Game Entertainment Empire
Chapter 219 Core Gameplay
The development progress of "Metal Gear Solid" is fairly smooth, and most of the content is not particularly difficult. The main task design and core gameplay are all in charge of by Yang Chen himself.
In the game, the high-intensity AI in the official engine is used, which greatly increases the "intelligence" of the units in the game.
This is very important for the game "Metal Gear Solid", because stealth will be a very important element in the game.
Of course, this is just a main gameplay. In fact, players can use any means they think of to complete tasks in the game.
Disguised as an enemy soldier, penetrate into the opponent's interior and sneak into the destination; sneak in under the cover of night, or take up a weapon regardless of anything is reckless.
At the same time, you can also make a guest appearance as a martial arts master, and sneak in without firing a shot. These can be done in "Metal Gear".
"But the difficulty of this AI seems a bit too high!" Playing a small level with the highest level of AI, Yang Chen couldn't help but stroke his thorny beard that had just grown out on his chin.
The action materials and scene modeling of the characters in the game have not been completed. The so-called level design is just the ordinary character model of BIGBOSS, and the level strategy is carried out on the solid block model.
But using the highest level of AI in the official engine, the soldiers in the game are simply too smart after correcting the relevant logic codes.
In the face of sneaking players, they will even use the favorable terrain, and then call for support to wipe out the players.
Even after giving the AI the highest authority, they are able to react quickly to the situation based on the player's actions.
Just like a routine, players repeatedly use an unchanged routine, and then kill the boss, but the boss can react after the player has used this routine.
"But maybe in the future, we can come up with a game that is specially designed for Shaking M players to suffer." Yang Chen looked at the AI program in the game, contacted the development team with communication software, and asked them to adjust the difficulty of the AI in the game, and then thought about it in his heart. Thinking, for example, come to a game of monster hunting, or come to a game of undead spreading fire.
Of course, this is something that will happen later, and the game "Metal Gear" is still being developed.
………………
"Do some adjustments on the expression, here will be a long shot with one shot to the end, and the color in the helicopter fortress will be darker to form a contrast with the color of the outer ocean and sky."
In a certain motion capture studio in Shanghai, Yang Chen and Wang Yaliang watched the results of the shooting together.
Instead of using ordinary actions to capture actors, Yang Chen and Wang Yaliang really took the cutscenes and some actions in the game as movies to shoot.
Including the facial expressions of the characters in the game, they also use special sensors to collect them. Of course, they must be modified later.
Moreover, the face model of the character also needs to be replaced, and in general, it still needs to be processed twice.
There are some requirements for acting skills, but the requirements are not too high.
I did not choose any professional big star to play the role, because it is not necessary, as long as there is a little acting skill, it can be completely made up for through technical modifications in the later stage.
Moreover, "Metal Gear Solid" doesn't need any star fame to promote the game. At the same time, Yang Chen himself is not like some game producers with special hobbies. He likes to chase stars and really shoots the game as a movie.
What Yang Chen wants to do is to make the game bring the shocking sense of the movie, and at the same time, the complete narrative method plus the immersion that the player gets when manipulating the character to complete various tasks in the game, this is what Yang Chen learns. The main purpose of directing and film knowledge.
Of course, the very immersive and excellent visual effects are just an experience that Yang Chen wants to bring to the players, but what is more important is the gameplay in the game.
How a game allows players to fully experience the plot of the game, there is no doubt that the linear task design is the most reasonable one, because the same design as "The Elder Scrolls: Skyrim" can easily make players feel ashamed of other novelties. This leads to the interruption of the plot experience.
For "The Elder Scrolls: Skyrim", players can experience the extremely free life of dragon descendants and feel the style of the province of Skyrim, but the plot in the game is not as immersive as it is linear.
Of course, there is also a prerequisite for this, that is, the plot can really immerse players in it, otherwise it is a failure.
And Yang Chen believes that the plot of "Metal Gear Solid" can immerse players in it.
Of course, this does not mean that the degree of freedom in the game is completely abandoned, but this degree of freedom in "Metal Gear" is displayed in other aspects.
For example, the goal of a certain task in the game is to destroy the enemy's tank squad, then players have countless ways to complete this task, which is the degree of freedom in "Metal Gear".
Players can choose to lay mines on the route they are traveling, or choose to ride a horse and use anti-tank weapons to directly engage in a "guerrilla warfare" with the enemy;
If the goal of the task is to assassinate an important person, then the player can choose to slowly touch the target, or choose to create chaos on purpose, and then snipe him remotely in the chaos.
In the game, players can choose the method they want to complete, but in the game, try to complete the task with less killing and stealth, and can get more scores including some special achievements.
This is also a detail that allows players to be more immersed in order to echo the plot of "Metal Gear".
"Mr. Yang, do you really want to separate Jing Jing from Venom Snake?"
In the development team, Wang Ye who had been transferred from "Red Alert" to "Metal Gear Solid" came up to Yang Chen and said.
"This is not a so-called kingly plot game, nor is it a happy reunion game, including VenomBOSS, they are legends but definitely not the only protagonist." Yang Chen didn't explain too much, because this is not just a sentence or two It can be explained completely.
"Metal Gear" is not a game where one protagonist can run through everything. Every period has a legendary character.
The BIGBOSS hidden behind the scenes, Miller who turned against each other for revenge, VenomSnake who became a demon after acting as a stand-in, even the villain Skull Face, and THEdSnake, which has not been involved in the plot chosen by Yang Chenkai so far, can be said to be the protagonists and all of them. Not the main character.
Of course, these Yang Chens are more likely to be released as follow-up DLCs and sequels. The main plot of the currently developed "Metal Gear" still revolves around the story of VenomSnake and the diamond dog he created.
…………
However, while Yang Chen was filming and producing "Metal Gear Solid", Tenghua, NetDragon, and Phoenix also announced that the VR games developed by them would be officially released with brand new VR equipment.
At the same time, there are several other masterpieces that will also be launched on major platforms. This is not a big news, but a new game developed by Tenghua has caused a lot of controversy among the player community.
A FPS game called "Alien Crisis".
Judging from the content released at Tenghua's press conference, this is a sci-fi oriented FPS game.
But the content inside is a bit thought-provoking.
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