Game Entertainment Empire

Chapter 1060: Possible Situations in Multiplayer Teams

"Mr. Yang, is the difficulty of this dungeon too high?" In the Nebula game, Yang Chen and Lin Jiayi were sitting in the office eating fried chicken. Looking at the statistical data, Lin Jiayi asked Yang Chen. .

The latest statistics show the number of deaths and clearances of Horde players and Alliance players in the lowest-level dungeon in their camp.

This ratio is really scary.

"It's okay. World of Warcraft is different from other MMORPGs. You don't have to get resources from the dungeon." Yang Chen said to Lin Jiayi while holding the chicken nuggets and dipping them in sweet and spicy sauce.

Compared with the "World of Warcraft" in the dream memory, Yang Chen still made a lot of changes.

The most important thing is to obtain resources, and it is not necessary to download a copy.

The dungeon is only one of the core gameplays of the game, and the greatest pleasure of the dungeon is the cooperation of the team, and the enjoyment of touching the corpse and exploding equipment after killing the BOSS.

Just like opening boxes or drawing SSR, the unknown is fascinating.

But in addition, Yang Chen also considered how the Lone Ranger should obtain resources.

After all, some people just don't like social gameplay. They like to play "World of Warcraft" as a stand-alone game. They just want to experience the story of the game in every version.

In this case, there will also be unique dynamic random tasks that allow players to obtain resources.

Of course, there is definitely a gap between its efficiency and that of dungeons and subsequent group copies.

After all, the Lone Ranger is just one person, while the group version brings together a group to produce resources, and not every player can allocate them.

After all, there are so many players and only so much equipment, so it’s impossible for everyone to have it.

For equipment, bidding is basically based on gold coins or contribution points.

If you join a not-so-good guild, and an orange item comes out after you join the group, it is possible that the guild leader will just give it away without talking about bidding, MT priority and contribution value.

It can be said that basically the level of a large number of players will be maintained at a unified level.

Including Lone Ranger players and union players, the gap is actually not that big.

In this case, the PVE copy, which is one of the core gameplays of the game, naturally needs to be a little difficult.

Especially the subsequent group editions will be a measuring stick to test the strength of each union.

But these dungeons are not blindly difficult. Players really need various god-level operations to pass them.

Just like the math problems in junior high school, as long as you master the trick, it is actually a matter of proficiency.

It's just a formula. Once you understand it, use this formula to apply it below, and the answer will come out.

In the absence of detailed strategies, what is considered is the union's understanding of the copy, the team's tacit understanding, and even the operation.

But as players gradually understood it, a strategy was launched. Later players followed this strategy to know what they could do and what they couldn't do. Just like "Dark Soul", they understood the BOSS's skills and then evaded them. In fact, it was not easy to pass the dungeon. Not a difficult thing.

The difficulty lies in understanding the familiar period.

"By the way, how are the testers doing?" Yang Chen looked at Lin Jiayi and asked.

The subsequent group copies of the game, such as the 40-player group copies of Molten Core, have basically been designed.

The 40-player group version has been canceled in the subsequent update of "World of Warcraft" in Dream Memory.

The main reason is that there are many unavoidable problems.

The first point is the problem of player configuration. Loading resources in the same scene, combined with the unique mechanism of MMORPG, will make many players of classic machines just like a slide show.

In this area, with the improvement of players' Internet speed and cloud technology, it is not a big problem.

On the other hand, it is the choice between player base and difficulty, which is also the most critical issue.

It is difficult to find 40 players willing to download a copy at a certain point in time.

This is also closely related to the difficulty of the dungeon. If it is too difficult and one or two players make a mistake, the team may be wiped out.

The other 38 players who made no mistakes are equivalent to a disaster.

In this case, the screening of players is even stronger. As for the technical screening of players, there are basically only a handful of players that each union can satisfy to download the copy.

Coupled with various possible accidents, this may happen:

Leader: Brother is cute! When you are ready, enter the book and it will open in five seconds!

A: Captain, wait a minute. I need to pee. Wait until I go to the toilet!

Leader: Fuck! Hurry up, there are so many people waiting, hurry up if you still have to go to the toilet!

5 minutes later

Leader: Have you solved all the physical problems? Get ready, count down to five seconds to download the copy!

B: Report to the leader! It seems that some hunter has activated the protection of leopards!

Leader:? ? ? Fuck, who is it? Shut it down quickly! (The protection effect of the leopard group increases the movement speed of the team, but will be stunned when attacked.)

10 minutes later

Hunter XXXX was kicked out of the team

Leader: Let’s call out again, let’s open a dungeon! Everyone is in your place!

C: Report to the group leader, my wife has given birth and I won’t fight!

Leader: Damn it, you are the main T! And aren’t you single? Where did the wife come from? Maybe this one will be the Explosive Wind Sword!

D: Captain, speaking of the Wind Sword, it seems that the gold coins from the previous equipment auction have not been divided yet. Leader, you won’t be offended, right?

Team leader: Damn, didn’t I say that we will divide the points after completing the book today? I said before that the gold coins and contributions each time will be the points at the end of the next book.

A: Captain, this makes my stomach hurt. I have to go to the toilet!

after an hour

Leader: The main T person is gone, the pastor probably fell into the toilet, and not many people can participate in the event today. Let’s all disband on the spot and see if we can clear it tomorrow!

Just like the high-end rounds in "League of Legends" and "DOTA", one row lasts ten minutes or even half an hour.

Bronze, Silver, and Legendary Chinese Army are all ranked in seconds.

Because there are only a few people who meet that segment.

But if the difficulty of the 40-person group is reduced, another situation will arise.

When brushing a copy.

Leader: Damn, Deputy T, move! Don't paddle there! What about pastors? Milk! Main T's blood is like a roller coaster, don't play with your heartbeat!

half an hour later

Deputy T: Hey, why is there something extra in the backpack? Copy passed? Sorry, leader, I was fascinated by the TV series just now and forgot that we were playing a copy.

Leader:…………

These things are difficult to change.

Turn it into a hardcore copy, and it is destined that only a few people will be able to experience the fun.

It may even be that most players will never experience the content of a 40-group copy from the beginning to AFK.

And if the difficulty is lowered, there will be a considerable number of players who are the same as them.

Just like the zombie escape mode in "Biological Survival", there will always be a large number of salty fish guys running to the door of the security door, pressing against the door and waiting for it to open immediately.

As for fighting zombies after the break?

Paddling is so comfortable.

In this regard, Yang Chen and his team set up large 40-player group games such as Molten Core as an Easter egg-style event, such as monthly or corresponding festivals, and version updates.

Just like the novel modes of unlimited firepower in "League of Legends".

The dungeon itself also puts aside the hard-core difficulty and allows players to feel the atmosphere of a multiplayer dungeon and the pure gaming experience as much as possible.

In addition to the 40 players participating in the group version, a large number of NPCs are added to make players more immersed and involved.

In terms of rewards, some game resources are provided to players, and the resources obtained are obtained according to their performance in the copy.

Of course, there is no problem if you paddle, but there will be no resource gains in subsequent settlements.

The dungeons that further test players' teamwork and tacit understanding, as well as the achievement of first kill in the dungeon, are based on the highest difficulty among the dungeons with a small number of people, such as 5-player dungeon and 10-player dungeon.

Ordinary passers-by can pass the game once they are familiar with the dungeons and monsters.

Professional teams, trade union teams, and teams with a fixed tacit understanding are all challenging towards higher goals.

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