Game Entertainment Empire
Chapter 290 Design Concept of Assassin's Creed
Nebula Games going bankrupt?
Seeing the latest hot words, countless game manufacturers and people in the game industry all let out a hehe in unison.
Nebula Games went bankrupt?
You are making trouble!
Although the cost of "Yu-Gi-Oh" is undeniably high, and it's still on the VR platform, Huawei's cooperation with Nebula Games and the limited-time channel exclusives can be known to anyone with a discerning eye. They must have some ulterior PY transactions. .
As for the development of animation, it was outsourced to Japanese company I and invested tens of millions.
But this anime is not free to play, the major domestic video platforms pay for it, and judging from the performance of the first season, as long as the game's reputation does not collapse, even if there is no big breakthrough in the plot, it is just fried rice to match it. I company's excellent production is definitely guaranteed by the ratings.
At that time, it will not be like the purchase price of the episodes in the first season, and taking a step back, even if the "Yu-Gi-Oh" project is a complete failure, look at other games under Nebula Games.
Not to mention "Resident Evil", which still occupies the top of the list, just "Resident Evil", "The Elder Scrolls: Skyrim" and "Metal Gear: The Phantom Pain" have sold millions of sales worldwide, and tens of millions of sales, Nebula Game going bankrupt?
Talking nonsense with your eyes open?
And the fact that Xingyun Games still has a building in Jiang City, has it been forgotten by you players?
Countless people in the game industry were speechless when they saw the fanatic fans of Nebula games expressing their worries about Nebula games online.
But at the same time, they also felt a burst of envy and admiration. Nebula Games has so many players and fans, which is based on the fact that they can always come up with excellent games.
Regarding these things on the Internet, as well as Xu Yu's hot publicity, Yang Chen was not clear.
After testing the 'Snake Eater' DLC and the PC platform of "Yu-Gi-Oh" in the studio, after confirming the launch time, Yang Chen's whole mind was focused on "Warcraft" and Lin Jiayi. The "Assassin's Creed" above.
Giving the work of "Assassin's Creed" to Lin Jiayi and the others for OEM, a large amount of OEM fees and game development costs will be paid by Nebula Games, and the copyright of "Assassin's Creed" will also be Nebula Games.
"The mission design of "Assassin's Creed" is a linear route, but the gameplay will be a sandbox-like gameplay." In the office, Yang Chen and Lin Jiayi were discussing "Assassin's Creed".
Yang Chen explained his views with reference to several "Assassin's Creed" works in Dream Memory. It can be said that "Assassin's Creed", an evergreen game in Dream Memory, has actually undergone several changes. The gameplay has also undergone several innovations,
In the name "Assassin's Creed: Syndicate" and the follow-up "Assassin's Creed: Origin", this game has undergone two major innovations.
The former is based on the combat system, while the latter is based on the core gameplay.
The changes brought about by the former make the game not just a simple stealth assassination pass, but more diversified combat modes, so that players not only regard this game as a stealth assassination game; while the latter brings a completely new change , not just the skin, but a complete change from the bones to the blood. There is also an open core concept in the combat mode, including the development of characters.
The changes brought about by these types are not the perfection of the gameplay. Although the follow-up "Assassin's Creed: Origin" has achieved success, it does not mean that doing so is the most correct gameplay.
Because the gameplay concept of the game is always changing with the market. In a certain period of time, players like turn-based RPG games, then the game will gradually change into a turn-based RPG.
After a period of time, the tastes of the mainstream player market began to change, and they preferred the ACT mode of play, so the original RPG game will be innovated, turning the turn-based battle into a real-time battle mode, making it an ARPG.
The gameplay of the game has never been said to be the most perfect, only the gameplay that meets the players' preferences.
Even including the innovation and definition of gameplay, from a certain point of view, it does not actually exceed this category.
"The difficulty experience of the game should not be limited to numerical difficulty. For example, for example, if the protagonist is a powerful demon hunter, but if he falls from a height of two meters, he can directly fall to his death; or in the plot, he kills He is omnipotent in killing monsters, but because of his level and equipment, he would struggle to kill even a water ghost." Yang Chen said to Lin Jiayi.
Listening to Yang Chen's words, Lin Jiayi nodded lightly. Although he didn't know what a demon hunter was, he could still understand the meaning of Yang Chen's words.
This is also a commonly used routine in ARPG. In the too long CG plot, the protagonist is unparalleled in killing gods and demons. It is difficult to actually operate the protagonist to kill a skeleton soldier.
It is almost unavoidable that there will be problems with insufficient sense of modernity, but there is no good solution.
"Cancel the setting of the blood bar and strengthen the action elements in it. As long as the attack is appropriate, no matter whether it is a miscellaneous soldier or a boss, it can be killed in one blow. Of course, there are still hidden numerical blood bar settings, but we want the players to do so. I think." Yang Chen looked at Lin Jia and said.
"At the same time, I want you to maintain the design of side missions in the game. Side missions are for players to better understand the background story of the game and the stories that happened in that era, not just for players to get Designed for stronger abilities." Yang Chen looked at Lin Jiayi and said.
"Of course, side missions need to have enough rewards to give players a sense of gain and feedback. I don't need to talk about such simple things." Yang Chen added.
Listening to Yang Chen's words, Lin Jiayi couldn't help showing a wry smile: "This is really a huge project."
In most games, there will be a phenomenon, that is, the repetition of side missions.
These side quests are not intended to allow players to better understand the background stories in the game world, nor to make players feel that the world is real and to bring them more immersion.
These quests are just normal routines that allow players to get the resources they need.
Especially in ARPG, it is more frequent, and such a game task framework design often appears.
Obviously you were still fighting against villains and doing feats of saving the world, but then your character level is not enough, or you need to buy a prop and you don’t have enough money.
You have to complete frequently such miscellaneous tasks as sending letters to Widow Li at the head of the village;
Because the production team is counting on these to prolong the game time and compress the player's plot advancement progress.
And these Yang Chen didn't want to see them appear in "Assassin's Creed".
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