Game Entertainment Empire
Chapter 26 Recruitment and New Projects
Yang Chen, who was lying on the bed for a while, got up and stood in front of the computer. The studio was soon to be renovated, but the renovation didn't take long, and there was no need to lay tiles or anything. It was just wallpaper and paintings for ordinary decoration. Boxes and figurines are just that.
To put it simply, it is to show the products of the studio. Besides, it is the studio culture.
Log in to the game producer account on the official website, just like architects and other professions, game producers also have official certification qualifications.
Although the original Yang Chen had also registered for an official account, he had not yet been certified. After all, the quality and sales volume of the previous game "Dungeon of Monsters" was really unmanageable.
And a "The Binding of Isaac" is not enough for Yang Chen to become the top ten independent games of the year like Lin Jiayi, but it is enough for him to pass the official certification.
On the official platform, a big golden V is displayed behind Yang Chen's ID. At the same time, there is an official introduction to the author of "The Binding of Isaac" below.
Compared with recruiting in the talent market, it is obviously more convenient to post recruitment posts in the official forum.
After all, in this forum, in addition to some idle players, there are more people in the industry in the game circle.
But there are also many things to be reviewed by recruiting people here. The first rigid criterion is to be an officially certified game author, or a game company on the right track, not a small workshop.
After downloading the recruitment template form in the forum, Yang Chen sat in front of the computer, filled out the requirements, and then took a picture and uploaded it with his ID card, as well as the studio audit certificate that had passed.
"Recruiting 3 programmers (clients), age 22-28, familiar with official game engines, editors and other tools, with strong learning and analysis capabilities, development experience is preferred (new graduates are also acceptable to submit Corresponding works); have a good programming foundation and object-oriented programming experience, pay attention to code quality;”
"Recruiting 1 artist, age required: 22-28, with art skills, mastering knowledge of modeling, color, etc., and proficient in photoshop and other related drawing software, able to perform realistic, Q-version character style concept setting, fine completion, 2D , 3D game scene setting; those who have experience in making RPG and ACT games are preferred (fresh graduates are also acceptable) and past works are required.”
"The salary and salary of the above positions are negotiable, and you need to have a full love for the game. The work place is: Block A, Qilin Software Park, Jiang City. Send your resume to the official account private message or email, and reply within 3 days."
After confirming that there were no major problems, Yang Chen sent it directly.
According to Yang Chen's idea, the initial stage is to recruit 4 people with some experience, and the age should be lower.
After all, in the game industry, if you say a bad word, you can eat a meal of youth.
If you are 28 years old and you are still at the bottom, you can basically consider changing careers, of course, this is not absolute.
At the same time, Yang Chen doesn't really want to recruit fresh graduates, mainly because Yang Chen needs skilled members who can start working immediately.
Not a newcomer who just came out of school and is very unfamiliar no matter what he does.
Cultivating newcomers will definitely be done when the studio expands to a certain scale in the future, but at this stage, the biggest effect of newcomers for Yang Chen is to hold him back.
The recent fire of "The Binding of Isaac", although with the launch of several Tenghua games and Phoenix's promotion of games in the next June, the popularity has declined.
But in the game circle, Yang Chen is still a relatively hot 'star'.
Not long after the recruitment information was released to the official forum,
It was topped up by someone, and even the official topped it for a short time.
"It just happens that the person is in Jiangshi, and the resume has been submitted!"
"Jiang Shi, it's a bit far, please like the post."
There are quite a few people in the game industry who saw Yang Chen's post, but those who submitted their resumes did not think so much.
After all, Yang Chen is only a small studio, and although the relevant treatment has not been mentioned, but thinking about it, I know that there will definitely not be a big factory like the big three.
At the same time, the most crucial point is that "The Binding of Isaac" is very popular, but the gameplay has been disclosed, and other manufacturers want to do it easily.
Apart from being a pioneer, Nebula Studio doesn't have much advantage.
The only thing I can look forward to is that I can learn something after joining Nebula Studio.
After all, compared to a large studio where everyone is only on their own assembly line to complete the work they need, in a small workshop like Nebula Studio, employees will definitely participate in the development of all aspects of the entire game, which will be very beneficial for their future careers. Great help.
"Why are they watching the excitement, not many people submit their resumes!"
I don't know when Wang Yaliang, who came to Yang Chen's side, looked at the post and said dozens of replies in a blink of an eye.
"It's normal, we're just new stars, a small studio, although "The Binding of Isaac" was successful, our background is still too bad, suddenly a work is popular, but the follow-up works continue to hit the street, this is in the game It is a very common thing in the world, and for others, our potential is still unknown." Yang Chen was not surprised.
They are just a small studio with a little potential. Unless they are really willing to gamble or believe that they have enough potential, more people are still willing to choose the three major manufacturers.
"Is this the content of the follow-up Isaac?"
Listening to Yang Chen's words, Wang Yaliang also nodded slightly, then watched Yang Chen open the wrod file after closing the forum.
Looking at what she could understand written inside, Wang Yaliang asked curiously.
"Well, it's just some simple elements, including the development of online functions, as well as some new characters and modes, which will be the first tasks for newcomers. Subsequent updates will be provided for free to all players who purchase, so almost This is also a time for them to break in." Yang Chen said.
As for the poor quality content during the break-in period, Yang Chen is not worried about this. In all fairness, the technical content required by "The Binding of Isaac" is not too high. If it can be done, it is just convenient for Yang Chen to let them leave, saving money. I am in trouble with my next new game project because I don’t know who I am.
Yang Chen didn't plan to eat Isaac for the rest of his life, and just relying on Isaac's game, he couldn't let him eat for the rest of his life.
New games, new projects are inevitable.
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