Game Entertainment Empire
Chapter 422: Real Men Should Play Veteran Mode!
As an FPS game, it is actually difficult to design in terms of difficulty, even "Call of Duty: Modern Warfare" cannot escape this category.
This is a limitation of the FPS game genre.
For example, in RPG games, the difficulty of the game can be adjusted from the simplest to directly increase the various attributes of the boss, or weaken the various attributes of the player, so as to achieve the change of difficulty. This is the most simple and rude numerical adjustment.
And a little more advanced is to add new content gameplay to monsters or bosses, so as to increase the difficulty, so that players have the desire to open the second and third rounds.
The most basic is to add new monsters, or the second stage of BOSS, and new skills.
But FPS is different. Unless it is a game that combines RPG and FPS, it is difficult to improve the value.
The damage of enemy firearms becomes higher and the shooting is more accurate. This is the difficulty of FPS games.
In "Call of Duty: Modern Warfare", there is actually no escape from this change.
However, instead of simply increasing the enemy's attack and accuracy, Yang Chen and the others also added an aggressiveness setting when adjusting the difficulty.
Of course, this is just what they call it, and it is essentially the hatred range of ordinary enemy units.
The effect fed back into the game is that in rookie difficulty, players use firearms to kill the enemy on the opposite side. As long as the distance is not too close, even if you don’t use the silencer, the enemy will not notice it.
At the same time, in the rookie difficulty mode, most of the level enemies will not take the initiative to attack, and they will not move around at will.
This gives the player a lot of options, such as being a lying win boy, hiding behind Captain Price wretchedly, or destroying them one by one.
Moreover, in the rookie difficulty, the player can only be seriously injured after being shot several times.
But under the veteran difficulty, the enemy's desire to attack is stronger, and the AI is more intelligent, and even the enemy will formulate counterattacks according to your strategy, making the anti-terrorist battle more realistic and making the atmosphere of the game more intense and exciting.
At the same time, the game is closer to reality. For example, everyone is a trained elite. Isn’t it normal for me to shoot you in the head five hundred miles away? People get shot and die,
One shot is red and two shots are dead, which is also very realistic.
Therefore, in the rookie difficulty, players should pay at least a little attention, and they can completely mow the grass and shoot through it all the way.
However, in veteran difficulty, players need to use bunkers and the help of team members to complete combat missions.
If we really want to talk about the difficulty, in fact, after understanding the game mechanism, the difficulty is not too great. Even when Yang Chen was testing internally, he was able to pass the level on the veteran difficulty.
But for ordinary players, regardless of the multiplayer mode of "Call of Duty: Modern Warfare", the level battles and designs in the game and the introduction of modern anti-terrorist operations are absolutely amazing.
However, for veteran players who have not yet figured out what the level mechanism of "Call of Duty: Modern Warfare" is, their game experience is basically the stage of one shot red and two shots down.
In just half an hour, the number of players killed on veteran difficulty has reached one million units.
As Yang Chen's official blog displayed some statistics from the game, it caused a lot of discussion among players.
"Is the difficulty of the veteran so difficult? How long has it been since he died more than a million times?"
"The game can automatically regenerate blood. After being hit, find a safe place to rest for a while and it will be full of blood. Isn't it enough to grind slowly like the veteran mode?"
Following the data revealed on Yang Chen's official blog, some players who had already played the rookie mode battle noticed the official blog posted by Yang Chen, and left messages below.
But soon following the comments of these players, some players who had experienced the veteran mode and then switched back to the rookie mode came forward to refute.
What a mess!
Said that the difficulty of veterans is easy?
Veteran difficulty is easy, how did they come back to play rookie difficulty after being beaten?
Is it their dish? Is it their technology?
Not rich!
The root cause is that the difficulty of the game is too high!
This has absolutely nothing to do with their technology.
Looking at the group of people commenting on the simple reply of veteran difficulty, this group of players immediately began to introduce in detail the difference between veteran difficulty and rookie difficulty by citing classics.
"I don't care about all of them. If you have the time to play the veteran difficulty, don't you know whether it is difficult or not?"
"Say that the veteran model is quite simple, don't just talk about it and practice."
"The rookie mode and the veteran mode are two different games. Real men should play the veteran mode!"
"The rookie mode is for the plot party to play. If you really want to experience the charm of war and the tense atmosphere of special forces operations, you still have to play the difficulty of veterans. One shot is red and two shots are dead. This is real!"
"+1, the enemy's AI in the rookie mode is a bit funny, none of them will take the initiative to attack, and the marksmanship is also poor, how about making a movie? The protagonist rushes forward, and the enemy can't hit even one shot after ten thousand shots!"
"Yes, yes, after playing the veteran mode, the rookie mode can't be played at all. The veteran mode is the real shock!"
"I feel that my teammates are very powerful, cooperate with each other, and complete the task of the battle goal. This is the real way to open "Call of Duty: Modern Warfare"!"
Some players who have played on the veteran difficulty have left messages under Yang Chen's official blog.
Although they have switched back to rookie mode, what does it matter?
I can't play, but I can blow!
I just want to blow up the veteran difficulty!
And to be reasonable, they are telling the truth!
Looking at the comments below Yang Chen's official blog, some new players who just downloaded the trial version of "Call of Duty: Modern Warfare", and some players who came up and chose the rookie mode no matter what happens, are a little moved .
Is the difficulty game experience of the veteran mode and rookie mode really that great?
A more realistic battlefield, a more realistic experience, sounds a little tricky.
Many players who read the comments were single-mindedly curious, quit the game and reopened a new save file, and chose the veteran difficulty.
And in the Nebula Games studio, according to the background data statistics, the number of player deaths in the story mode suddenly began to rise rapidly.
Listening to the newly hired guy report a new player death data, Yang Chen, who was observing the performance of the multiplayer mode in the game, couldn't help but click his lips.
This is a cruel war!
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