treatments in PVP and PVE of "World of Warcraft" in Dream Memory, Chen Xu also made some treatments.
For "World of Warcraft", it can be said that PVP gameplay is a very important part, and it even includes many PVP mode tasks in the game.
Of course, PVP is a type of gameplay, but it cannot be said that all players like PVP.
Players can also choose to enable PVE mode in the game.
In this mode, players cannot attack players in the enemy camp, but there will be an additional attribute bonus BUFF, which will only be triggered when the opponent actively attacks you. Under BUFF, players cannot cause damage to monsters, but can Deals an additional 30% damage to the enemy player that previously attacked you.
Of course, there are also many areas where PVP must be forced to be turned on. Such areas are natural battlefields.
In addition, in the game, you can also have friendly duels.
Plant the duel flag, and after the countdown ends, two players can attack at will within a certain range.
It will not cause death, and a minimum of 1 health point will be retained.
This is called sparring.
What Chen Xu saw in front of him was a mage player competing with other players.
The ID of this mage player, Chen Xu, also looks very familiar.
It was the mage who gave him the bread before.
"If you win, give me bread. I feel like no one can get this bread!"
"Is this the third one?"
"Master Fa is so strong!? It's too much!"
"I have a saying, the Master is much better than the Warrior! You can even eat bread for free. The Warrior is simply the son of the version. Everyone calls him Dad."
"It also depends on who the mage is. My friend played a mage, and it was miserable!"
"Haha, how miserable are we soldiers? We are reluctant to spend money to buy weapons. We fight monsters as fast as a tortoise can crawl. We spent money to buy weapons, but we can't even eat bread. We have to pull out our pants to learn skills!"
Other players around also started discussing here.
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