Game Entertainment Empire
Chapter 1177 The Player Who Can't Wait
Instead of continuing to choose the life mode, a new archive was opened.
Chen Xu also wanted to see some specific options in the game.
After all, as an interactive movie game, it basically chooses and develops according to different choices of players.
In a normal game mode, Chen Xu also discovered something that he hadn't discovered before.
For example, some dialogues in the game do not appear out of thin air, but require players to unlock them.
If at the scene, the player did not investigate the corpse of the police officer who had not been received at the scene.
Then you won't notice the pistol hidden under the chair, and there will be no plot ending line involving the pistol in the follow-up.
Try a little bit.
Chen Xu soon discovered various endings.
The first is the ending of completing the mission, except for the plot of achieving 100% trust with the bionic man, and then killing him with three shots by the sniper who had already prepared in advance.
There are other plots that hit differently. Connor killed Daniel with a clean shot and rescued the hostages.
When approaching Daniel, when the other party was about to fall with the hostage, he rushed to fall with the other party and rescued the little girl.
Also when rushing over, blocked a shot for the little girl and died.
Of course, in addition to this, there were several failed negotiations that resulted in the death of the hostages.
………………
While Chen Xu was still studying how many branch options there were in the first chapter, the players who had experienced the trial version of "Detroit: Become Human" online were already arguing.
"Fuck, there's too much content in this first chapter!"
"Yes, yes, it feels like there are several different branches!"
"Connor is simply too handsome! Ruthless Connor!"
"The gameplay of the brain-computer interface is also quite interesting, especially with the life mode, it feels really immersive!"
"Ha ha,
When I played for the first time, I didn't collect anything, and I didn't know anything about that abnormal bionic person. I wanted to go over the balcony, and then I was shot and collapsed. "
"Me too, me too. I fell apart while I was talking. Fortunately, I dragged that little girl back in the end!"
"It's hard, my reaction to the last QTE was a bit slow, and then the little girl fell down."
"There are so many details that can be skipped in the game. Has anyone noticed? In the little girl's room, there is also a Nebula game switch and a cassette of The Legend of Zelda: Breath of the Wild."
"The content of the trial version is only this simple chapter. I'm a bit nervous! When will the game be officially launched!"
"Speaking of which, I feel more looking forward to other games with the operation mode of brain-computer interface. I feel that the operation is really convenient and very interesting."
Players who have experienced "Detroit: Become Human" online are already impatient at this time.
Mr. Yang, hurry up!
Isn't it just a ticket?
It's all ready for you, let's release the game now!
If you just watch a promotional video, or know a piece of information about the game, then it's really nothing.
Just keep expectations.
But the key is that Yang Chen has released a trial version that can truly experience the content of the game.
Moreover, it is a brand-new operation mode of the brain-computer interface, which makes the player uncomfortable.
In addition, "Detroit: Incarnation" itself is still an interactive movie game with a strong sense of immersion.
It was all the more unbearable.
Players who were originally curious about the operation mode of the brain-computer interface and were looking forward to it, through the game "Detroit: Become Human", can be said to have thoroughly felt one of the charms.
In addition, "Detroit: Become Human" exists as an interactive movie game, so in terms of resources, the game is more focused on the screen and the interactive details in the game.
This also brings a whole new feeling to the players.
That is the ultimate picture.
If we say that the previous cloud game technology, coupled with an increase in the speed of the network, has brought the game screen into a new era.
As for the game "Detroit: Become Human", because the game itself can free up enough resources.
It can be said that the picture has been raised to a top level. In the game, the player is like watching a movie on the big screen of a cinema.
In easier-to-understand words, every hair can be seen clearly.
Coupled with the characteristics of the game itself, players can be said to be fully immersed in it.
The scene, light and shadow, characters in the game, and a kind of creation of the atmosphere of the event.
And in the game, the player plays a bionic person, which is affected by the human design.
Subconscious players also subconsciously ignore some common UIs that appear in the game.
There is also the unique operation method of the brain-computer interface, which makes players feel as if they are really in the future world where the relationship between humans and bionics is complicated.
"Is Detroit: Become Human really that fun?"
"It turned out to be an interactive movie game?"
"Has the operation of the brain-computer interface changed so much?"
Along with the first batch of players who played the trial game, the impressions of the trial game were announced in the community and related social forums, including a fermentation of the video platform and the live broadcast platform.
It also made many players curious.
After all, judging from these discussions, it seems that "Detroit: Incarnation" can be experienced with a brain-computer interface, which can bring a completely different experience from watching it.
And some manufacturers who are going to see how Nebula Games makes brain-computer interface, a brand new control platform game, also discovered the nebula game chicken thief.
As an interactive movie game, "Detroit: Become Human" requires very little player manipulation.
And different from the dream memory, Yang Chen also made many changes in the game.
The most direct thing is to add many small details that can interact, and the characters in the game can make some simple actions.
Such as crouching, in addition to that is to increase the setting of QTE.
For example, in the first chapter, Connor ran into Daniel.
From the player's point of view, this is just a very simple QTE, but what is related to this QTE is how to use the brain-computer interface to generate commands for the character to run.
There is also the action of shooting a gun, and the same is true.
Included in the subsequent chapters, there will be some QTE scenes similar to the plot in the game.
They are respectively associated with some operations that players will have in normal games.
Examples include climbing in Assassin's Creed: Odyssey and The Legend of Zelda: Breath of the Wild.
Tumbling in Dark Souls and more.
From the moment they decided to design "Detroit: Become Human", Yang Chen and Xingyun had a very clear goal within the game.
That is to accumulate technology, and then try to get the answer.
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