Game Entertainment Empire
Chapter 1118 Devil May Cry Game Experience (Two in One)
Looking at the game screen that appeared in front of him, Chen Xu hadn't reacted yet.
Why was he stabbed through with a knife and fell into a pool of blood?
But soon Chen Xu realized that he was thinking too much.
Dante, who was covered in a pool of blood, didn't seem to be injured at all. Facing Tracy's attack, he easily resolved it with ebony wood and white ivory in his hand.
"The blood of the devil has been flowing in my body since I was a child." Ignoring the big sword stuck in his chest, Dante stood up and walked in front of Tracy.
This scene is awesome!
Looking at Dante who was pierced through the chest by a big sword and still looked like a normal person, Chen Xu couldn't help but let out a burst of surprise.
Tracy, who fell to the ground, also exclaimed.
As the next plot unfolded, Tracy also explained to Dante the purpose of her coming here.
She said that she hoped to use Dante's power to destroy the Demon Realm.
At the same time, Tracy took off her sunglasses and looked at the somewhat familiar face, Dante showed a shocked expression.
Twenty years ago, the ruler of the demon world was resurrected. He was once sealed by Sparta, but now he wants to regain control of the human world.
And Dante's blood and fate in his body forced him to take over this job, and set foot on Morey Island, the hiding place of the emperor of the devil world, with Tracy.
In a simple cutscene, Chen Xu found himself in a place similar to a medieval castle after darkness.
In terms of style, Chen Xu reminded Chen Xu of the royal city in "Dark Soul".
Entering the castle, the hall gave Chen Xu a sense of déjà vu.
It has a feeling of the Raccoon City Police Department when playing "Resident Evil".
But it's not that gloomy.
Unlike the tentative scenes in "Devil May Cry" in Dream Memory, where every scene is closed, Yang Chen and his team adopted a pseudo-open style.
Different maps are carefully designed.
The main reason for such a closed scene design is to occupy a small amount of resources, and at the same time use a wide-angle lens,
It allows players to better manipulate game characters.
But if you put it on the VR platform, this approach is not enough, or it is difficult for players to feel the refreshment and immersion.
So in terms of camera and level design, Yang Chen and his team still made a 45-degree semi-overhead perspective, similar to the third-person over-the-shoulder perspective, but the player's field of vision should be wider, and the content that can be received There is also more information.
"This combo is a bit cool!" When I first entered the level, I was facing a demon like a doll, so it wasn't too difficult.
Basically, it is just a miscellaneous soldier for players to practice.
But after getting started, Chen Xu obviously felt a different feeling.
In the mode of easy difficulty, the minion AI in front of him is obviously like a fool. In this case, he can easily perform combos.
The rebellious sword in his hand slashed at the soldier, and at the same time, the combo count and score evaluation appeared in the upper left corner of the viewing angle.
At the same time, Chen Xu deliberately walked up to Xiao Bing and let him hit him.
Then he was surprised to find that his blood volume had only dropped by a very small amount.
Compared to his entire blood bar, this little drop is like blood skin.
"Boss Yang really didn't lie! It's really a refreshing action game!" Chen Xu's eyes lit up.
The AI is stupid and the attack is very weak. Although he is playing on normal difficulty, and based on the previous experience of "God of War", the high-difficulty "Devil May Cry" will definitely not be easy.
But the point is, is it possible for him to play on the highest difficulty?
When Chen Xu was excited, the water friends who were also watching Chen Xu's game experience in the live broadcast room were a little disappointed at this time.
They also want to see Chen Xu being abused in the game.
"Ye Qingjie, Mr. Yang really didn't lie, my youth is over!"
"It's really a refreshing action game? Looking at the big bowl of white rice in front of me, I shed tears. How can I eat without food?"
"The new water friend is smiling, the old water friend's mother sells batches, this meal is prepared in advance for nothing!"
"Everyone who prepares the rice, don't worry, believe in Brother Xu, believe in Brother Xu's cooking skills, it is a refreshing action game, and there is still a chance to eat."
"If the heart is there, the dream is there. Believe in Brother Xu's cooking skills!"
Chen Xu himself didn't pay much attention to the barrage in the live broadcast room.
Because he wants to experience the game well.
It has been a long time since he has experienced such an exciting game as Nebula Games.
In the previous difficult team copy of "World of Warcraft", he could only SEE outside, and the joy of clearing the level with the first kill was for others.
Now the big version of the Burning Crusade, major guilds at home and abroad, as well as high-level players and professional clubs, are all fighting for the first kill of the new copy.
Some old dungeons, such as Ahn'Qiraj, are also not difficult.
But in his salted fish guild, he is indeed a salted fish.
If you fight C'Thun ten times, you can destroy the group 5 times.
The new version of the duo?
Just watch the excitement, happiness belongs to others.
Then there is "All-Star Smash Bros.", the fighting mode is indeed very happy, and there are wins and losses.
But in the sneaky single-player mode, he hasn't won much, and the winning rate is basically below 30%.
There is also a high-level AI computer man, he always loses more and wins less in fights, which is too difficult to deal with.
And now, finally another refreshing game.
He seems to have found the pleasant experience when he played "Prototype" and "God of War" all night.
In "Devil May Cry", the gameplay framework of the game is basically mature.
Different weapons have different combos, this has not changed, the other is the arrangement of skill points.
In the game, players will get red energy magic stones, and then use them to buy props in the statue shop, and learn new combo skills at the same time.
In this regard, "Devil May Cry" is actually similar to "God of War".
In other words, most ACT games are similar.
It will not directly give the player a large list of move tables, and then let the player memorize them, but will release these contents little by little as the game experience.
At the same time, players are allowed to learn selectively, and this part itself is also part of the reward feedback content of the game.
Yang Chen and his team still haven't changed the gameplay framework.
Because "Devil May Cry" itself is such a game.
The only major change is the design on the map.
The lengthy and repetitive map level content in the original "Devil May Cry" has been deleted, and some boss battles have been changed to elite battles like in "God of War".
At the same time, apart from some more important puzzle-solving elements, most common puzzle-solving elements were also deleted by Yang Chen.
In ACT games, the addition of decryption elements is nothing more than a buffer point, while increasing the duration of the game.
But in fact, for the game experience, this kind of puzzle element is still quite annoying.
Especially those decryption levels that are not very sophisticated in design, just let the player get a certain item, or run from A to B and then open the mechanism, then go to C to get something, and finally return to A to continue advancing .
It can be said that this is a decryption level designed purely to increase game content.
For players who buy "Devil May Cry" which is advertised as an ACT action game, their goal is very clear, which is to experience the action gameplay in the game.
As for this group of players, it is estimated that few would like to decrypt the content.
This is the same as when you go to a Sichuan restaurant to eat Sichuan cuisine, expecting to eat it, but when you arrive at a place, someone tells you that although they are a Sichuan restaurant, they serve local dishes.
Isn't this a mess?
In "Devil May Cry", Yang Chen and his team also tried an experiment designed in "Halo", that is, 30 seconds of pleasure.
In the process of advancing the game, players will encounter miscellaneous soldiers blocking the way. As long as they are not handicapped, they can basically solve the battle within 30 seconds, and then continue to advance the plot.
At the same time, after encountering relatively strong elite monsters and defeating them, new skill points will be opened.
Arranged in a very fluid level design.
Chen Xu, who was playing, clearly felt the characteristics of this design.
That is can not stop.
With a red cloak and silver-white hair, he swung the rebellious sword in his hand and smashed the demons in front of him one by one. At the same time, a series of blow counts were displayed in the upper left corner, including A and S-level statistics, which gave Chen Xu a lot of support. sense of accomplishment.
Especially Dante's attacking moves in the game made him feel a little too handsome.
Unable to help himself, he replaced Dante in the game with himself.
"It is strongly recommended that Xingyun Game develop a new function, the self-modeling function, and replace Dante's modeling in the game with me, it will feel more handsome." Pressing the button blindly, looking at the Dante in the game Ding, using the rebellious sword in his hand, cut the demon in front of him in half, and Chen Xu let out a burst of emotion.
Listening to Chen Xu's words, the barrage in the live broadcast room also issued a series of "? ? ? ? ? ?
"Brother Xu, are you thinking of farting?"
"Taobao.com supreme member?"
"I'm throwing up!"
"To be reasonable, if Brother Xu replaces Dante with Brother Xu, I am very worried that Nebula Games will not even be able to recover the development cost of "Devil May Cry"."
"The brother upstairs is more confident, he will not delete it, and he will definitely not be able to recover the cost."
"If Xingyun Games' future games feature Brother Xu as the main character, I wouldn't be surprised that Mr. Yang really goes bankrupt one day."
Facing the barrage of barrage in the live broadcast room, Chen Xu didn't take it seriously at all.
The biggest benefit of live broadcasting, he felt, was that his skin was getting thicker and thicker.
From the very beginning, it was very uncomfortable to be annoyed by yin and yang, but now I can turn back the ambiguity of yin and yang.
For example, looking at the barrage in the live broadcast room, Chen Xu chuckled: "Is there really someone who thinks I'm not handsome? No way? No way?"
After finishing speaking, he immediately closed the barrage, not looking at the coming storm, and silently focused his attention on the game.
The plot of the game advances very fast, which is why most of the repeated levels have been deleted.
Pure ACT games are actually not suitable for long-term play, so in "Devil May Cry", Chen Xu also shifted his focus to the plot.
For example, Dante met a mysterious black knight in the castle. This black knight was very familiar to Dante in terms of fighting style and feeling.
After many decisive battles, Dante defeated the black knight, and after the black knight's magic power dissipated, what was left was only half a necklace.
It was something Dante was all too familiar with—he used to compete with his elder brother Virgil, and the necklace his mother gave him and his brother when he was a child.
The plot of "Devil May Cry" itself is the connection between the third generation, the first generation and the fourth generation.
However, Yang Chen's words still use the method of flashback, from Dante's contact with Tracy to Morey Island, and at the same time, the story of Dante and Virgil is shown to the players in the form of memories.
Just like the Ciri line outside Geralt in "The Witcher: Wild Hunt".
The main reason for this is because of the content carrier of the game. It is not impossible to simply tell the story of Dante and Virgil, and then all the way to the final Dante defeating the Demon King.
But compared to this long plot, it needs a long paragraph of content to support it.
However, "Devil May Cry" itself is an ACT-type game, which makes the process a bit lengthy. As an ACT-type game, it is different from "New God of War" which is biased towards RPG elements.
No matter how interesting it is, it will make players fall into a repetitive sense of déjà vu.
How to make players feel novel, for ACT games, it is obviously a new skill combo.
But if all these things are piled up together, imagine you as a player, seeing dozens of rubbing tables that need to be written down, how does it feel?
In addition, in Yang Chen's arrangement, the game has deleted a large number of decryption elements and repeated level elements. In this case, the story between Dante and Virgil is cut in, which can just show the complete story of "Devil May Cry" in the in front of the player.
"It's really cool!"
As the plot progresses, Dante also unlocks more skills.
What made Chen Xu feel very different was that compared with "All-Star Smash Bros", the operation of "Devil May Cry" was obviously more complicated.
In "All-Star Smash Bros", there is no traditional fighting game's rubbing system, replaced by a simplified one-button system.
But in "Devil May Cry", Nebula Games played retro again. Dante's various moves in the game must be released in accordance with the sequence and rhythm of the buttons.
However, what made Chen Xu feel more comfortable was the sequence of keystrokes, even if he pressed them blindly, he could type them out.
Coupled with the fighting style of "Devil May Cry", Chen Xu still feels very good about himself.
This is also the characteristic of "Devil May Cry".
Through the gorgeous combat performance, players have extremely high positive feedback, even if they click blindly, they can also feel that they are very powerful.
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