Game Entertainment Empire

Chapter 259 Full Score Evaluation

The same process, all the players who played the last level of "Metal Gear Solid: The Phantom Pain" were full of surprise when they looked at the level with the same process as the first level.

Is this a bug? or what?

But temporarily put aside the doubts in their hearts, and escaped from the hospital with the bandage man again, and they were shocked by the following plot.

That was the scene after the car overturned. Bobcat Revolver came to the scene ahead of time and rescued the man in bandages.

"Ride on that locomotive, it has been adjusted, and you can start at any time." On a road a few hours later, Shanmao Zunlun said.

And next to him is - BIG BOSS, the real BIG BOSS.

A simple discussion, everything is clear, the civet cat is replaced by the prince.

In the diamond dog base, it has not been the real BIG BOSS but his phantom.

The phantom in the Diamond Dog base has also realized his true identity. Venom Snake found a tape in the room.

On the tape, there is a sentence "The man who deceived the world", which is the CG animation of the original promotional video.

Put the tape in the player and the real Confessions of the Big Boss appears.

'Thanks to you, I was able to escape death. '

'At the same time, thanks to you, I can leave my mark, and you also... wrote your own legend. '

'You live your own story, I am the BIG BOSS, and you... are also the BIG BOSS...'

'No! '

'The two of us together are the complete BIG BOSS. Everything we have today is created by us. This story...this legend belongs to us. '

'We have the power to change the world...and in doing so change the future. '

'I am you and you are me. '

'No matter where you are, please keep it in your heart, thank you...friend,

Next...'

'You are the Big Boss! '

Put the tape into the player and destroy the data. Venom Snake shouldn't be the same. Big Boss stood in front of the mirror, smashed the mirror with a punch, turned and walked towards a dark mist.

Then there was the end of the game, along with the list of development members, and a brief conversation between Miller and Lynx at the end of the game.

Once friends and partners, will soon become opposites.

Yin Zheng, who was sitting in front of the computer, hadn't completely come out of the plot of the game.

This game of chess is too big, too shocking.

Yin Zheng can guarantee that if the follow-up "Metal Gear" series can be as good as this one, it will become a legendary IP, no less than the series of "The Elder Scrolls: Skyrim" and "Resident Evil".

Until the end of the game, Yin Zheng still has countless doubts and wants to wait until the end of the game.

For example, what kind of person is THE BOSS, what kind of person is the BIG BOSS hidden behind the scenes, is Jingjing really dead?

What happened to the escaped Eli, the ghostly little boy, and the third English vocal cord worm.

There is also the follow-up story of the conflict between Miller and Bobcat Revolver, and what is Colonel Zero.

He has too many doubts.

The entire story flow of "Metal Gear Solid: The Phantom Pain", if you don't consider all achievements, complete various side missions, and collect and develop bases, it will actually not take long to clear all the levels, about 30~50 hours or so.

The time span of the plot in the game is not too high, but there are too many unforgettable places.

Huey, who was as disgusting as a villain, and Miller, who was blinded by revenge, finally spoke, but said goodbye forever.

As well as the BIG BOSS hidden behind the scenes, and the soldiers who died of vocal cord bugs in the base, there are too many memorable plots.

And just when Yin Zheng was feeling emotional, the mobile phone next to him made a buzzing sound.

He opened it and took a look. It was a message from his work group.

The person who sent the message was a colleague from the company's operation department.

'Do you have any ideas about the game? Can it be summed up on Monday? We need to catch up on Metal Gear Solid: The Phantom Pain in a hurry. '

? ? ? ? ? ?

Looking at the message on the phone, Yin Zheng blinked?

rub a dick!

Is this a game he can play! ?

Yin Zheng rolled his eyes resolutely, and then replied silently.

"Why don't you just get a name for it? Anyway, it's an ordinary horizontal version of the 2D game. Why don't we call it "Metal Slug"?"

…………

In the major communities and forums at home and abroad on the Internet, all players who have cleared the level of "Metal Gear Solid: The Phantom Pain" are almost moved by the plot without exception.

Unlike movies, unlike anime, everything in the game is done by themselves.

Everything Venom Snake has done, not just him but all players.

The last BIG BOSS tape tells that Venom Snake is no longer a phantom, but also a real BIG BOSS, which is the same for players like them.

When the vocal cord parasites broke out for the second time, it was undoubtedly a painful act to kill the soldiers who had been recruited into the base by themselves.

This is something that movies, animation and other products cannot do, and it is also the reason why games, an entertainment product, can be called the ninth art.

There is no doubt that Metal Gear Solid: The Phantom Pain is such a work of art.

The cinematic shots, the huge and wonderful story, the interspersed shocking music, and the unique gameplay all completely conquered the players.

If you are really invested in the story of the game, then this is not a game that allows you to play forever, because the game's story is too heavy.

It is so heavy that the players feel uncomfortable, whether it is the second outbreak of vocal cord parasites in the middle, or Venom Snake, the beloved leader of the soldiers, personally kills them and turns into a demon.

Or later speak quietly, activate the English vocal cord bug and have to leave Venom Snake.

And Eli, under the ability of the third son, the ghost boy, took away the metal equipment Chad Saudi and defected to the base.

Including the breakup conversation between Revolver Bobcat and Miller at the end of the plot, it all illustrates one thing.

Metal Gear Solid is definitely not going to be a happy ending fairy tale.

This is a serious and heavy war story.

But if you're not immersed in the story yourself, or if you're the purely third-person type, the poignant tragedy will make you a little sad, but not completely immersed.

Then the more difficult game details in "Metal Gear Solid: The Phantom Pain" will definitely make you spend one or two hundred hours immersed in it.

In the highest difficulty, the enemy's AI will be greatly improved, not simply the increase in blood volume, but that they will really become very smart.

For example, in the highest difficulty, the bullet time that novice players rely on most will be cancelled. At the same time, the enemy AI sometimes finds you, and will not even issue an alarm immediately. .

Then you will find that a large wave of soldiers will surround you.

Or you have been operating in the dark, and after a few times, the surrounding camps will set up searchlights in the dark.

If you are good at sneaking in with optical camouflage, the enemy will have special police dogs. These are some improvements or perfections made by Yang Chen referring to the gameplay of "Metal Gear Solid: The Phantom Pain" in Dream Memory.

Starting from scratch, maybe he can't make such a perfect game.

But after such a long period of study and experience accumulation, he has personally completed several 3A-level masterpieces.

It's not like he hasn't learned anything. It's difficult to start from scratch, but if you look at the finished product and find the flaws in it, you can still do it.

…………

In the Xingyun game in Jiang City, Yang Chen and Wang Yaliang were sitting in the office, watching the master who moved outside put the custom-made life-sized sculpture around the entrance of the company's exhibition hall.

"The company has vacated a special exhibition hall." Yang Chen looked at Wang Yaliang and said.

"Is it open to the outside world? Recently, many players want to visit our company, and they even block the door." Wang Yaliang looked at Yang Chen and said.

After Xingyun Games won the best game of the year, there are already more than a dozen batches of players wanting to visit.

There are domestic and foreign ones, and some are just ordinary hardcore fans who want to visit specially.

There are also some video and self-media producers who hope to visit, and there are also some game media.

For these people, Yang Chen and the others agreed, but they had to limit the things they could visit.

After all, the core development studio must not be open to the outside world.

A place specially provided for ordinary players to visit, a showroom to showcase the company's game culture, seems to be very necessary.

When the two were talking, the custom-made sculpture outside had already been placed.

One is a sculpture of BIG BOSS, and the other is a sculpture of Venom Snake.

And in the middle of the two people is a transparent mirror with a broken texture.

At the same time, not far behind Venom Snake, there is a female soldier carrying a sniper rifle—Quiet.

And a snow-white dog, the dog modeled on Steel Egg's childhood, is also Venom Snake's right-hand man DD in the game.

And the BIG BOSS on the other side was behind him, empty.

This was a special arrangement by Yang Chen. Of course, except for himself, no one else understood the meaning of this.

In the "Metal Gear" series in dream memory, Venom Snake is not actually the main protagonist, but Solid Snake and Naked Snake are the two main characters.

Even in the next plot of "Metal Gear", Venom Snake will be killed by Solid Snake as the real BIG BOSS.

But here Yang Chen is not going to make this part of the story out. Although it is a plot in the dream memory, there are still some bugs. After all, there are already 30 years in the dream memory. Connected.

And if nothing else, letting players manipulate later characters and then kill off charismatic characters from previous games is a bad idea.

Yang Chen didn't plan to make it out in the following plot, it was a blank treatment, just like the name of the game - Phantom Pain.

Venom Snake has the phantom pain of a bomb left in Paz's body, and the phantom pain of killing his loyal subordinates in the base; BIG BOSS has the phantom pain of killing his mentor THE boss, and Miller also has the phantom pain of the skull face Even though he had succeeded in revenge, the phantom pain still haunted him.

The story of BIG BOSS, the story of Venom Snake, and the story of THE BOSS behind it will be the sequel and DLC.

Looking at the statues of game characters such as BIG BOSS and Venom Snake outside, Yang Chen stretched himself, then sat in front of the computer, and began to write the document.

For the follow-up DLC plots and the completion of some new content, he will not be the main producer, but will be handed over to Wang Ye and his team to complete. At the same time, in terms of camera narrative, Yang Chen is also going to let Wang Yaliang take the lead , now she already has this ability.

…………

Inside Nebula Games, Yang Chen and the team members are building their showroom and making arrangements for the follow-up DLC content.

After more and more players cleared the story of "Metal Gear Solid: The Phantom Pain", it was like a blowout, and a large number of comments and reviews related to "Metal Gear Solid: The Phantom Pain" appeared in all places related to the game.

The most intuitive thing is the mainstream game media, including the domestic Game Star and overseas gamespot and Metacritic, all of which have high scores.

All the media use the same vocabulary, that is, classics and masterpieces.

Among them, as a domestic game media, Game Star unceremoniously gave a rating of 9.5 points when facing the work "Metal Gear Solid: The Phantom Pain".

Overseas gamespot even gave a full score of 10 points. Before that, GameSpot including "Epic Continent" and "The Elder Scrolls: Skyrim" only gave a high score of 9.5.

In the review article, GameSpot commented:

'The game "Metal Gear Solid", when I first heard it, I didn't pay much attention to it, but after I knew it was a game developed by the developer of "The Elder Scrolls: Skyrim", I was a little interested up. First of all, when I experienced "Metal Gear: The Phantom Pain", I didn't experience its prologue "Metal Gear: Ground Zero", but this didn't affect it at all. '

'At the beginning, I entered the game with the impression of "The Elder Scrolls: Skyrim", but soon I found that this is a completely different game from "The Elder Scrolls: Skyrim". In "Metal Gear: The Phantom Pain" In the game, players are no longer free dragon descendants who can no longer be free to browse the world at will. Players play a legendary mercenary of BIG BOSS, a legend who wants to take revenge. '

'Linear missions, players have to push the main line to be able to experience more things, I thought this would make me feel tired of experiencing the freedom of "The Elder Scrolls: Skyrim", but I have to apologize for my mistake, in In "Metal Gear Solid: The Phantom Pain", a large number of main and side quests constitute the various fragments of the story, some of which are ordinary daily side quests, and others are related to the main quest. We have a certain choice in the order of completing tasks, and the way to complete tasks is also very free. Although most of the main and branch levels are rescue, assassination and destruction, there are many ways to achieve these goals. '

'This is a completely different kind of freedom from "The Elder Scrolls: Skyrim". Players can use all the methods they can think of to complete the final goal, play this game, and you will sigh every time you sneak in—" Change is worse than planning", because every small disturbance can affect the implementation of your plan, but you throw a stone into the river of time, it can only stir up waves and waves, and it cannot stop it. You can work hard to change, but after all, you still have to promote the arrival of the plot. There are thousands of ways, and the end point is still waiting for you. What we care about is not the end point, but the scenery along the way. '

A very long review article, and the ratings of some other media are basically the same.

With all kinds of full and high-score evaluations coming out, players were excitedly discussing the plot of "Metal Gear Solid: The Phantom Pain", and at the same time posted screenshots of various scoring webpages to the forum to spread them.

On the other hand, looking at the situation of "Metal Gear Solid: The Phantom Pain" online, Jiasheng suddenly felt a little embarrassed.

Their game "Interstellar Storm" will be launched at the end of the month, a futuristic sci-fi ARPG game and the first 3A masterpiece they signed this year.

But now this situation seems to be a little bit wrong.

Isn't the popularity of "Metal Gear Solid: The Phantom Pain" too high?

"It doesn't matter, the popularity is so high, except for Nebula Games' "Metal Gear Solid: The Phantom Pain", which is really excellent, but there are also Tenghua, NetDragon, and Phoenix who are contributing to the flames. After all, there is no 3A masterpiece of theirs in May. This paragraph Time is their free period, and "Metal Gear Solid: The Phantom Pain" is naturally the best thing to attack us." In Jiasheng's office, Yao Cheng, who is the manager of the operation department, raised his eyes slightly.

He has been in the game industry for so many years, but he still has a little knowledge.

Although the quality of "Metal Gear Solid: The Phantom Pain" did make him frightened, did it matter?

After all, they are not games launched on the same schedule.

"And the key point is that "Metal Gear Solid: The Phantom Pain" is not a game suitable for launching multiplayer mode. Its most exciting part is the creation of levels and the use of cinematic scenes in the game plot, giving Players bring an extremely strong sense of immersion."

"The multiplayer mode is not suitable. Even if the multiplayer mode is launched, I am afraid that it will be more about robbing base resources and making a fuss about confrontation, and this is easy to make players feel tired. It can be said that this is an out-and-out game. For stand-alone games, of course, Xingyun Games can also make the game like "Survival Survival"."

Having said that, Yao Cheng looked at the company executives below who were listening to him carefully, leaned back on his chair and smiled slightly: "But Yang Chen wouldn't do that, and he met once before. He is not a qualified businessman." , such a masterpiece, he will not do such things that purely extract benefits and damage the quality of the game."

It has been a month since their game was released, how long will the fire of "Metal Gear Solid: The Phantom Pain" last?

Yao Cheng had a confident smile on his face.

"So, don't worry about Nebula Games?" someone asked in the conference room.

"It's not necessary, because our goals are only three, and Xingyun Games may still be friends with us in the future?" Yao Cheng shook his head lightly.

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