Game Entertainment Empire
Chapter 1079: Full level is the real beginning
Plaguelands can be said to be a very impressive map for countless "World of Warcraft" players, and players have very complicated emotions about this map.
like?
That's impossible.
Because just looking at the map of Plaguelands, there is absolutely no reason for players to like it.
There is only a barren land here, trampled by undead natural disasters, ruined villages burned to ashes, undead creatures, infected creatures, and disgusting scavengers everywhere.
And that's not all. There are countless aggressive monsters in the Plague Land. If you don't pay attention to attracting many monsters, you may have to go on a zombie journey.
And whether they are tribal players or alliance players, in this desolate and uncomfortable land, they will inadvertently face players from the hostile camp.
This is why players spend a lot of time completing tasks in the Plaguelands.
Because sometimes it’s not about how difficult the task is, but whether the players from the enemy camp will give it face.
These elements make it difficult for players to like this area of the map.
But if you say it's annoying, that's not it.
Because this land has also brought many touches to players.
Old Fording returned to the path of the Holy Light, and Pamya and Captain Redpath were redeemed.
As well as the Eastern and Western Plaguelands, there are countless landmark buildings that can arouse players' feelings.
The famous Stratholme, if you are a player who has played "Warcraft", you will not be unfamiliar with this place, because it was extremely prosperous in the past, but later it was the prince of Lordaeron and Al, the paladin of the Silver Hand. Prince Sars came to Stratholme, which was trapped by the undead plague.
In order to prevent the residents of Stratholme from becoming a new force for the Scourge, Arthas ordered a massacre of the city. This directly led to the disbandment of the Knights of the Silver Hand, and Arthas broke with his mentor, Uther the Lightbringer. , prosperous Stratholme turned into hell overnight.
There is also the only clean place in the Western Plaguelands: Uther's Tomb.
After Arthas became a servant of the Lich King, Uther and Arthas fought in Andorhal, and the legendary paladin eventually fell.
The Tomb of Uther is a simple monument built for the fallen hero. Uther's statue stands on a marble base, and the holy light shines here.
Of course, in addition to this, the rich dungeons in the Plaguelands and the resources produced by the dungeons also make these two areas must-visit places for players.
Similarly, by the time players come into contact with the game content in the Plaguelands area, for players, they are almost at full level.
For other games, the full level may be close to the end of the game. If you want to experience more content, you can only wait for the next major version update.
But for "World of Warcraft" it is different. It can be said that reaching the full level is the real beginning.
The first is the various mission plots. Because of the mission reward settings of "World of Warcraft", even if players simply upgrade missions, after reaching level 60, there will still be missions in most areas that they have not touched at all.
These missions also include classic and touching stories such as the little sister Pamela in Darrow County and the love and family of Old Fording.
Even at this time, many players did not even have enough money to buy a thousand gold horse.
At this time, Warlock players and Paladin players have something to say. Although the level 60 epic mount mission still requires some resources and time, compared to players of other professions who spend 1,000 gold coins, it can be said to be a savings. Big expenses.
At the same time, the characteristics of each profession are fully displayed at this time.
Just like in the early days, mages were often called "Master" on the road.
A thief who has mastered the lock-picking skill to 300 will also be honored as a thief by the players.
Because a large number of high-end dungeons in the later period are locked, players need to complete some prerequisite tasks before they can get the key to open the dungeon door.
At this time, the thieves stood up.
Not only thieves, but also other professions have their own brilliance and unique professional tasks.
It can be said that there is no real sewer profession in "World of Warcraft".
Even the Paladin, who is not strong in this level 60 version, is still indispensable.
BUFF, isn’t he delicious?
………………
At this time, in Nebula Games, Yang Chen, Lin Jiayi and their team were testing the follow-up content.
As of now, most players have actually reached level 60.
Players who have reached level 60 are basically moving towards new goals, such as the sets produced by dungeons such as Stratholme and Scholomance Academy. This will also be something that players will be less likely to purchase in the future. Replacement set.
"Mr. Yang, is the difficulty of our dungeon a little too high?" In the office, looking at the statistical data, Lin Jiayi, who also participated in the design of "World of Warcraft", had a very complex expression.
"Don't worry, if you look at the data, the players are much stronger than we thought, and the dungeons are wiped out. Isn't this the fun of "World of Warcraft"? Every group wiped out, every corpse running, makes the players become Be stronger." Hearing Lin Jiayi's words, Yang Chen smiled happily.
Before this, most strategy teams and various trade unions could say that their first kill in "World of Warcraft" was quite smooth.
Although the first kills they completed were not officially recognized by Nebula Games, nor were they recorded in the official "World of Warcraft" first kill list.
But for players, obviously there are not that many. The first kills of each strategy group and each union are clearly divided.
But after players pass Blackrock Abyss, they come into contact with the most unique team copy in the game, Molten Core and the follow-up Blackwing Lair.
The difficulty of group building in dream memory is actually more difficult due to the third reason.
For example, there was not enough built-in information at the time, so we had no idea who was paddling and who was outputting. The time to assign tasks might even be longer than the time to play.
On the other hand, players in Dream Memory have different configurations. Some play very smoothly, while others play like a slide. Isn't that difficult?
In addition, a team of 40 people is not so easy to form, and if it is a random matching team, the player experience will be even worse.
First of all, without a unified command, the players' skill levels are uneven. It may even happen that a group plays the same game for a day, but the members in it change countless times.
Players with low equipment requirements can use the simple mode to experience the raid contents of Molten Core and Blackwing Lair.
Players who pursue challenges and advancement form a main team and go online on time to challenge and conquer the dungeon.
At the same time, when the player's equipment level reaches a certain level, the new version should almost be released to the player.
Subsequent content such as The Burning Crusade and Wrath of the Lich King are already in the team's plans. Of course, the specific content launch period still depends on the progress of the players.
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