Game Entertainment Empire
Chapter 310 Buy animation and get games?
Regarding the gameplay, Chen Xu has no way to give a very objective evaluation, because he himself is not a fan of RTS games.
Although he has played a little bit, he can't give his own opinion on the so-called balance in the game. On the one hand, he doesn't understand it, and on the other hand, he hasn't unlocked the online battle mode yet.
But for the operation of the game, it doesn't look much different from most RTS games. The only thing that is a little different is the setting of the heroes in the game.
Chen Xu hasn't been in touch with the competitive element yet, so he can't comment on it, but he is really attracted to the story mode.
The game quality itself is so good that it explodes, whether it is dubbing, soundtrack, or modeling, it can be said that it is an industrial product of top 3A level games.
As for the plot, although we haven’t fully figured out what the story of the whole game is, but from the CG animation at the beginning and the introduction of the plot in a few words, this plot story called "Warcraft" is definitely the kind of epic chapter. .
Humans and orcs are hostile, and the two sides are fighting each other. There are also powerful alien creatures invading outside the sky, and at the same time, plagues are raging in the human kingdom.
There is no doubt that "Warcraft" has a huge world view and a complete storyline.
In the same type of RTS games, most of the background stories are just like "Red Alert", with a story background similar to an outline introduction.
But if you search carefully, you will find that it is very empty, and the player's sense of substitution in the game needs a story for the players to understand and put themselves into it.
You just give a background, there is no story, how can players enter it?
RTS itself is a niche game, and the main gameplay is not on the plot. Many RTS games basically use the PVE mode as a novice teaching level, and the so-called plot is basically just fooling around.
After all, if you really want to do it well, it will be a huge cost again. With that money, a good story can attract players in RTS games, so why not make an RPG game?
Therefore, for RTS-type games, it can be said that there is basically nothing that can be achieved in the design of the plot.
Even "Red Alert" has "Metal Gear Solid: The Phantom Pain" and two consecutive DLCs, plus the animations of the same period to complete the story,
But even so its story is pretty hollow.
But "Warcraft" is completely different. Even in the story mode alone, it is completely equivalent to a large-scale RPG game.
At the same time, in the part of the campaign story mode, Yang Chen made many improvements.
For example, in the original version of the "Warcraft" campaign plot, in fact, more is to let players understand how to play the main traditional RTS mode of the game.
It is commonly known as mining, logging, and building houses, and some levels that do not require building houses to produce soldiers, only give players a certain number of soldiers, and then complete a certain task with limited troops.
The main reason why "Warcraft" in Dream Memory did this is because they defined the main gameplay mode on the RTS mode itself, coupled with the limitations of the era caused by game development technology, and financial constraints, etc. The game can only do this under the most appropriate circumstances.
It's not that game makers don't want to make it more perfect, but that conditions don't allow it.
In "Warcraft" developed by Yang Chen and the others, Yang Chen put more emphasis on the RPG mode of the game, not just emphasizing the RTS mode of gameplay.
More is to highlight the strength of the hero.
In the game, the spirit of heroism is owned by everyone, just like in most games, support also has damage skills. In addition to giving the Lone Ranger support a way to survive, it is more about making the support perform well enough, even as long as the equipment is sufficient The damage of a good support will be higher than that of the C position.
For example, in any game, especially a team-oriented cooperative game, there are definitely more players who choose output than meat shields and support players.
Especially those assassins who are handsome and whose skills are particularly drifting are the most popular.
This is the heroism of gamers, they always want others to see how they show off, how they can turn the tide and drive the normal rhythm.
Even if the final result is usually to stare at the 0-22 record and shuttle happily on the battlefield, and then be instantly melted by a set of combos.
In the story mode of "Warcraft", Yang Chen increased the influence of hero units. If the original heroes accounted for 40% of the battle situation in the story mode, now they accounted for 60% or even more.
The situation in this way is that in the simple rookie mode, players don't need to focus too much on manipulating minions and using their skills. They only need to train the main heroes in the level to be able to go all the way.
The level of the hero is not refreshed every round, but adopts the RPG development mode, and the attributes of the hero will be inherited to the next level, which further enhances the player's sense of substitution and immersion.
Compared with the original version of "Warcraft", because of the cost and other issues, it is more about the real-time calculation of the game content interspersed with subtitle dialogues to narrate the plot. One of the main reasons why the development cost of Warcraft is so high.
As for the narration of the plot, the sophisticated CG animation vividly shows the expressions and even the eyes of each character. It can be said that as long as you watch it carefully, its substitution and immersion are much stronger than the original dream memory.
In the live broadcast room, Chen Xu had a great time playing, the plot progressed all the way, and soon came to the final chapter: "It feels like the story line of the human race is coming to an end, the mage's girlfriend broke up, the paladin teacher left, the two idiots are really miserable Ah! I feel that the second idiot has become a little paranoid in order to hunt down the fearful demon king."
With the entry of the last chapter named "Frostmourne", Chen Xu was discussing with the players on the waiting interface.
And the title of the second idiot is because of Chen Xu's own accent, and Alsace became the title of the second idiot after thinking about it.
Then listen carefully.
Whoops, it's interesting.
So Chen Xu didn't bother to change his words, and directly called the second fool.
With the duration of the game and the progress of the plot, Chen Xu also discovered a lot of details and content in the game. Although it is an RTS game, he really feels that it is not much different from some traditional linear RPG games.
While sighing, Chen Xu cleared the level, and soon he completely got through the plot of the last chapter, and at the same time, the familiar CG animation cutscene appeared.
It's just that this time is different from before. The 10-minute countdown in the progress bar shocked him a bit.
"My God! This is buying a cartoon and getting a game!? Ten minutes of CG length!"
But after all, this CG animation still needs to be watched.
Click the right mouse button to hide the progress bar, and Chen Xu clicks the play button.
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