Game Entertainment Empire

Chapter 800 Who is not a DLC maniac?

Regarding the doubts of online players, it was not Yang Chen who responded first, but Grayson from UEgame.

The announcement is also very simple.

It's just a sentence, in line with the previous "Borderland" game concept map.

A muscular man wearing a strange metal mask like a gas mask, half-bent and staring directly at the front of the screen, slowly raised his right hand like a pistol and pointed it at his temple.

At the same time, the name of the game is displayed directly above the picture: "Borderless Land".

'"Borderland": RPG, FPS. '

Not long after the news was sent out, it was forwarded by various game media, and it also made many people feel confused.

The combination of RPG and FPS games?

‘Could it be a plot-oriented FPS? '

‘Isn’t that similar to Star Wars? '

‘No, it’s different, Star Wars is not a combination of RPG and FPS, is it? '

‘Is no one curious about the theme and game style of this “Borderland”? This feels like a cartoon! '

‘+1, if it wasn’t for a game, I would have thought it was a comic. '

Players are all kinds of curious, and the game industry is also a surprise.

Not a battle royale game, but a combination of RPG and FPS?

Although this is not a special innovation, it is still a rare subject matter, and the art style of this concept map, what kind of performance will the game as a whole show?

Anyone with a discerning eye can see that "Borderland" is obviously developed by Nebula Games, rather than UEgame itself.

Not many people dare to judge directly what the prospects are, but there are not many doubts in their hearts.

'It's not a battle royale theme. It's a bit unexpected, but it's reasonable. After all, "PUBG Mobile" is still at the peak of its popularity. There is no need for Nebula Games to launch a brand new battle royale game, but this "Borderlands" "...'

'This art style,

It must be that the cartoon rendering is not running, but I don’t know if it is the positive color of "The Legend of Zelda: Breath of the Wild", or the cartoon rendering similar to "Watching Pioneer", but it has a realistic style at the same time. '

‘The combination of RPG and FPS is still quite difficult, but I just don’t know where Nebula Games is going to start. '

‘However, the most important thing is the art style and theme. This kind of beautiful comic style may make it difficult for players to immerse themselves in the story, especially the theme of RPG. '

Regarding the game "Borderless Land", players and the industry are discussing it.

Some are optimistic, and some are not. The main conflicts focus on whether this style of American comics matches the themes of RPG and FPS, and how to integrate RPG elements with FPS elements.

On the other hand, Apex Games and NetDragon, as competitors of Nebula Games and UEgame, have been much more stable during this period, and they seem to be waiting for the performance of "Borderland".

…………

Regarding the external situation, Yang Chen was not affected much.

For him, the development of "Borderlands" is actually relatively simple.

Basically, he doesn't have to worry too much about the most complicated places, such as map level design and subsequent numerical systems.

He is more of a supervisor. Based on the completed game parts, referring to the finished game in the dream memory, he makes content choices or a guideline for the general direction.

It is unavoidable to make small mistakes in the direction and overthrow and redo the content.

But in terms of the overall direction of the game, it will never happen that half of the production, and then feel that this direction is wrong, and then either fight hard to continue with the scalp, or waste a lot of money to overthrow the previous work and start the content of the redo.

At the same time, some occupations and early maps of the entire game have basically been completed.

…………

In the Xingyun game lounge, Grayson and Yang Chen were sitting on the massage chair and chatting.

During the period of the development of "Borderland", Grayson was basically on the side of Nebula Games.

"The plot part of the game has been completed, but is it true that the follow-up content will not be used as DLC?" Looking at Yang Chen, Grayson next to him said with some regret.

In Grayson's opinion, the follow-up content is really too much.

In the main body of the game, it is tentatively determined that players will have four different occupations when forming the Scarlet Raiders at the beginning, and more characters will join the Scarlet Raiders in the future. Unlock corresponding different occupations.

This design is some changes made by Yang Chen, instead of allowing players to unlock all the characters from the beginning, the main purpose is to let players have more novelty.

This kind of casual game needs novelty to maintain, and it drags players into this abyss full of disasters step by step.

At the beginning, let you play the game of brushing and brushing, but it is not very interesting.

But after you understand how to play, after you understand how to play, you will feel the charm of brushing.

And this needs to temporarily retain the player and let him spend part of his time.

As the plot progresses in Borderlands, more occupations, more interesting guns, grenades, shields, and character cards are obviously fresh components.

But these things are too extravagant in Grayson's view.

These contents can be regarded as DLC, packaged, and then sold to him for 20 dollars, it doesn't feel like a problem at all!

This loss is all small money!

"Well, I'm just joking, but I think we can directly treat it as the first free DLC, including some of the plots and gun missions. We tell players that this is actually a DLC, but we decided to Making these DLCs free, um, is like the Heart of Stone and Blood and Wine in "The Witcher: Wild Hunt." Grayson looked at the speechless Yang Chen and raised his opinion.

They won't make any money from DLC, but let them earn a little bit of fame with UEgame.

"Okay, but it has to be launched at the same time as the game, so that the content is complete." Looking at Grayson, Yang Chen was also a little speechless.

The heart of stone and blood and wine in "The Witcher: Wild Hunt" are actually equivalent to a new game in terms of volume, but the content of "Borderland" itself is what players can experience the game Part of it.

"Of course, this is an inevitable thing." Listening to Yang Chen's words, Grayson nodded.

Looking at Grayson with a smile on his face, Yang Chen, who was leaning on the massage chair, stretched out his arms, and then narrowed his eyes very comfortably.

If you have to treat this part of the content as DLC, then treat it as DLC.

Who isn't a DLC maniac?

Anyway, almost every game under their Nebula Games has DLC.

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