Game Entertainment Empire

Chapter 654 The game development is going smoothly, and it will be launched soon

A war-themed game jointly developed by Nebula Games and UEGA.

This gimmick can be said to be directly full.

Not only domestic players, but also overseas players are discussing frantically.

Especially UEGA also has the theme of war. Once these two points are combined, the players will be excited in an instant.

The bench, beer, and fried chicken are all ready, just waiting for the show.

There is no doubt that this is UEGA's counterattack.

Although the specific type of the game, Nebula Games and UEGA have not been officially announced, but combined with this point in time and Apex's "Star Wars" some time ago, almost all players and industry manufacturers understand in their hearts that this is definitely an FPS type of game.

Although the two sides did not directly call names, it has already given the players a sense of tension.

Especially from what was revealed in the promotional video of Xingyun Games, it is obvious that this is an overhead setting, and everything including the countries in it has also been blurred.

But according to the war scene in the video, it can be seen that this is a very primitive war scene, which is completely different from the technological elite of "Call of Duty: Modern Warfare".

Especially the scene of landing on the beach, even though it was only a glimpse, it has already made all players feel the cruelty of war.

But then the players were excited about the war atmosphere.

Although everyone understands that war is a cruel thing, for movies or games, audiences and players are looking forward to shocking scenes that bring them a strong visual impact.

There is no doubt that the latest promotional video released by Nebula Games has brought the feeling that players want.

It's not the apocalyptic shock of the nuclear explosion in "Call of Duty: Modern Warfare", nor is it the shocking war scene when the White House falls, nor is it the amazing performance of the Eiffel Tower collapsing.

It's the most primitive war scene, beach landing, all the soldiers use their own lives to enter the trench little by little, advancing step by step.

Even if it only advanced one meter, the price paid was the lives of dozens, hundreds of soldiers.

This visual impact is stronger than the explosive building destruction in "Call of Duty: Modern Warfare", just like passing the The direct impact of machine gun fire is far stronger than a nuclear bomb that killed 30,000 US troops.

However, compared to the players who are currently immersed in the content of Nebula games and UEGA's new work, the media in the game circle are very excited.

It can be said that the tip of the needle is right now!

Over there, Apex acquired Northern Storm Studios and launched a war game "Star Wars" that focuses on future wars and alien races invading the earth.

As for UEGA, they joined forces with their honeymoon ally Nebula Games to jointly launch a retro-modern war with a fictional history.

A war game that mainly fights among countries on the earth.

One future, one past; countries on one earth unite against foreign enemies, and countries on one earth invade each other.

Themes, camps, these are two completely different styles of games.

…………

While the media and players were overwhelmed by the latest news, Yang Chen had a video conversation with Grayson from UEGA in the Xingyun game.

Although it was early morning on Grayson's side at this moment, he was still extremely excited: "Yang, what is the name of this game? When will we be able to go online? This is simply too shocking!"

In the video, Grayson appears excited.

He also saw the promotional video about "Battlefield" for the first time. Before that, UEGA still felt a little distressed about the money spent, and even had some objections within the company, but he saw the promotion released by Nebula Games After the film, he was completely excited.

If the effect of the game is really as good as the promotional video, then the money spent is really worth it.

That was really surprising, especially the scene of the landing battle, the battlefield like a meat grinder, shocked him extremely.

That scene directly showed the cruelty of war to the fullest.

"The name of the game is "Battlefield". As for when it will be launched." Looking at Grayson who was very excited at the other end of the video, Yang Chen sitting in front of the computer thought for a while: "Well, the progress of the game development is very smooth. It should be soon."

After listening to Yang Chen's words, the excited expression on Grayson's face disappeared, replaced by a little bewildered.

How does it feel to hear this? It seems a little strange?

The development is going very smoothly, shouldn't it be said that the launch is coming soon?

Why add a should? Don't you have an expectation for the progress of the project?

Grayson on the other end of the phone was a little taken aback.

But before Grayson could react, Yang Chen quickly changed the subject.

Until the video call hung up, Grayson was given the specific release time of "Battlefield".

After hanging up on Grayson, Yang Chen turned his attention back to the development process of "Battlefield".

If it is just a multiplayer mode, the development speed of "Battlefield" is actually not slow, and it can even be said to be fast. The core framework of the entire game has basically been completed.

The really complicated part lies in the plot and battle, because here you need to consider the performance of the script and the immersive effect brought by the players.

From the beginning, according to Yang Chen and his team's vision, it was to create a real battlefield experience.

It is not a mode like "Call of Duty: Modern Warfare". For example, in the Battle of the Somme, which is even more tragic than the Battle of Verdun, the game will not restart the game after the soldier played by the player dies. , but transferred to the nearest npc on the battlefield until the last soldier on the battlefield dies.

The second is the plot interpretation of fragmented stories. Each battle has a different protagonist and a different story.

The advantage of this is that it can display the war scenes in front of the players to the greatest extent, but it also has the disadvantage of the game's plot immersion.

Simply put, the atmosphere is in place, but the content is not in place.

This is the case in the performance of the single-player plot of the "Battlefield" series in Dream Memory. It's not that it's not good, but it doesn't have enough influence on the players.

Why do players have deep influence and affection for Soap, Price, Xiaoqiang, etc. in "Modern Warfare", the most important thing is that "Modern Warfare" tells the story of Special Forces 141, Soap, Price The stories of Si, Xiaoqiang and others.

This is not a question of which is better, but the result of the doomed style characteristics of the tendency.

Secondly, aside from the direction of the single-line plot design, there is another point is the setting of the enemy AI of the teammates and enemies in the plot battle in the game. For example, after the entire single-player campaign, the enemies are all killed by themselves, and the teammates have no effect except calling 6666 to paddle. up.

In this regard, the teammate ai in "Call of Duty: Modern Warfare" has changed this point better. When the player stays in a certain place, the ai will take the initiative to lead the player to attack.

But in most fps games, teammates are basically wooden piles, and they have no effect at all except to create a big battle for you.

In the single-player plot of "Battlefield", Yang Chen and his team rebuilt a new system to make the NPCs in the game more intelligent and active.

At the same time, in order to take care of the player's personal hero experience.

Although the game's own npc and enemy npc will attack each other, there is a hidden boundary point for the number of npc. According to the difficulty of the player's choice, this boundary point is also different.

Only when the player kills or participates in the kill, the boundary point will be calculated, that is, the enemy npc will not be refreshed on the existing basis.

If it is a real war, naturally there will be no personal heroes. After all, one person's influence on a battle is really negligible, but in a word, this is a game, not reality.

Taking care of the player's experience, the personal hero is very important. Of course, when taking care of the player's personal hero experience, we must also pay attention to making the player feel very 'real'. His teammates are not the kind who just look at him. Fight, and then the salted fish of 6666 will also participate in the battle.

Simply put, what the players want, we have to find a way to give them.  On the one hand, let them feel the immersion of a real war, on the other hand, let them play the game well, and feel that they have a great effect on the victory of the war.

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