Game Entertainment Empire

Chapter 1093 The curiosity of players and the industry

From the video on Yang Chen's official blog, it can be seen that this is just a simple animation demonstration.

Generally speaking, the development of a game will have corresponding demos and animation demonstrations to test the gameplay.

For example, the ideal of a game project is to first make a superficial GDD document plan, and then make a simple demo or use animation demonstrations to determine the gameplay and overall framework of the entire game.

Therefore, even many players are very clear that this relatively simple demonstration animation released by Yang Chen will definitely not be the complete appearance of the game.

Except for some marketing accounts that take things out of context, even ordinary players will not misunderstand anything.

But the focus of everyone's attention is not whether Yang Chen's official blog releases the actual game or the animation demonstration, but the content shown in this short video of more than ten seconds.

If the so-called action game that can happily knock away popular game characters announced on Yang Chen's official blog before makes people a little confused, I don't know what kind of game Nebula Games is going to make after acquiring various IPs.

But this simple animation demonstration makes everyone think of a game type, that is, fighting games.

Even for players who have not played fighting games much, the first thought after seeing this animation demonstration is that this thing is a fighting game.

This has also caused a lot of discussion online, after all, it is really too shocking.

Nebula Games, fighting games, IP-oriented games, these three words combined have generated too much eyeball heat.

Even the popularity of "World of Warcraft", which was originally dominating the charts, has been directly left behind by nearly two times, and this popularity value is still increasing.

"No way! No way! Am I seeing it right? Nebula Games really wants to make a fighting game? And it's an IP-oriented fighting game?"

"What is Mr. Yang thinking? I haven't seen a fighting game for many years, right?"

"By the way, IP-oriented fighting games, to be honest, if it weren't Nebula Games, it wasn't Mr. Yang, I feel that I can now confidently say that it is another money-making work."

"Keep silent, after all, it's Mr. Yang, after all, it's Nebula Games, there must be something different. If it really wants to make money, why would Mr. Yang go to so much trouble? "PlayerUnknown's Battlegrounds" and " If League of Legends releases a new skin, won't it make a lot of money? "

"+1,

It feels like Nebula Games is definitely different from ordinary game manufacturers. If they really want to make money, they have so many big IPs that can release sequels. If not, they can just make a 50% promotion BUFF, and the entire game ranking list will be dominated again. "

"Oh, speaking of dominating the list, I have to mention that game here. "GTA" has new content again, new robbery content! New robbery missions, new vehicles and weapons. "

The players are hotly discussing the news announced by Yang Chen and Nebula Games.

A considerable number of players are die-hard fans of Nebula Games. They just buy the game when it comes out.

The attitude of the game industry is also a bit unclear.

If it is other game manufacturers, then they basically feel that this thing should be the kind of way to make a wave of people and leave.

After all, this combination is really too much like a combination of making money.

What types of IP-oriented games are most suitable?

For mobile games, it is generally recognized that card games are.

Collecting and cultivating, plus the characters familiar to players, various SSRs empty the wallets of players.

It can be said that it is already a fairly mature business system. Although players may curse it, the fact proves that players will still pay when the time comes, provided that you don't make it too bad.

Excluding mobile games, what type of games are most suitable for VR and PC platforms when the platform is transferred to terminal games?

Without a doubt, it is fighting games.

Guan Gong fights Qin Qiong, and various IP characters fight against IP characters. This can definitely satisfy the players' novelty in this regard.

The characteristics of fighting games themselves can also separate a character and directly highlight the IP content to the players to the maximum extent. This method is especially suitable for IPs whose characters have a greater impact than series games.

For example, most players do not know the plot of this game, the world view of this game, etc., but simply understand the game character.

There may even be many cloud players who don't even know which game this character comes from, but they just know what this character is called, what skills it has, and what weapons it has.

There are actually quite a few players of this type, and this type of character often comes from relatively old games.

After all, when the graphics and game technology were not well developed at the time, how to make players interested in the game?

Then distinctive characters are the most suitable thing.

If you think about it carefully, you will find that the characters in the games from the past are often distinctive, either handsome or cold, and always have a signature feature.

In modern games, most of the protagonists tend to be more realistic and ordinary, attracting players from their personalities and stories rather than their appearance.

Because in modern games, there are more directions to develop, and players can understand the characters in the game through various game details.

This leads to a situation where, from the visual effect, the game characters in the past have a higher popularity.

Because their personal designs are all visual effects, which can easily attract passerby players.

After all, they have never played a game. If they like a character, they can only look at their appearance first, and then slowly get to know the person.

To put it simply, it is greedy.

Having acquired the rights to use so many classic game characters, plus this looks like a fighting game, if it were an ordinary game manufacturer, there is a 90% chance that this would be a money-making game for fans.

It is more conscientious to be able to restore the game characters a little bit.

But as for Nebula Games, it’s a bit hard to say.

After all, Nebula Games really cannot be viewed with common sense.

Previously, "World of Warcraft" was a sunset theme like MMORPG, but Nebula Games didn't directly revitalize it.

And it is not a ground-breaking innovation. To put it simply, it is two directions, conscientious operation and excellent quality.

But the only problem is that even though MMORPG is in decline, it is still a popular branch of games.

But fighting games are more like a shooting star in the history of games that shines with its own light and then disappears in an instant.

And the difference from MMORPG is more due to the operation of game manufacturers, which allows players to gradually focus on other types of games.

Fighting games, more because of their own gameplay problems, cannot make this game popular.

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