Game Entertainment Empire
Chapter 671 Another Feeling
With more and more comments about "Battlefield", although Apex is also constantly promoting the game "Star Wars", even with the gimmick of adapting the movie.
But UEGA is obviously not a vegetarian, the same scale of publicity, coupled with the quality of the game itself.
Let Star Wars be completely crushed by Battlefield.
Especially in the stories in "Star Wars", it is actually an anti-war idea of propaganda. For example, the plot is used to show players that there are good and bad in the alien race, and there are also good and bad in the human camp.
This in itself is a good entry point for the plot, but for most players who have known the plot of "Battlefield", they don't buy it at all.
Especially in the later period of "Star Wars", the above description of war is actually not too much, and it is more of a level-style elite unit design.
For an fps game that needs to tell a story, this kind of design is actually understandable, even in the story mode of "Battlefield", Yang Chen's design for the game is also the same.
The landing battle at the beginning was the only one that was the most tragic and also the biggest battlefield performance, and even the town defense battle that ended, actually not too many npc characters participated.
Because this kind of plot-oriented FPS is difficult to portray the battlefield while letting players understand the plot.
"Star Wars" naturally can't do this.
But "Battlefield" has more than just a story mode, it also has several small fragmented stories, and these small stories are told with CG cutscenes in the middle, and then the key level gameplay is the performance of the big battlefield.
In the plot description, compared with the "Saving Private Ryan" segment in the story mode, the narrative performance is definitely not strong enough, but the performance on the battlefield is strong enough.
So what should have been in "Star Wars" is completely revealed in this comparison.
In terms of the plot itself, "Star Wars" is externally the invasion of alien civilizations, and then leads to the profoundly meaningful plot of anti-war.
But compared to the story mode of "Battlefield", it seems too superficial.
For example, the facial makeup of characters, although the game shows that the enemy camp is good and bad, and our camp is good and bad.
But by the time these characters enter the scene, their positions are already drawn.
But in Battlefield it's completely different.
Unlike "Star Wars", which belongs to the war between foreign civilizations and native civilizations.
"Battlefield" is the struggle of countries living on the earth for their own interests.
However, the entire story of "Battlefield" was produced by Yang Chen and his team, and this aspect was not shown to the players.
In other words, with the content of "Battlefield" itself, it is difficult to show it to players.
For example, the reason for World War I in the memory of the dream was due to the uneven distribution of interests among the great powers and various social conditions.
The reason for World War II is also because of the interests of countries.
It is difficult to construct a complete world view through "Battlefield". Even Yang Chen, who has dream memories, feels that many things are unclear in it. After all, he is not a sociologist or historian.
So on this, Yang Chen and his team chose to blur, and after the game is released, they will gradually complete the background of "Battlefield". This is Yang Chen's idea.
But no matter what, this is what happened in another world in Yang Chen's dream memory.
Compared with "Star Wars", the seemingly retro war story of "Battlefield" makes players feel more shocking and real.
Especially the excavation of human nature in the game's story mode.
Who is evil and who is righteous?
A hero in the eyes of one's own side is a devil in the eyes of the enemy; a hero in the eyes of the enemy is also a devil in the eyes of one's own side.
There is no right or wrong, only success or failure in war.
Especially the task that the players did not pay attention to in the main line at the beginning, that is, the task of saving Private Ryan.
From the very beginning, everyone who played the role of Miller was very curious about why their superiors issued such a strange mission to them. After all, Ryan was not a high-level military officer.
But as the story progressed, in the end Miller and the others gave up their lives to save Ryan.
It is a symbol of hope.
Just like the choice in "The Witcher: Wild Hunt", although in the plot of "Battlefield", players will not be given room to choose, but it will make players question and choose in their hearts.
Is it right for Miller to let go of the captives? Is it right for Miller to save Ryan? This kind of hope and humanity, as well as the friendship and family affection under the cruel war, make every player feel like they are playing the game. It is not only the impact of the visual senses, but also the deep thinking of the soul.
And it's not just this story, including the stories in the battlefield mode, the Australian veterans who put down their guns and died in different camps all expressed a content, that is, what the war brought.
It's not like "Star Wars", where the good and the bad are exposed on the surface. From the beginning to the end, "Battlefield" never said, who is righteous or who is evil in this war, only the camp standpoint It's just different.
…………
Faced with the popularity of "Battlefield" on the Internet, many players who initially entered the pit only because of various positive articles on the Internet or friends' recommendations quickly found themselves completely attracted by the game.
Although the plots in the game are not long, and although there are several fragmented plots, they are basically about an hour long, and the key story mode is only seven or eight hours long, but for telling a good story of a game, This number is actually more than enough.
And another part of the players who have already experienced the story mode are immersed in the multiplayer mode after feeling emotional.
The plot of "Battlefield" itself is not a happy ending. Not to mention the fragmented mode plot, but in the story based on "Saving Private Ryan", except for the final ending that clearly stated that Ryan lived to the end, the ending of everyone else It's all death.
Urban, including the surviving recruits in the squad who eventually grew up, also had a high probability of dying in the subsequent war.
The only one who said he survived was Ryan alone.
For most players, this still feels a bit sad and depressing, but it is very real.
Because this is a brutal war.
How can there be any excitement and anticipation, the real war is so cruel, like purgatory on earth.
However, when players with this emotion step into the multiplayer mode, they find that the game is another feeling.
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