Game Entertainment Empire

Chapter 1139 Tragic Atmosphere

Compared with "Halo" in dream memory, which adopts a level-based operation, Yang Chen and the Xingyun game team try their best to make players feel a seamless connection in "Halo".

For example, on the Reach Star, from the fighter jet of the Saber to the interior of the mothership of the Long Night.

Also jumped off the Long Night again, and Noble 6, after returning to Reach, continued to go to New Alexandria to participate in the evacuation of refugees and the fight against the Star Alliance.

It's not like "The Witcher: Wild Hunt" and "Red Dead Redemption", which is to create a seamless map.

Because the required art resources are too scary, and it needs to be shaped into a whole planet.

And the game content of "Halo" itself does not need to involve the entire planet.

Of course, it is not impossible to create a planet, such as the random combination and utilization of repeated resources.

But that doesn't make any sense.

In "My World", this model is adopted.

But "Minecraft" itself is a pixel game. Even if the picture style of this pixel game is combined at random, the players will not feel the abruptness brought by repetition.

Secondly, it is related to the gameplay of the game. For "Minecraft", this large-scale terrain is useful for players.

For example, players can dig materials, which is obviously different in "Halo".

Although it is possible to create a reach star that allows players to act at will.

But for Halo, that's not necessary.

At the same time, in "Halo", although the level structure itself is a scene transition like "Call of Duty: Modern Warfare" and "The Last Survivor".

But on this, in order to give players a sense of seamless switching, not chapter switching.

Each of its levels is equipped with corresponding cutscenes.

For example, when jumping off the Long Night and leaving, this section will allow players to experience the feeling of falling from a high altitude in the virtual world.

The rest of the scene transitions are basically done by sitting in the battleship vehicle to switch scenes.

Instead of a simple black screen animation, and then switch to the next scene.

This can also bring more immersion to the player.

From Chen Xu's weak legs, it can be seen that this is quite effective.

………………………

Countless ammunition flashes above the sky, and even if you listen carefully, you can hear the sound of countless guns.

On the distant mountaintops are huge shipwrecks.

The forces of the Star Alliance and the Star Alliance have officially started the war.

At this time, Chen Xu slowed down a bit, and his legs were not weak, he continued to control noble 6 in the game to promote the game plot.

While the plot was advancing, Chen Xu was also studying the game.

Although it is an FPS game, he found that there are still many interesting aspects of "Halo".

First of all, it goes without saying that there are all kinds of interesting firearms. Every time I see a novel firearm, I always have to change it for a play.

Of course, this is an operation that most players in FPS have done.

Also in "Halo", there are some more powerful guns, and there are also some weapons that feel like toy guns.

But what Chen Xu finds most interesting is the jetpack in the game and picking up the weapons of the Star Alliance enemies.

Among them, what he likes the most is the Gravity Hammer of the Ghost Faced Beast. With the effect that it will not be blocked in seconds on simple difficulty, it is not too enjoyable for a child with one hammer.

Another point is that Chen Xu feels that Xingyun Games has better rhythm control in the FPS single-player campaign.

There is also an iron triangle combination of firearms, grenades and close combat.

Although he personally prefers to use weapons such as energy swords and gravity hammers.

But different weapons are indeed more useful in different situations, which must be admitted.

Of course, under easy difficulty,

This is his domain.

Use whatever you want.

But more important is the sci-fi style and big scenes.

When it comes to grand scenes, the first one to recommend is also "Battlefield" under Nebula Games.

But that is modern warfare, and the best sci-fi war game is "Star Wars", which was developed by Apex Games a few years ago to compete head-to-head with Nebula's "Battlefield".

But it can't be said to be very interesting, it can only be said to be a good game.

As for "Halo", although he has only experienced the content for less than two hours.

But I can also feel that feeling.

That's what he wanted for a sci-fi game.

The world setting of "Halo" is absolutely huge.

From the time I talked with Dr. Halsey about the Star Alliance, I have vaguely implied how huge the world background of "Halo" is.

Arriving at New Alexandria, at this time, the Star Alliance's large-scale fleet, the Special Justice Fleet, arrived at the sky above Reach Star, officially launching a large-scale attack on the human army.

Follow the soldiers in the city to evacuate refugees and transport ships.

This is also the first urban warfare encountered in the game.

However, unlike the urban combat in "Call of Duty: Modern Warfare", in "Halo" it is obviously more open and closed.

For example, there is no need to follow the normal route. As a Spartan super soldier, noble 6 can completely separate from his teammates and use the jet pack to kill all the enemies in front of him.

And there are many dynamic response details in it.

For example, if the player chooses to go one step ahead, he can successfully rescue the soldiers who are fighting against the Star Alliance ahead of time.

But this will cause the soldiers behind to lose his powerful helper, and suffer heavy losses under the attack of the Star Alliance.

And if you choose to follow the soldiers step by step, then when you arrive at the front, you will find a group of Star Alliance people killing soldiers.

A choice like "The Witcher: Wild Hunt".

It's just that in "Halo", such a choice is not clearly told to the player, it's just placed in the game, whether it is discovered or not, it is the player's own business.

There were battles everywhere, countless soldiers of the Star Alliance, and the human army was beaten and retreated steadily.

The screen shown to the player in the game does not mean that only where the player is is there is a battle.

Instead, a larger wide-angle lens is used to allow players to better observe a dynamic in the game.

To a greater extent, they felt that the Star Alliance had invaded human beings in an all-round way.

Instead of giving players a feeling, they said that the Star Alliance has invaded human beings in an all-round way.

But in fact, where the protagonist goes in the game, there is a battle. Other places can only see related battles through the text introduction of the plot.

In "Halo", players can really feel the atmosphere of the battlefield.

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