Game Entertainment Empire

Chapter 776 Is there any player who doesn't like to pick up trash?

Like games like "League of Legends", "PUBG Mobile" has several levels of randomness and freshness.

For MOBA games such as "League of Legends", different heroes, different positions, and the opponent's hero is also different in each game. This is part of the novelty and randomness. The same map, the same Equipment and resources, but what changes is the hero.

This kind of freshness that cannot be copied in each game can be said to be a very important point for the success of the game.

The same is true for "PUBG Mobile", with the same map and the same firearms, but the location you choose to go to, the situation you encounter, and the materials you find are all different in each game.

Secondly, it is the rhythm of the game. Regarding the rhythm of "PUBG Mobile", it can be said that it is a kind of gameplay that is biased towards social.

It is different from battle royale games like "APEX Heroes" where the map is very small and it is easy to exchange fire.

The rhythm points of "PUBG Mobile" can be divided into two types.

The first one is to choose a place with rich resources and many people, search for supplies on the ground, exchange fire head-on, run around to choose the next favorable terrain, and exchange fire.

The second is to search for materials on the ground, run around to choose the next favorable terrain, and exchange fire.

No matter which mode you choose, the player's experience will be a roller coaster experience, with plain, tense, plain, or tense, plain, tense, and cycle in turn.

And this is also one of the main reasons why PlayerUnknown's Battlegrounds is so social. As long as players are careful enough, there may even be a situation where no one can touch it for more than ten minutes from the landing to the finals.

During this period of vacuum, it is time to search for materials and brag about teammates in the team.

This is an advantage that other games do not have. In dream memory, "PUBG Mobile" can form a phenomenal game in a short period of time, which has a lot to do with its social attributes.

But the same hidden social attributes are important, but we must also pay attention to the advantages brought by the game design concept of "PUBG Mobile", that is, the negative feedback effect and the positive feedback effect.

The first is the teamwork ability, yes, but compared to other FPS games, the team requirements of "PUBG Mobile" are actually not as high as expected.

Because luck is a big factor in this game, and the map is big enough, and there are enough players participating in it. In other games, when all teammates are dead, the enemy is still full and wants to win, unless It is technology crushing or explosion, otherwise it is almost impossible to win.

But in "PUBG Mobile", as long as your luck is good enough, even if you are alone, you can still win.

For example, the safe zone is always refreshed in your area, and when other people march towards the safe zone, they are forced to fight, and then the number of people is reduced, and you benefit from it.

The performance of your teammates does not have as much impact on your personal game experience as "Overwatch" or "League of Legends", but it gives players a performance that can carry.

In games like Overwatch and League of Legends, teammates die when they die, but it affects your game experience.

For example, giving money to the opponent allows the opponent to develop faster, and sends energy to the opponent so that the opponent can amplify their moves faster.

In games of the type "PUBG Mobile", this negative impact is minimized.

In addition to this, it is very important that the game has multiple points of happiness.

For example, in "League of Legends", if you want to be happy, for most players, although I lost first, I killed well enough, and I only blame my teammates for being too mentally retarded.

Second, although I won this dish, there is a master in my family who won.

If you didn't kill alone, and you still lost this round, it would be strange to be happy at this point.

But in "PUBG Mobile", the source of happiness is not just killing people and winning the final victory. After all, in a game with 100 players, only one person or a team can enjoy the final happiness.

So it is bound to bring happiness to players from other places, and this is picking up garbage.

No player can resist the joy of picking up trash, no one!

A fully equipped M4, a 98K with a high-powered lens and a silencer, accidentally found a third-level head and a third-level armor in a toilet, found an auspicious suit in the airdrop box, and an airdrop gun to run away drugs When I found a motorcycle, my teammate was knocked down and I risked my life to get him up. These are small joys that can be accumulated in the game.

And compared to other FPS, it can be said that "PUBG Mobile" is also very friendly to ordinary players. Although I can't hit people, I can pick up garbage.

Boss, do you want a first aid kit? I have!

Boss, do you want a high power lens? I have!

Boss, do you want a level three old steel helmet? I have!

What's the big deal if you can't hit someone? I have all the four-level mobile packages you want.

Thanks to these factors, even many players who have never played FPS games like this game mode.

In the conference room, Yang Chen and Wang Ye were talking about the design plan of "PUBG Mobile".

Regarding "PUBG Mobile", Yang Chen will follow the pattern of the earliest version, that is, a small number of third-level heads will be randomly refreshed in the map, and corresponding wardrobes will be randomly refreshed at each resource point, which contains rare costumes style clothes.

The operation of the game must be mainly free, so the profit point is naturally only the item fee. Naturally, it is impossible to add numerical items, and only add skin items such as decorative clothing.

Resource points to brush clothes, this point is mainly for garbage players and casual players.

It is obviously too difficult for them to kill people and eat chickens until the end.

The source of happiness, such as picking up trash and dressing up one's own box beautifully, is obviously for them.

…………

The development plan of "PUBG Mobile" was tentatively finalized. After the meeting, Wang Ye and the others went to start the development of the first demo version, and at the same time unpacked the data of "Real Warfare". developed on.

The work of Chen Shu and the others' art team is much simpler, designing beautiful clothes in the game, and unlike Blue Hole, the developer of "PUBG Mobile" in Dream Memory, the advantages of Nebula Games are too great.

Here is a set of clothes for Brother A, the prototype of torture; another set for Uncle E’s assassin from Assassin’s Creed, and another set for God of War Li Kui’s tattoo;

The work on "PUBG Mobile" started in an orderly manner, and Yang Chen was also thinking about the content of another game.

This is what I had already thought about when I decided to make "PUBG Mobile".

An American cartoon-style RPG-style FPS game based on PVE gameplay, and a game that also has the property of picking up garbage.

After all, which player doesn’t love picking up trash?

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