Game Entertainment Empire

Chapter 1211 Interlocking System

In the dream memory, "Mario Kart" is different from "All-Stars", although a related IP character has joined them.

For example, in "Mario Kart", there are Zelda, Xi Shihui, Zelda, Link, and two brothers and sisters named Chinopico, who are called the two idiots of the Mushroom Kingdom by Mario players.

But it is quite restrained in terms of characters, rather than having all the characters in "All-Star Smash Bros."

Partly because Mario Kart is a racing game rather than a fighting game.

On the other hand, it is also because of the style of the entire game that some characters are incompatible with the gameplay of "Mario Kart".

Characters including Link and Zelda are basically cartoon-style. Even Waluigi, who looks the most obscene, is cartoon-style and vicious.

The art style of the entire game is maintained at a standard.

The art style of "All-Star Smash Bros." is actually somewhere between cartoon and realism.

Realistic characters make him become more cartoonish, while cartoon characters such as Luigi and Mario make him more realistic.

As for "Mario Kart", it is purely cartoon style.

Therefore, Yang Chen has no plans to include all kinds of characters in this area like "All-Star Smash Bros."

Just make targeted choices and put some more relevant characters into it.

For example, the follower cat in "Monster Hunter" and the skin god who is the cute king of Pokémon.

These characters that fit the overall style of "Mario Kart" can be added.

At the same time, these different characters, depending on their size, will actually affect some data in the game.

It is divided into three different levels: lightweight, middleweight and heavyweight.

Characters of different levels, combined with each racing car, can create different characteristics.

For example, it can be formed into a racing car that is suitable for elegant cornering, or it can be formed into a racing car that accelerates quickly in a straight line.

However, these are advanced gameplays.

This is also an in-depth content of "Mario Kart".

Looking back at some of the features of "Mario Kart" in his dream memory, Yang Chen carefully wrote a design concept draft.

………………

Within a few days, the design concept draft of the entire game was written by Yang Chen. At the same time, various personnel who would be responsible for the project were also called to the conference room for a meeting.

In the conference room, Lin Jiayi sat there very calmly.

Others looked curious.

Yang Chen had already confirmed it on the Internet before and caused a stir, letting everyone know what type of game he would develop this time.

Racing, mounted on the switch platform.

It's not clear whether it supports PC and VR.

But what interests everyone the most is what kind of racing game the game to be developed this time is.

Is it possible that Mr. Yang has secretly conducted some PY transaction with Apex Games as speculated by online players?

Prepare to develop a masterpiece of racing game.

Soon Yang Chen also answered a doubt in his mind.

The image projected by the projector is displayed on the large screen in the conference room.

In addition to a game concept draft, the most attractive thing is an original painting of the game.

A red hat with an M written on it, a blue overalls with overalls, a big nose, a beard on his face, and a slightly fat figure.

Mario!

Looking at the characters on the big screen, everyone couldn't help but show expressions of surprise.

Didn’t you say you want to develop a racing game?

Why did it suddenly come to Mario? ?

There were also some people whose eyes suddenly lit up when they thought of something.

However, Yang Chen did not give them any time to make subsequent guesses and associations.

Instead, it cuts directly to a topic.

Opened the content behind the game design draft.

Give everyone a simple explanation.

"As you can see, Mario will be one of the main characters in the next new game. At the same time, the name of the game has also been determined: "Mario Kart"." Yang Chen looked at everyone and said with a smile. .

"Unlike ordinary realistic racing games, have you ever heard of karts? It is extremely simple. A frame, a two-stroke engine, and four independent wheels make up the entire kart. Compared with ordinary sports cars, it is It doesn’t have such a fancy appearance, at least there’s no copyright issue,” Yang Chen said with a smile.

"Of course, the game can't be a monotonous kart, so it has to have some unique shapes, such as Link's motorcycle? The caterpillar in Mario..."

Yang Chen flipped through the game design concept draft and told everyone about some points in "Mario Kart".

Including the points that distinguish "Mario Kart" from other racing games on the market.

In addition, there is one of the most core points in the game.

Cannonballs that automatically navigate forward, mushrooms that accelerate, turtle shells that can track, invincible stars that can be invincible, lightning that attacks in full screen, Hush ghosts that make themselves invisible and can steal other people's props...

These points make everyone feel bright.

Especially the combination of various links in the game made everyone feel surprised.

Those who can sit in the conference room are basically not newcomers to the gaming industry.

If it is released, even if it reaches major manufacturers, it will be able to become a pillar-level game producer.

In addition, Yang Chen's design concept draft is quite complete.

With his explanation, everyone understood the subtleties in an instant.

A negative feedback mechanism, a design of map shortcuts, and a choice of prop strategy, including the assembly of vehicles and characters with more development attributes.

It can be said that if these points are divided, people may feel a surprise.

But then a bigger shortcoming will be exposed.

But after all these design systems are combined together, they fit together quite well.

Including Lin Jiayi next to him, even though he had talked to Yang Chen before.

But to understand the gameplay is to understand the gameplay. To truly see the design of the entire game for each system and the overall integration still made him extremely surprised.

"Although the main core gameplay is props, the real core point is the level map, just like the original "Super Mario Odyssey". Of course, I believe everyone can complete it well."

Yang Chen then chatted with everyone about "Mario Kart".

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