Game Entertainment Empire
Chapter 1141: The Beginning of the Legendary Prologue
Although according to the protagonist's words, Chen Xu also guessed something in his heart.
But when the prompt of the game came out, telling him that the story on Reach was just a prologue still made him feel a little shocked.
The entire story of Reach, from joining the noble team, to the final sacrifice of all members.
He has already experienced it in the game for several hours.
And judging from the settings of the Star Alliance and the so-called forerunners, it is certain that the game "Halo" has a huge background world view.
But they really didn't expect that the story on Zhiyuan Star was just a prologue.
But if you think about it carefully, you can actually find that the plot content of Zhiyuan Star is not very complicated.
It was nothing more than joining the noble team, and then went to investigate the communication failure, and then encountered the Covenant, and found that the Covenant was about to invade Reach on a large scale, found the knowledge of the ancient civilization ruins on the way, and then escorted it away.
But the key point is that although Yang Chen and the Xingyun game team did not intend to reproduce the entire Reach Star.
But it also involves a lot of maps.
Not to mention the wild landforms of Reach, many military bases, the Long Night, New Alexandria, these maps alone are already very huge.
And in these maps, the main way forward for players is basically to run on two legs.
Although players can also control the vehicle, they are usually on the road, or when evacuating and chasing.
In most cases, it is still a road battle.
You can imagine Los Santos in "GTA" and the western part of "Red Dead Redemption: Redemption". Players do not drive or ride horses, but rely on the legs of the characters in the game. What kind of feeling is that? .
Although in "Halo", as a Spartan, the running speed is much faster.
And another point, that is the sense of immersion in the game.
It can be said that the story of Reach, in addition to introducing players to a background story of the game itself, has another point, which is to show players the war atmosphere in "Halo".
Without immediately getting into the following plot content, Chen Xu took a break, and at the same time reviewed his feelings about the plot of the Zhiyuan star in "Halo".
Leaving aside the rest, just talking about the gameplay content, he clearly felt that the game "Halo" is different from "Battlefield" and "Call of Duty".
The first is the rhythm of the game. The FPS game itself can be regarded as a kind of game that will make players feel tired.
Like action games, FPS will require players to concentrate their attention on a relatively high level.
So usually in some battle-based FPS games, players often find that the enemy's body size will be relatively large.
The main purpose of doing this is to prevent players from having to concentrate so much on aiming.
Or an alternative RPG mode, such as "Borderless Land", where players can see a clear damage value when they shoot.
These are all to make the player's attention not so concentrated.
In FPS games dominated by humanoid creatures, in the case of single-player campaigns, it is usually a roller coaster experience.
A tight rhythm followed by soothing cutscenes. For example, after a player contributes a stronghold in "Battlefield", the player is usually required to take a vehicle such as a tank to the next location. The time in between is to give the player a kind of relaxation.
And this feature can be said to be brought to the extreme in "Halo". Coupled with the highly detailed graphics, players can really feel a sense of immersion when experiencing the plot of Reach.
Just like open worlds like "Red Dead Redemption", although Yang Chen didn't make it an open world model in "Halo\
,"Still a linear story.
But unlike in the dream memory, the team still piled up a lot of details in it.
For example, in the original "Halo", the protagonist and the NPC in the game don't actually have much interaction except for the plot.
The Yang Chen and Xingyun game added more interactions, making players more impressed with these teammate NPCs.
It is also more capable of substituting into the tragic war atmosphere of Zhiyuan Star.
The other is the system in the game. The single-player mode adopts the simplest difficulty, so Chen Xu can basically live as he wants.
As long as it is not really too good, there is basically no existence of card levels.
But that doesn't mean he didn't notice it at all.
The melee, long-range and grenade in the game all have specific effects on specific occasions.
There is a taste similar to that of throwing objects in FPS games.
This means that it is possible to make combat more strategic in high-difficulty games, or in the multiplayer mode of the game itself.
Rather than simply fighting over who can shoot accurately.
Of course, this is the way to say it, but it is an FPS game after all, and marksmanship is still the most basic thing.
But compared to Chen Xu who actually experienced the above aspect of the gameplay.
More ordinary players, and players who just want to experience the plot, they pay more attention to the plot of the game.
Although the story of Zhiyuan Star is only a prologue, the noble 6 controlled by the player is not the Master Chief John 117 who is clearly identified as the protagonist of "Halo" in "All-Star Smash Bros."
But the touch and shock to the players is not lacking at all.
Especially when the mission was finally completed, noble 6 stood alone in the abandoned dock, surrounded by heroic sacrificed soldiers, the wreckage left after the explosion, and countless Covenant troops who wanted to eat him alive
But even a super soldier who has experienced many battles, there will always be a day when the mission fails. Facing the tide of enemies, No. 6 did not abandon his weapons and surrender, but picked up the sacrificial soldiers beside him, and his ammunition was running out. The weapon withstood wave after wave of ferocious enemy attacks.
With the increasing number of enemies and his own exhaustion, the fate of noble 6 seems to be a foregone conclusion.
When the rifle ran out, they switched to pistols; when the pistol ran out, they fought hand-to-hand with the Covenant.
During the course of the battle, the helmet glass began to break and the shields were reduced bit by bit.
Finally, after the Covenant elite's lightsaber pierced his chest, the Spartan super-soldier's mission was accomplished.
Like it says in Halo, Spartans don't die in action, they just get lost in action.
But the story of "Halo" has just begun, and the prelude to the legend has just begun.
Because on the Pillar of Autumn, two extremely important targets were transported.
One is the artificial intelligence Cortana delivered by noble 6 C; and the other is the Spartan warrior: Master Chief John 117.
If "Halo" attracts players with its sci-fi themes, cool graphics, and future galaxy wars.
Then, with the player's experience of the game, the player quickly discovered the huge world view in "Halo" and the story that can be called a legendary epic.
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