Game Entertainment Empire

Chapter 1085 It’s just a reward, I don’t care at all

Not only Chen Xu, but also the players who had just finished enjoying the background story of the Quicksand War saw various chat messages on the world channel after exiting the fantasy world.

There were also purple equipment issued by various players, and everyone was a little confused.

Is this reward so high? ?

Still wearing purple?

And the properties are so good?

After all, in "World of Warcraft", green and blue equipment are actually not bad, and they can be dropped if you are lucky when you usually farm monsters.

But as for purple equipment, especially those that fit your profession, most of them are produced in various dungeons.

For example, the Brother Sword, which is said to be "Once AL comes out, there will be no more brothers" is just a purple weapon.

Although dungeons such as Lava Core and Blackwing Lair have been conquered by top team players.

But let alone the players who have put together a purple suit, even if it is a mix and match of parts, only a small number of players can afford it.

More ordinary players still mainly wear blue equipment, and having a few purple parts on them is already very good.

And this time in the door-opening mission, getting a purple outfit is just like giving it away for free.

The only thing that gives them some comfort is that the properties of these purple equipment are not that high.

This is also the conscious design intention of Yang Chen and the Nebula Game team.

The most important thing is to mobilize players' participation in activities in the game.

How to mobilize?

Rely on the passionate plot or atmosphere in the game?

This does help, but the best one is resource rewards.

This is a method that has been tried and tested in any game. Not only online games, but also stand-alone games also use this method.

Play through the game to defeat monsters and burst into golden light, the KDA increased after FPS kills, and even movie interactive games will have exquisite cutscene CG as a reward for players to play.

This is originally a kind of human nature,

You will be rewarded if you pay.

This is just like going to work. Only when the boss gives you enough money will you be able to work actively.

If I don’t give you money, I just talk to you about your dreams, then the experience will be terrible.

The game is actually like this. Although players will say that the fun of the game lies in the process, if there is only the process without reward, it is definitely a bad experience.

The task clue chain of "World of Warcraft" was also designed by Yang Chen and his team.

Players who participate will be rewarded with a piece of purple equipment with good attributes.

This is their reward.

As for players who are watching big movies in the game where they are, then this reward has nothing to do with you. Who told you to just think about paddling and be a salty fish?

Of course, considering the feelings of this group of players, the attributes of the equipment rewarded should not be too high, otherwise it will have the opposite effect.

Just say a few words to the players who rewarded these purple outfits, at best.

"It's okay, isn't it just a purple outfit? I don't envy it at all. Together, it has about twenty points more attributes than the blue outfit I'm wearing. I really don't care at all. Purple outfits are purple outfits. I wear blue equipment. It's pretty good." Chen Xu, who was in front of Silithus, said with an expressionless expression as he looked at the barrage in the live broadcast room and the messages in the guild channel where members were showing off their equipment.

"Still arrogant? No arrogance, who is arrogant? Sooner or later, it is just something that will be eliminated. And the previous mission of the Bronze Dragon, didn't it reward a purple ring? This kind of parts will be eliminated soon, the Molten Fire I have all my T1 sets, who would bring this kind of spare parts?" Chen Xu hummed as he looked at the barrage in the live broadcast room.

If you wear purple clothes, you will wear purple clothes. Will he be envious?

Not at all. Isn't it just a mission to get a purple outfit?

Running from the left side of the map to the right side of the map, don’t you feel tired?

How comfortable was it for him to stay motionless in Silithus and watch a movie quietly for half an hour?

Earn it yourself!

award? Don't care at all.

And what is equipment?

It's clothes!

Are luxury goods and designer clothes so attractive?

Shouldn't clothes be the best if they are comfortable on the body? I am so comfortable in blue clothes, why would I change into purple clothes?

Ignoring the strange barrage, Chen Xu kept thinking about this set of rhetoric in his mind.

Thinking, thinking, Chen Xu suddenly felt that he was not so uncomfortable anymore.

After completing the task of the Quicksand Scepter, all that is left are the materials donated by the Alliance and the Horde.

But it won't take long, because the material is rising bit by bit at a speed that is almost visible to the naked eye.

Individual players and various unions pulled out all the materials from the bottom of the box.

Even some materials in the auction house have been wiped out by players.

As for the studio, it wants to buy and resell, acquire a batch of low-priced materials, and then increase the price of the materials on the original basis to make a fortune.

But Yang Chen and his team have already considered this.

If your studio goes to the wild to collect materials by hand, then this is your personal behavior and personal ability, but if you want to buy and sell during the game version event, then it is too much to think about.

Items auctioned by the same auction house need a 24-hour unlocking time.

Thanks to the good economic system of "World of Warcraft", most players have the habit of scanning the auction house.

Look at what materials and other items are at low prices, and then buy them habitually. If the price of the materials suddenly rises one day, you can make a profit.

This setting of a 24-hour cooldown before re-trading actually has little impact on ordinary players.

But for studios that want to speculate, they need to think carefully.

Be careful not to lose all your money. Under normal circumstances, these studios and game dealers may still be able to make a fortune with their experience and vision.

But in this situation of version update, if you want to make a lot of money, you are really thinking too much.

In other games, the reason why the studio is able to control the price of the game is because it has a gold mining account, produces various gold coins, and then gathers them together to purchase the materials in the hands of players, and the gold coins they produce flow out causing Inflation in the game.

In the end, ordinary players couldn't even afford materials and equipment with their game coins, and the studio purchased a large amount of materials and replaced the worthless game coins with materials.

But this method simply doesn't work in "World of Warcraft" because of the unique detection function of Nebula Games and the online detection function.

Basically, if the studio wants to harvest gold coins, it must either spend money to buy them from players, or rely on its own members to generate gold coins.

And the cost of this is too high.

If you want to single-handedly unbalance the economic system in "World of Warcraft", unless one-third of the player base is a studio, and they are all quite cooperative, then you should save your money.

No offline, crazy collection of materials required for the task.

This is what Chen Xu does in the game, and it is also what all "World of Warcraft" players on the server are doing.

Countless people are working towards the same goal.

In the game, when players are working hard to open the door.

Outside of the game, Yang Chen and his team are also collecting data and game content within the Nebula game.

This will also be a subsequent version, where players’ experiences in the game will be edited into videos for release.

Create players' sense of identification with the game and create players' sense of identification with Azeroth.

It can be said that "World of Warcraft" must achieve the ultimate in this.

Not just in the game, but outside the game as well.

In addition to other derivative IPs related to "World of Warcraft", comics, and animations, Nebula Games is also already in progress.

Of course, players’ favorite figures are also indispensable.

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