Game Entertainment Empire

Chapter 746 It turns out that you are the biggest 'inner ghost'!

Everyone in the conference room listened to Yang Chen explaining some mechanisms in "God of War".

"QTE mechanism?"

Hearing Yang Chen's words, everyone felt a little surprised.

After all, QTE is not an innovative game mechanism, and with the advancement of technology, there are actually very few games that use this mechanism.

Most of the games that use the QTE mechanism are some movie interactive games, and there are very few purely ACT-type games.

Faced with everyone's astonishment, Yang Chen wasn't too surprised. He had already thought about this when he decided to keep some of the QTE mechanisms in "God of War".

QTE is indeed a game mechanism that has fallen behind with modern technology. The biggest limitation is that the QTE mechanism has no degree of freedom to speak of.

Even the "God of War" in the dream memory had to cope with technical limitations at that time, such as the mechanism of QTE for players to use the QTE mechanism when the scene was changed, and the excessive length of pushing the door and pushing the stone was realized by continuously hitting the buttons.

And this is not so much fun for players.

Because this is not the fun of the game, it's just a cutscene, and the key is that if your hand speed slows down in this cutscene, then I'm sorry and you have to start all over again.

The vast majority of "God of War" players have experienced the feeling that Kratos, who is clearly capable of killing Olympus, but because of his slow hand speed, cannot lift a door or a tree for a long time .

"The movie-style immersive experience and the visual shock brought by the picture effects will be the main points." Yang Chen looked at the team and said.

The game screen of "Dark Soul" appeared on the projector, and the character modeling in it was simply used as an example for the team to compare.

"Compared to the gods and monsters, Kratos is very small, but in the face of these huge monsters, we need to give players a very strong sense of visual impact."

Yang Chen briefly explained the huge monsters and ordinary game characters.

This can be said to be a very common combination, but the key lies in how to make players feel that shock.

Real-time calculation or CG playback, this is the most common effect.

For example, the player keeps giving the boss pedicure and hands, waits for the blood volume to drop to a certain stage, and then cooperates with the previous CG animation to change the battle field for the player, and then continues the pedicure and hands.

It can be said that this is inevitable in any game involving large-scale BOSS battles, because it is difficult to have a better solution.

So how to make players feel shocked, the real-time calculation triggered after the blood bar enters a certain stage is too long or the CG is obviously the best example.

Of course, there is also a combination with QTE, the best of which is "God of War".

Phase execution, final execution, this is the QTE mode quoted in "God of War".

In the middle, start a staged QTE to face the attack of the BOSS. After completing the QTE, the BOSS will cause a lot of damage. If it is not completed, the player will be hurt.

As the name suggests, the final style is to kill the boss directly after a set of QTE is over.

These same modes are also designed to bring players a sense of participation and immersion.

After all, if you want to show the most powerful visual shocking effect, cutscenes through real-time calculations, or CG is definitely the best way.

Relying on the player's pedicure-style attack alone, it is still very lacking in order to show that shocking feeling.

If you want to test the completion of the player's operation, you need to design a complete set of corresponding actions, and more importantly, players may not be able to operate such a complicated design.

To take the simplest example, in an FPS game, when shooting a gun, the player has to use all the keys on the keyboard to control the character in the game, even down to the details of closing and opening the eyes.

It sounds cool, but do you really want players to actually operate it? The manufacturer's head will blow up for you! so much trouble,

Are they playing games, or are they here for postgraduate entrance examinations?

The perspective including the game was quickly determined, following the over-the-shoulder perspective in "New God of War", but in some specific boss battle cutscenes, the over-the-shoulder perspective will be changed to a first-person perspective.

For God’s bird’s-eye view, if the picture of the game itself is not fine enough, that’s the best choice, but if the picture is shocking enough, this God-like bird’s-eye view cannot show the best parts of the game.

At the same time, in some specific boss battles, in order to allow players to better experience the brutality of Lord Kui, after defeating the boss, players can also use the first perspective of the boss to experience how the boss was blasted by Lord Kui.

…………

It is different from "GTA" whose sales are still strong, even when there are no strong works, and occasionally can reach the top ten. It is still unknown which players have not bought "GTA".

Now the topic of "Curse of Blood" has almost cooled down, except for the soul players who love this type of game, they are still tirelessly discussing various content in the game, and digging out more things based on various clues.

Most ordinary players have already put down the game after clearing an ending, or after being abused for a period of time.

However, after Apex Games' "God Fall" announced the restart of the project, it can be said to have a sense of presence.

And for the majority of players, they are also very concerned about the performance of "God's Fall", and judging from the current effects, it really makes them look forward to it.

'As far as the game effect of "God's Fall" is currently displayed, it feels really good! '

‘It’s the same feeling. It’s shocking to see the picture effect and the impact in the video. '

‘To be honest, even if the performance of "Fall of God" is worse than that of "Curse of Blood", I guess I will still like "Fall of God" a little bit more. After all, I really don't appreciate the Cthulhu mythology. '

‘But I don’t know how Nebula Games will respond! '

'How else can I deal with it? Just finished "Bloodborne Curse", even if it is to develop a new game, it is estimated that it will draw a big cake for us. '

‘Damn it, look at this website, a master has dug up a new piece of information from the Xingyun game platform, it seems that there is a new project under development! '

'what's the situation? new project? '

'Damn it, it really is! '

Many players on the Internet were discussing some things about "God's Fall", but after a master who claimed to be a "hacker" in the Nebula game forum broke the relevant information, the players became excited instantly.

Through the steps described by the other party, after opening the Nebula game console and entering the code, the player suddenly saw a new game "God of War" appeared in the Nebula game store list, but in addition to the game name, the game icon and All relevant presentations are just greyed out.

Seeing the sudden airborne landing, and the banning of the entry of "Xingyun Game New Project" from the original "God's Fall" hot search, Yang Chen stretched in the Nebula Games office.

And Wang Ye, who was holding relevant documents to report to Yang Chen about the development of "God of War", looked at the ID of the forum account that had not been logged out on Yang Chen's computer screen, and felt mixed feelings in his heart.

He seemed to have discovered some great secret.

In the past, with the launch of each game of Xingyun Games, there will always be some unknown uncles, hackers, masters, suppliers, and platform parties who will break out various advance news.

At the beginning, he thought that there was a problem in the team. After all, the news that broke out was not only the name of the game project, but sometimes even the type and gameplay of the game, and this was only known to the team responsible for the main development. Yes, and if something went wrong with him as the direct person in charge, at least there was a blame for poor management, but what surprised him was that Yang Chen never asked him about these things.

Before that, he thought that he was deeply trusted by Mr. Yang, so he never talked to him, but now he finally knows.

It turns out that Mr. Yang, you are the biggest 'inner ghost'!

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