Game Entertainment Empire

Chapter 1165: The Impact of BioShock

The game produced by Xingyun Games has received a very high score evaluation.

In fact, for most players, as well as the game media and the industry.

Basically nothing new.

But BioShock Infinite still caused a lot of buzz.

A full score evaluation almost means that the game itself has reached its limit where it should be.

And it's not just a game, it has a deep meaning.

Including major game industry awards.

Generally speaking, things like sales only occupy a relatively small factor.

For a breakthrough in the gameplay and a deeper plot meaning, a lot of points will be added.

It is different from the open worlds of "The Legend of Zelda: Breath of the Wild" and "Red Dead Redemption: Redemption".

"BioShock: Infinite" is not an open-world game, but it has created a sufficiently realistic NPC for players in the game.

Coupled with the extremely brilliant plot itself, the spirit of the entire game has been sublimated to a certain extent.

Religion in games, irony in games, and dystopian stories.

As well as the steampunk world setting, these can be said to be games, including a theme commonly used in movies and novels.

Moreover, these themes seem to have a natural fit for plots that are more literary.

Similarly, "BioShock: Infinite" has a far-reaching impact on major game manufacturers.

Not only big companies like this, but also some second- and third-tier game manufacturers with slightly less strength.

For game manufacturers like the same, what they see is how Nebula Games uses AI technology at a level.

How to apply AI technology to the game is still a relatively challenging point.

For major game manufacturers, the first thing that comes to mind is the theme of open world games.

After all, a more intelligent AI is a perfect match for open world themes.

Just like the "Red Dead Redemption: Redemption" of Xingyun Games back then, countless game manufacturers saw a way, that is, the truth of the details.

Why give players so real?

It's just a lot of details.

For example, what kind of response will the NPC in the game face the various actions of the player.

Everything is already set in the game.

And these details also make players feel a sense of reality.

Although "Red Dead Redemption" scored a perfect score at that time, there are also many game media and game circles who believe that "Red Dead Redemption" is more of a show. A monetary victory.

Including in the later period, the vast majority of open world games on the market follow the set of logical settings of "Red Dead Redemption: Redemption".

That is a realistic enough picture, and there are various details piled up.

It was not until later that Nebula Games launched "The Legend of Zelda: Breath of the Wild" and "GTA", which changed the so-called details and realism before.

The former can be said to redefine the word "open" in the open world, while the latter defines the word "world" in the open world.

The same is true for "BioShock: Infinite", where Elizabeth is successfully shaped in the game.

It gave an inspiration to game industry manufacturers.

Another point is the unique art style of "BioShock: Infinite".

If "The Legend of Zelda: Breath of the Wild" developed by Nebula Games was originally developed to promote the switch as an exclusive, but limited by the game's functions, it had to compromise and use that cartoon-like rendering style.

So in BioShock Infinite, it's obviously not limited by the capabilities of the machine.

But it was done on purpose.

Steampunk, plus Victorian architectural style,

Cooperating with the different tone contrast in "Bioshock: Infinite", it directly taught all game manufacturers a lesson.

That is, the picture of the game does not need to blindly create reality.

With the development of games, more and more games are all about spending money on the screen.

But "Bioshock: Infinite" is not so real.

Coupled with the dreamlike Columbia Sky City and the cartoon rendering style, it is expressed with a bloody and dark visual effect, forming a strong contrast ratio.

…………

And with the launch of "BioShock: Infinite", after players have cleared the level one after another, the popularity continues to rise.

At the same time, more and more in-depth content in the game has been gradually excavated by players.

Including some relevant hints in the game.

It makes players feel a sense of familiarity.

That is the same as in games like "Dark Soul" and "Bloodborne", constantly collecting information to understand the background level of the entire game.

It's just that in "BioShock: Infinite", these details are more to make the player feel like an afterthought.

ah! It turns out that the game has hinted at these details from the very beginning!

Players who have passed the level once before will express such emotion when they experience it again.

For example, at the beginning, the Lutes duo, in fact, they were secretly helping the player and Elizabeth to carry out various events, so as to achieve the purpose of letting Booker stop all this.

For example, the first dead person the player sees in the game, the guy who was killed in the lighthouse.

In fact, he was the killer sent by Comstock to kill Booker and prevent him from entering Columbia.

If the player pays attention, he will be able to find a sticky note nailed to the lower right corner of the map on the wall next to it, signed 'C'.

Prove it's from Comstock and it says 'Beprepared.He'sonhisway.Youmuststophim.--C'

There is also a small game of coin tossing in Columbia City. The Booker controlled by the player is the 123rd coin tosser, which means that 122 Bookers have come here to throw coins before.

The results were all heads, proving that the Lutes duo had made 122 attempts at the 'reset' event.

At the same time, the password to enter the lighthouse at the beginning of the game is also 122.

There is also the AD mark on Booker's hand, and don't choose the number 77.

The small details in these games are actually hinting.

Although these small details don't have much impact on the plot of the game.

But it gave the player a special feeling.

That's a feeling that should be felt.

In the end, the relationship between Booker and Elizabeth, as well as Comstock, was not decided suddenly.

But there are causes and effects.

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