Game Entertainment Empire
Chapter 1095 2nd Promotion
While the outside world is debating Nebula Games and Yang Chen's game called All-Star Brawl, Yang Chen and his team are still polishing the story of the overall game bit by bit.
The mechanics of the game are very clear, and only the details of the values need to be fine-tuned.
The music in the game is also very simple, and it can be directly compressed into the entire game without any problem.
What really allows the entire team to focus on is the art design in the game.
Although all characters have original art models, they still need to be fine-tuned.
For example, as the first character to participate in the battle, Mario’s plumber uncle’s performance in the game still needs to be modified in terms of art.
In many Mario games, Mario's image has always been cartoonish, but in All-Stars, the art team had to find a way to make Mario not so cartoonish.
But it is unable to change the overall image of the character Mario.
For example, the original Mario is a classic two-dimensional cartoon character. You cannot make it non-cartoon and make it a three-dimensional character.
In that case, it would definitely be a spoof for players. Not to mention whether it conforms to the harmonious art style of the entire game, the player's saliva alone can kill you.
So if you want to modify it, you can only work on Mario's clothing material.
For example, the hat he wears and the jeans he wears are replaced with more realistic materials.
The same thing happens to other characters.
For example, for a character without clothes, such as Bowser, we need to make a fuss about his skin, the leather on his body, and the needles on his back to make him more realistic, rather than a cartoon.
For realistic characters, such as Snake, we have to make him less realistic.
Height, and features that downplay a certain element of the character.
Although this may be a pity, when designing a game, it is not perfect. Sometimes you have to learn to make trade-offs in order to bring out the greatest charm of a game.
In addition to the art content, there is also the design of the map, how to allow players to feel those familiar maps, and learn from the traps and interactions of the map,
Feeling the culture of its game IP is also a very important task for the team.
The same situation is also in the story mode of the Star of Light. For example, the design of the life soul and the design of the levels need to conform to the settings behind the game, rather than simply wearing a skin.
For example, Jigglypuff's life soul must be related to sleepiness. There is a sleep floor on the ground. When fighting, players will fall into sleep after standing on the ground for a few seconds. They must use a life soul that carries anti-drowsiness to resist it. These.
In the same way, Pikachu's soul and the levels related to Pikachu must be related to lightning.
Squirtle’s words are also related to water.
As well as the mushrooms and fire flowers in Super Mario, these elements must be shown to the players, rather than just making a character model or props, and then that's it.
When the outside world believed that Yang Chen and Nebula Games were quietly preparing for the All-Star Battle, Yang Chen also released a live demonstration test on his official blog.
On the one hand, it is to maintain the popularity of the game, and on the other hand, it is to give players a general understanding of how the game is played.
Let players understand that compared to ordinary fighting games, All-Star Smash Bros. is different.
And it’s not just a real machine demonstration, it also includes the operations of two players in the camera.
Yang Chen, and Lin Jiayi.
In the video, Yang Chen is operating Cool Overlord, while Lin Jiayi is operating Cool Overlord's old enemy Mario.
The background map is a castle that players are very familiar with.
Above the heads of the two characters, the original health bars were replaced by percentages. At the same time, the players finally understood what Yang Chen meant when he said on the official blog that knocking away well-known popular game characters.
In the game, whether it is Mario or King Kong, if you keep attacking the opponent, you can knock the opponent away.
But as long as the opponent is not knocked out of the screen, no matter how seriously injured he is, he will still be alive and well.
However, with the increase of 100%, once the player is hit, he will be knocked back further.
In addition, there are the special kill and attack skills in the game, which give players a particularly visual impact.
After being beaten for more than a dozen times or more than 20 times in succession, not to mention the visual sensory impact, it was completely full.
Of course, there is something that players are excited to talk about, and that is the gaming skills of Yang Chen and Lin Jiayi in the game.
"This is a novice pecking each other! I never expected that a fighting game could be played for almost three minutes."
"But it feels quite interesting. There is no health bar online, and according to the introduction, you don't even need to make moves."
"If nothing else, the threshold for getting started is definitely very low."
"It's so cool. I wonder if there will be Cloud. I want to see the effect of Super Martial God Tyrannical Slash!"
“I don’t know how many IP characters will be added to the game.”
Regarding the promotional video released by Yang Chen, different people have different concerns and opinions.
Among them, ordinary players all focused their attention on the content of the video itself, such as the IP characters in it and some points that were not shown in the video, and sighed that Mr. Yang was indeed a bad player.
But for the game industry and players who like fighting games, after seeing this video, they have completely different views.
There is no blood bar online, no system of rubbing moves, and instead a button to eat all the characters?
Then can this still be a fighting game?
After watching the content of the video, all fighting game players and game designers have a question in their hearts.
After all, from the video released by Yang Chen, it is obvious that this game is taking such a path.
Simplify the operation of the game.
However, thanks to the appeal of Yang Chen and Nebula Games, and the number of hardcore fighting fans is indeed small, the most important clue in this video, simplifying the entry threshold of fighting games, has not been mentioned by players.
The main popularity is the completion of the game, when can we meet them, and how many IP characters are there in the game.
This is the point of concern for most ordinary players.
As for the game designers and manufacturers in the industry, they are obviously concerned about the underlying problems.
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