Game Entertainment Empire

Chapter 1110 The embodiment of game culture in the chaos

As an action battle game, "All-Star Brawl" obviously cannot be the same as an open-world RPG game like "The Witcher: Wild Hunt" in terms of narrative story.

It is also impossible to intersperse the background and world of the entire game with various props to show the player like "Dark Soul".

After all, in "All-Star Smash Bros.", the props that players can collect are not weapons, shields, or other things.

They are classic supporting characters in various IP games. These characters will appear as souls in "All-Star Smash Bros."

For example, Psycho Mantis and Skull Face in the "Metal Gear Solid" series. These classic villains are presented to players in "All-Stars" as uncontrollable but collectible Soul Soul characters and enemies in the levels. displayed.

Therefore, in "All-Star Smash Bros.", how to tell players about the world of Smash Bros., as well as stories about the real world and the subspace world, will be presented to players by each fighter in the game.

As Kirby rescues each heroic fighter character, a special CG animation will be performed for players to tell the story of these heroic fighters.

At the same time, it also gives players a brief introduction to what kind of stories these classic characters from various games have.

After all, for "All-Stars", a game with more than 80 different characters at its launch, not every player in the IP game knows the origin of each fighter hero.

And different heroic fighters, they all got to know each other slowly.

As the real world splits, the resulting dimensional rifts mix spaces of different dimensions, allowing heroes from different worlds to gather in the same world.

At the same time, due to the influence of the mysterious power of the Saiyans, part of the world of these fighters has also merged with the world of Super Smash Bros.

So players can see this scene. Midgar and Yharnam are connected to each other. The world outside the initial platform is not Hyrule but Ashina City.

The fighters controlled by the Saiyans are all imprisoned in various places, using the power drawn from the real world to produce replicas of the Asian Air Force.

In order to achieve the purpose of integrating the real world into subspace.

The battle process actually controlled by the player has not changed much from the level design in the dream memory.

Because "All-Stars Brawl" itself, although the main emphasis is on the brawl mode like the name, it is impossible to turn it into an action game like Mowing or "God of War", allowing players to control a character and then fight. group.

Just like the player's normal brawl experience, facing several enemies is already the limit.

The rest is to show the characteristics of the enemies faced by players in different IP games.

For example, with the Mental Mantis in "Metal Gear Solid", players will find that every attack you make can be resisted by the opponent.

But at this time, as long as the player unplugs the connection cable of the controller or keyboard and then plugs it in again, or simply disconnects the network connection, the player will find that the mental mantis will be unable to fight back.

There are many elements in the game, and this design is used to show players the culture and details of different games.

It’s not just about how exquisite the level design is, because the core of “All-Stars” is not only the battle, but also the previous All-Stars.

Showing players the content of these different IP games can give those players a sense of identity and let them understand that this game understands them.

It’s not that they just added a familiar IP into the game, it’s just a superficial skin without a soul.

This is one of the reasons why All-Stars has become a legend and cannot be surpassed.

……………………

"1V1 duel mode? Don't play it, at least we won't play it now. If you want to play it, just play the brawl mode."

In the live broadcast room of Shark TV, Chen Xu looked at the barrage in his live broadcast room and decisively refused.

Even though he was ridiculed by all kinds of weird barrage, Chen Xu was still very determined.

As for brawl mode, it’s okay to play it, and it’s quite fun.

Even if it is an individual elite competition, everyone fights alone.

But if you are lucky, you can still benefit from it and get a first place.

Although there is a lot of luck involved, and you may not be able to experience it even once in a hundred games, there is still some hope.

As for the multi-player team brawl mode, let alone talk about it.

Just mess around and that's it.

It's just crazy when you get up there, and it's even more fun when the props are turned on.

But single player mode, especially single player mode with props turned off.

Chen Xu felt that his skills were still a bit impressive.

At least wait until other people's ratings go up. There are no masters in the ordinary stage setting, and then he can fight on his own.

Otherwise, wouldn't it be hell-level difficulty?

Along with the AI ​​challenge mode previously announced by Yang Chen.

In an instant, fighting game fans all over the world went crazy.

"All-Star Smash Bros." is not a game without depth, it just differs from traditional fighting game mechanics.

The game skills displayed by AI have opened a skylight for all advanced players.

Some ordinary players who like fighting games were also greatly inspired.

Once you have a direction and start playing again, you will be able to clearly feel the difference in the game.

But for ordinary players, it actually doesn't have much impact.

Because those fancy operations are completely useless if you put them in brawl mode.

For example, Pikachu's air circulation chain needs to be blocked by its own anger value and the enemy's health percentage for a reasonable time before it can be released.

Not only do you have extremely high requirements for your own operations, but you also need to have a certain degree of control over the opponent's percentage.

There are also Link's bomb return and bombs predicting aerial pursuit in advance, which all require bombs to be placed in advance.

Do you want to release these operations in multiplayer mode?

You're thinking shit!

There are also examples of Geralt's counterattack with the undead. In brawl mode, you can counterattack frontal moves, but your butt is not protected.

Unless you can fight 1V1 with others until the end, but under normal circumstances you won't survive that time.

Therefore, in the brawl mode, good skills can indeed gain some advantages, but more often than not, the master's two fists will not be able to defeat four hands.

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