Game Entertainment Empire

Chapter 343 Sekiro: Shadows Die 2 Degrees

After Yang Chen left, everyone gathered to discuss the "Sekiro: Shadows Die Twice" project that Yang Chen had just mentioned.

Even though GDD has not yet been obtained, and the core participants of the project team have no way of knowing the whole picture, but through Yang Chen's few words just now, they already have a rough guess about this game in their hearts.

"Facing this game, I feel like the players are going to collapse." Wang Ye couldn't help expressing a burst of emotion.

As game producers, although there is no corresponding finished game yet, through the introduction of various values ​​and gameplay, they have already outlined a picture in their minds.

Especially the numerical issues that Yang Chen specifically mentioned in the game, such as deleting the defense setting in the game, and killing a quarter of the protagonist's HP by a mob slashing the protagonist means losing a quarter of his HP.

In Yang Chen's words, even if the protagonist can be strengthened through various methods, but in terms of health, it is still necessary to keep the protagonist's kneeling when the miscellaneous soldiers cut the protagonist with four swords, the elites cut the protagonist with 2~3 swords, the protagonist kneels, and the boss cuts the protagonist with two swords or Leave you with a blood skin.

Hearing Yang Chen's words, the whole person was a little confused in terms of numerical planning.

Is this really okay?

If the players were better at it, wouldn't even miscellaneous soldiers be able to cut down the protagonist with two or three knives?

"And I always feel that there is something wrong with the resurrection setting introduced by Mr. Yang." Yuan Ye next to him touched his chin and said a little uncertainly.

Although in the previous meeting, Yang Chen said that this resurrection setting is to increase the player's error tolerance rate, for example, if a player accidentally made a mistake and was given a second by the boss.

Then you can stand up directly after being reborn, and then fight the boss for 300 rounds.

It sounds like there is no problem at all, and the setting of resurrection itself can indeed make the difficulty of the game slightly lower, but Yuan Ye still feels that something is wrong.

Wang Ye, who was next to him, waited for the first batch of old employees who followed Yang Chen. Hearing Yuan Ye express his doubts, he secretly glanced at the closed door of the conference room: "Don't even think about it, this setting is suitable for most people. Players, just die one more time."

Yuan Ye and others: ...

It seems that it makes more sense to explain it this way!

When Wang Ye's discussion was in full swing,

Chen Shu, Zhao Jie and Long Chuan who were sitting on the side looked at each other and showed a very subtle smile, then Chen Shu stood up: "By the way, did you forget something? Get off work soon, " Digging Up and Jumping King are waiting for you."

Wang Ye, Yuan Ye and a group of people: ...

They were chatting eloquently, but when they heard Chen Shu's words, their faces froze suddenly.

…………

Ignoring Wang Ye and the others in deep pain, Yang Chen returned to his office.

Although he has prepared the GDD of "Sekiro: Shadows Die Twice", there are still some places where he needs to be more detailed.

And for the control of the difficulty of the game, it is not necessary to make a direct fool-like choice, but it is also necessary for the player to make a moderate adjustment.

For example, the map is filled with a large number of props that can be collected. These props can relieve the pressure of the player in the BOSS battle. At the same time, the experience and money gained by killing miscellaneous soldiers, as well as some things dropped by elite monsters, can all be used by the character. strengthen.

These are some of the changes to the difficulty of the game.

But the function of this liver skill data can only make the player a little easier, and it really depends on the player's technology.

Probably, for example, if the player was killed in a flash before facing the boss, then after the player has finished all the content, there will be only one blood skin left after being stabbed by the boss.

To put it bluntly, this kind of strength increase is just to allow players to have a higher fault tolerance rate. If there is no such technology, they will have to die.

"In addition to some special bosses, players can directly solve their first life or second life through assassination, but it also requires some skills, rather than being able to assassinate them by sneaking past foolishly."

In the office, Yang Chen made changes to the original GDD.

These contents still need to carry out a lot of preparation work and changes in the future.

The first thing to bear is the modeling of the characters and the background story, but the original artist and the screenwriter are responsible for this aspect. According to Yang Chen's narrative, they will polish and complete the supplement, and finally let Yang Chen confirm.

At the same time, Yang Chen is not worried about the action experience and the sense of impact. Whether it is Lin Jiayi's studio or their own studio of Xingyun Games, they can complete it very well.

And even if you are not satisfied with some places, you can find some well-known studios in the industry for OEM.

As long as he was willing to pay, there was no major technical problem in terms of the performance of this movement.

…………

Apart from developing "Sekiro: Shadows Die Twice", Yang Chen still has other things to do.

The first is the improvement of the follow-up map editor MOD community on the "Warcraft" side, and the exclusive equipment for "Yu-Gi-Oh" launched by Xu Yu and Huawei, as well as the offline physical card peripherals, etc. Although these tasks It wasn't Yang Chen's main responsibility, but he still had to understand it.

In short, he is still very busy, and it's not just these, especially during this period of time, Yang Chen has to face the enthusiastic praise of online players.

In this era of the rise of game platforms and video platforms, it only takes a day or two for concerned players to understand the word-of-mouth of a game.

This is the case with the two games "Digging for Ascension" and "Jumping King".

Countless anchors shed tears with excitement, and broke their keyboards and mice in excitement, and countless players also excitedly left enthusiastic messages under Yang Chen's official blog.

In the face of these messages, Yang Chen definitely can't keep pretending to be dead, he has to reply.

Especially if his person is assumed to be a down-to-earth star producer, it is even more impossible for the cold birds to ignore the players.

So soon Yang Chen sent an official blog, and dug a big hole by the way: "Why are "Digging for Ascension" and "Jumping King" so difficult? The main reason is that I want to tell everyone a truth, whether it is a game or In life, everyone’s biggest enemy is themselves; in addition, a new game is already under development, an ACT game that can bring you an unprecedented feeling - "Sekiro: Shadows Die Twice""

Whether the players believe it or not, anyway, he almost believes this set of rhetoric; moreover, it is also great to reveal the news of the new game and divert the attention of the players.

As for waiting until "Sekiro: Shadows Die Twice" comes out, that's okay.

There must be a way for the car to reach the mountain! Can the living be suffocated to death by urine? There is always a way.

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