Game Entertainment Empire
Chapter 1081 Server-wide activities
If there are any activities in "World of Warcraft" that people will remember.
The activity of opening the door to Ahn'Qiraj is definitely among the best.
It is different from other games, and later the group version of "World of Warcraft".
The two subsequent dungeons of this version are not directly displayed in front of players, but are served as a server-wide mission.
It requires the concerted efforts of tribe and alliance players to open it, and player participation also directly affects the progress of the version opening.
It can be said that the reason why "World of Warcraft" can be called a great game is its ingenuity.
It is an online game, but the early team of "World of Warcraft" definitely planned according to the true open world masterpiece.
For example, the Blackstone Abyss dungeon was directly transformed into a very large underground dungeon world.
Because this dungeon was not designed purely for resource production from the beginning. It contains huge side tasks and numerous routes, just to show the cultural life of the Dark Iron dwarves and to show players the background of this race. , and its related worldview.
It's a pity that in the end Blackrock Abyss became a typical thankless lesson because of the lack of sufficient guidance.
Not all players are fast-paced players, but also not all players are hardcore players who can endure getting lost, not knowing the plot at all, and looking for clues like guessing puzzles.
Therefore, in the later "World of Warcraft", when the production team members changed, there was no longer such a magnificent dungeon, and there were more single-line dungeons, that is, if you follow one line, as long as you can't tell the front, back, left, and right, it will be completely The kind that won't get lost.
The same is true for the task of opening the door to Ahn'Qiraj. Initially, the team wanted to unite the players in the game to identify with the game world, open a new copy together, and increase the popularity of the game.
However, due to balance and operational issues, this task has become a bit difficult.
First of all, players need to be recognized for choosing a hero, and secondly, there are subsequent rewards. It is easy for the studio in the unilateral server to directly take over most of the props that are rewarded for completing tasks.
Although in Yang Chen's opinion, this type of mission is really as cool as they say.
But for players, it’s really a bit uncomfortable.
So Yang Chen also made some changes in response to these situations.
For example, in the dungeon of Blackrock Abyss, more guidance is added. Players who are not interested in these can just brush the dungeon and obtain resource output.
The story behind this, the culture of the Dark Iron dwarves, and some of the stories introducing the background of the establishment of Blackstone Abyss are all presented to the players in a guided manner.
Players who simply like to improve the character level, equipment, and strength in MMORPG naturally don't need to worry about these.
Players who like to explore the plot and background story of the game will have something to do.
This is a multiple-choice question, and the choice of which direction to choose lies in the player's own hands.
Of course, ordinary players don't need to pay attention to the details.
At this moment, they are looking forward to the arrival of the content of this version of Ahn'Qiraj Invasion.
Before the countdown to the arrival of the version, Yang Chen and the Nebula Games team also conducted dynamic real-time responses to the game.
Players can clearly see the frequent activities of NPCs in the game. Even if players go to Silithus, they will find that some important NPCs from the Alliance and Horde have gathered there to observe the area.
Even different NPCs between the Alliance and the Horde will not attack each other but have some exchanges after meeting each other.
Including among the players, the players who met the tribe in the wild were just like wild monsters. However, as the mission started, although they were still able to attack, they turned into neutral yellow.
Moreover, players from different camps had no way to communicate. It was precisely for this reason that it directly led to the first large-scale battle that broke out in Nanhai Town.
But now, with the mission of Angela's invasion, players from two different camps can communicate normally.
These changes have made players look forward to this mission, especially the major guilds and strategy groups at home and abroad.
Even various game media have specially sponsored corresponding guilds and strategy groups, and some e-sports clubs are also closely observing the game "World of Warcraft".
Judging from the PVP project, it is certain that the game "World of Warcraft" does a very good job of fairness. Different professions restrain each other. Even the same profession has different choices based on talent skills and equipment. Various styles of play.
There are play styles that favor battlefield PVP, there are play styles that favor wild PVP, and there are play styles that favor dungeon PVE.
It can be said that this kind of change is a very attractive point for players in "World of Warcraft". When you get tired of playing one profession, changing talents is a completely different experience. Changing to different races and professions can make players feel Novel place.
Of course, this is also a common feature of most MMORPGs and development games.
Unlike purely competitive games like MOBA and FPS, which basically have one account, players who play development games like MMORPG usually have two or three alt accounts, which is normal.
It's just that compared to other MMORPG games, "World of Warcraft" has more content. Even if you don't change your account, you will have a different experience depending on the choice of equipment and the addition of talent points.
Precisely because of this, it can be said that in terms of PVP, for players who have played "World of Warcraft", the viewing experience is still very high.
Moreover, Yang Chen and the Nebula Game team have also made some changes.
That is, in the battlefield and the group version, the players who are fighting can completely open their permissions to other players to watch the battle, and have a complete viewing lens perspective. Of course, there will be a certain delay in the PVP battlefield, because in the large battlefield copy , tactics are still quite important.
Knowing the opponent's number and deployment, as long as the skill difference is not too big, you basically have an 80% winning rate.
PVP seems to be promising. The only thing that gives various e-sports clubs a headache is the PVE dungeon. If the subsequent dungeons are all dungeons like Molten Core and Blackwing Lair, then what? Can you afford to support so many professional players?
Moreover, the two copies of the Ahn'Qiraj invasion version released by Nebula Games are also marked as one with a 20-person group copy and the other with a 40-person group copy.
However, compared to these game clubs, ordinary players became completely nervous when Yang Chen and Nebula Games' official blog released the detailed content of Angela's invasion.
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