Game Entertainment Empire

Chapter 1083 Ahn'Qiraj Opening Mission

As the countdown to the Ahn'Qiraj invasion mission ended, Chen Xu in Silithus saw an extremely spectacular sight.

Silithus, which is located in the southwest corner of Kalimdor, is a desert. Fortunately, the frequent rainfall in this area still retains some vitality. There are also some green cacti in the dust for travelers to obtain. Moisture.

And now with the beginning of the Ahn'Qiraj invasion mission, a tornado appeared in this desert. The storm swept the yellow sand and blew over the exposed cliffs and rocks. Wandering elements also appeared on this land.

But in addition to these, there are also the ferocious insects.

As if being pulled by some force, countless insects emerged from the underground world buried in the yellow sand, densely filling Silithus.

"Damn! So many bugs!"

"vomit……"

"What the hell, why is this mission like this? If I had known, I wouldn't be fighting bugs in Silithus, but would be collecting materials!"

"This is so fucking disgusting, I feel like I'm back in the Plague Land!"

"Damn it, I suddenly regret it. If I had known I would have gone to play hero level with my friends. Although I am definitely not the first to pass, at least I don't have to face these guys!"

In an instant, those bugs emerged from under the yellow sand, and countless players started talking.

Even Chen Xu had an expression on his face as if he had eaten daddy.

As the three prerequisite tasks for opening the door to Ahn'Qiraj, Yang Chen actually made different arrangements based on players at different stages.

Make sure that players of all levels can participate in this Ahn'Qiraj opening event.

For example, defeating BOSS and clearing hero-level raids are obviously what high-end players and teams in the game need to do.

After all, for most max-level players, it is actually quite difficult for them to clear the heroic level dungeon.

This not only requires strict requirements for one's own strength, but also requires a suitable commander, who can lead the entire team of players to achieve the correct strategy goals, and a team with high tacit understanding.

Only then can you successfully clear the heroic level dungeon.

Of course, this is when everyone is not yet proficient.

If it really drags on for two or three months, the same players will disappear again and again, and it will almost be over.

This principle is the same as playing "Bloodborne" and "Dark Souls". If you keep dying, you will naturally become stronger.

But as of now, the number of players who can clear the heroic Black Wing Lair dungeon is still very rare compared to the total number of players in the entire server.

This part of the task is the responsibility of the elite team.

Killing the zerg in Silithus is not that difficult. Players who have reached full level, as well as players who are in their forties or fifties, can come to Silithus to kill the zerg in order to achieve this goal. Conditions for door opening tasks.

It can be said that this is a backbone mission, and if you kill the bugs, there is a certain chance of dropping some equipment.

It won't be very good equipment, but at least you can earn some silver coins by throwing it in the store.

This is also a compensatory psychology in the task chain.

After all, in terms of mission experience, this mission of killing Zerg in Silithus may not be the most difficult one, but it is definitely the most uncomfortable one.

Compared to the scavengers in the Plague Land, these insects are not that disgusting.

But it's definitely not good-looking. If it's a single one, it can actually be tolerated.

But in the entire Silithus area, because of the huge number of players, this means that it can only be described in one word.

That is: densely packed.

Bug-type monsters, and they were densely packed.

Just thinking about it in my mind brings out the image.

And there is no way around this, after all, the art style of the entire "World of Warcraft" is like this.

Moreover, its magical style still tends to be a realistic magical style. You can't turn these bugs into bug girls, right?

As for the last prerequisite task, it can be said to be the most difficult, but also the simplest task, which is to donate materials.

Some of the materials that the alliance needs to donate are located in the territory of the tribe, and the same is true for the tribes. Some of the materials are produced in the territory of the alliance.

In this case, players from the two camps need to cooperate a little bit. Not to mention how much convenience they provide to the other side, but at least when the other side comes to your territory, don't PVP with the other side.

This kind of material collection task can be done by anyone from a newly created small account to a full-level large account.

Because in addition to some materials obtained from killing monsters, most of the materials can actually be found in the wild.

As for the quantity of materials required, Yang Chen and his team also measured it based on the number of people in each region and the resources that had been produced.

As long as the entire region donates perfect materials, all servers can actually fulfill this condition that day.

Of course, this is just a theory, and there will definitely be surprises in practice.

For example, some players choose to watch the fun and are reluctant to donate these materials, or some players just watch from the sidelines rather than participate in the water play.

There are also players who are more or less unable to go online due to other trivial matters in life.

However, depending on the current level of player activity on the server, this activity will only allow players to accumulate it for about two days at most.

Yang Chen was not prepared to let the players fight a protracted war.

And while donating materials, as long as the other two mission conditions are met, subsequent missions can also be started.

Because there is no such need, the biggest purpose of this version of the task itself is to activate players so that players can feel the content of this activity.

Of course, the rewards are also very important, and there is no need to skimp on anything.

The second and most important point is to give players a sense of immersion. They are fighting for this new version and the crisis of Ahn'Qiraj invasion as a member of Azeroth.

In this case, the version event lasts for one or two days to allow players to participate, and at the same time, it also allows players who have not had time to participate for the first time to experience it. This is enough for most players.

If it really takes five or six days, or even longer, the player's energy and energy will be almost exhausted.

It would be okay if it was a wonderful quest chain, the kind that could affect the plot of Azeroth as a whole.

But if it is just a simple task of donating materials, I am afraid that this will not be a very good enjoyment for most players.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like