Game Entertainment Empire

Chapter 53 Development plans for large-scale games

After Yang Chen and Wang Yaliang walked and talked that night, Wang Yaliang seemed to have motivation, and asked Yang Chen how to play games. At the same time, he also searched the Internet for various news content about this aspect, as well as visiting about Content related to counseling for the blind.

In fact, not all blind people have no vision at all. Most blind people still have some residual vision, but if they have it, the world is still full of fog for them.

At the beginning, Wang Yaliang had a few closed doors, and it was not until later that he contacted the local public welfare association and got on the right track after coordination.

"Game development is so hard!"

In the Nebula Studio a week later, Wang Yaliang was spread out on a work chair.

With the profit of the first batch of "Octopian Traveler" being transferred to the account, the wealthy Yang Chen and Wang Yaliang directly rented all the six offices next to the same floor with a wave of their hands. Bought it.

Relevant personnel recruitment has also been published online, mainly recruiting art, client-side programs and server-side programs.

At the same time, a corresponding executive plan was also recruited.

Although backed by the memory of dreams, it is impossible for Yang Chen to do everything by himself. For example, "The Binding of Isaac" is fine, but when making "Octopian Traveler", Yang Chen already felt a little difficult. Well, this is still the case with outsourcing.

Some large-scale games in dream memory, without a perfect team, this is impossible.

After all, Yang Chen felt that he was still a person with limited energy, and it was impossible to do all the copywriting, numerical values, level design, and system design by himself.

"Isn't it already developed?" Yang Chen smiled, the hand that was typing on the keyboard stopped, and then closed a first draft GDD called "Resident Evil".

Regarding this public welfare game, it is temporarily positioned on the mobile platform and PC platform. The process is not very long, only about 30 minutes, and the cost is not very high. In terms of art, Chen Shu directly solved it, and there is no exquisite concept. Yang Chen is responsible for the original painting and copywriting, plus the outsourcing team, Wang Yaliang doesn't actually do much.

The development has been completed in just one week of working days, and the cost is not high.

"It feels so difficult. How did that kind of large-scale game come to be developed?" Wang Yaliang rested his chin in both hands, and looked at Yang Chen with his eyes fixed.

Although it is only a small game, and Yang Chen has helped in many places, Wang Yaliang also deeply experienced the difficulty of game development.

For example, the design of the level, the performance of the lens and the picture, and the design experience of the gameplay operation, and the rhythm of the plot.

These are the places that make Wang Yaliang feel a little difficult in the middle.

"If you really want to learn, just learn slowly, I'm just getting started." Yang Chen said with a smile.

Now he has various names outside, a dark horse of independent games, and a new generation of game producers.

Some people even say that Yang Chen will definitely have a place among the top ten independent game producers this year with "Octopian Traveler" and "The Binding of Isaac", but Yang Chen himself is very clear.

The fact that I can achieve such a result mainly depends on which dream memory, and my personal ability still has many deficiencies.

Every time he made a game, referring to the games in his dream memory, Yang Chen also summed up his own shortcomings and made up for them.

It's just getting started! Yang Chen looked at the computer screen, which produced a black and white game screen that was even a little blurry, and couldn't help but smile.

The picture quality is not high, the game flow is not long, it can only be regarded as a small game.

But for Yang Chen, the production process of this game made him very happy.

"Have you thought about the name of this game?" Yang Chen looked at Wang Yaliang and smiled.

"I don't know what to name it. I've thought about it a few times, but it doesn't feel very suitable." Wang Yaliang said with a little distress.

"Then call it "See", what do you think?" Yang Chen looked at Wang Yaliang and said.

This is also a game in its dream memory.

"Yes, but why don't you dub the people in the game with me?" Wang Yaliang asked curiously.

Although it allows players to experience the daily life of blind and low-vision people, it is also a game that also has its own plot, with two protagonists, a male and a female.

"Because we're not professionals, it's easy to make plays." Yang Chen smiled, then stood up from his seat, took a sip of water, put it down, and walked in front of him. The index finger of his right hand stretched out and touched Wang Yaliang's. Above the bridge of the nose: "And I believe you will always be by my side."

"Okay, okay." He pretended to be impatient, but his eyes were full of smiles: "Is this the next game we want to develop?"

Walking to Yang Chen's computer and looking at the GDD called "Resident Evil" on the desktop, Wang Yaliang asked curiously.

"Yeah, but not exactly. I'm going to make this game on a 3A scale. It's a preliminary attempt; but before I try it, I'll make another game that's almost of the same type." Yang Chenqing Nodding lightly.

It comes from a series of games in Dreamland Memory. For this series of games, Yang Chen did not pick out a version that he thinks is more classic - Resident Evil 2

As a series, although Resident Evil 2 is still related to the previous work, it can also be played as a new game by itself, or each can be simply taken out as a brand new game.

The reason why I chose this game is because some of the settings in it are very good, as well as the concept of internal and external levels in the game.

It's a pity that although there is a reset version in the dream memory, it may be due to the rush of the construction period or the lack of funds. There are traces of cutting corners in many places, such as the internal and external customs settings in the game.

As a reset version of Fried Cold Rice, a rice that has been in place for more than ten years has been fried into seafood bibimbap, and it is even said that it is completely made into another game, but there are still some flaws. After all, there is nothing in this world. Perfect stuff.

This is also a very difficult place. It can be the biggest highlight of the game, or it may become a burden. The place where different routes intersect each other, and connecting the plot is the most critical place.

There is no doubt that every game producer wants to make 3A games.

Of course, Yang Chen is also a part of it.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like