Game Entertainment Empire
Chapter 870 MOD Content of Riding and Slashing (2 in 1)
At the beginning, most players who didn't know much about the game "Horse Riding and Blade" basically had a relatively fixed game experience.
Go up to recruit soldiers and fight bandits, experience the thrill of riding and hacking, and then either you have never fought before and you are caught as prisoners.
Or it is not enough to bring a group of wounded soldiers and mix money.
Even if the difficulty is adjusted to the lowest level, it is only slightly easier.
When you encounter robbers, you can use the recruits to bully them well, but if you encounter hard characters such as forest robbers and desert bandits, you can basically declare that you have officially entered the life of captives with the help of the early batch of soldiers, waiting to start wandering around The captive lives.
And even if you don’t live the life of a prisoner, you basically eat your last meal without your next meal. The game itself is similar to the background of the Middle Ages and the background of the MOD Three Kingdoms.
Cavalry were the most precious arms in the period when there were no firearms, and to cultivate cavalry, not only required a lot of training to accumulate enough combat experience for soldiers, but also spent a lot of money and resources to upgrade and maintain.
Just like fighting in reality, what is fought is the economy. The economic system in "Horse Riding and Blade" can be said to be an indispensable content. The lack of money and resources will actually cause a situation where a penny is difficult for a hero.
At the same time, if you want to upgrade infantry to cavalry, in addition to money, you must also have the resource of war horses.
If you want to cultivate a group of brave cavalry brigades, it can be said that if you don’t have money, you basically want to eat farts. Once you can’t pay wages, the soldiers in the team will gradually begin to reduce their numbers and eventually disintegrate.
It can be said that the economy is very important in the game "Horse Riding and Blade".
But after all, "Riding and Blade" is not a game that maliciously embarrasses players, and compared to the T agency in the dream memory, Yang Chen also added appropriate guidelines in the game, which can make it more convenient and easier for players to get started.
So after being a little confused at the beginning, relying on the guidance system in the game, basically players can easily find ways to make money.
For example, buying and selling at the beginning, buying items in one area and selling them to another city, or doing some simple and not so difficult tasks.
Although the income is not high, you can slowly accumulate capital by accumulating a small amount.
Of course, there is a relatively simple and crude method, that is Arena SL.
Every large city in "Horse Riding and Blade" will randomly hold competitive competitions,
When participating in the game, you can bet on yourself, and you can get corresponding rewards for winning the game in the end.
If you accidentally lose, you can re-read the archive and start over.
While in the game himself, Yang Chen also discussed with the team and optimized many details, such as the economic system in the game.
The economic system of "Horse Riding and Blade" in the dream memory is actually not very balanced. In the early stage, it was really short of money, and how to get money is also a relatively important gameplay in the early stage of this game, but in the later stage, the whole game is very difficult. The economy is already out of balance.
From the design concept of T Agency itself in the game, for example, according to the influence of the dynamic connection of the sand table in the game, in "Horse Riding and Blade" you can complete the tasks of the village chief or some NPCs to get rewards, you can pull a team Small teams rob houses and houses in the village, and they can also attack robbers and robbers everywhere.
You can also become a businessman and open up your own way to get rich by reselling various goods. In addition, players can open factories and caravans in the game. It can be seen that the economic system should be a relatively important system in the game. But unfortunately, due to the small workshop itself, this part of the economic system has not actually created what T Corporation wants to create.
The economic system is the main direction for Yang Chen and his team to make some optimization changes. Of course, it is not a more strategic aspect, but a combination of this part of the economy with the game's combat system.
For example, if the prosperity of a city is high enough, ceramics and money will be more valuable in this city, and if a city is surrounded by bandits and the prosperity is low enough, then the prices of wheat and weapons will be higher .
In addition to the captives obtained by defeating enemies in the game, the prices in different regions will also be different.
Of course, Yang Chen didn't make the economic system in the game too complicated, but it was better integrated with the battle in the game.
After all, this game is called "Horse Riding and Blade", not horse riding and gold coins. The economic system is just to help players better experience the content and elements of war.
In addition to these, Yang Chen also added a lot of details to the conversations between NPCs in the game and the entire dynamic sand table world.
For example, in the face of different forces, the various lines of NPCs in the game will also become different. If a named NPC is defeated by the player in a row, and the player does not execute it but sell it as a prisoner in the tavern up.
Then the next time you encounter the opponent, the opponent will walk around the player on the big map, or if the opponent's attribute is not bold but cowardly during the siege, there will be a DEBUFF that lowers morale.
In addition to this, there are many small details in the game.
Any game that can bring players a better sense of immersion is actually not bad in shaping the details.
Especially the type of role-playing "Horse and Blade", in addition to the player's experience of war and the fun of riding and blade, playing a general or a hero is also a very core gameplay in Calradia.
It took several years from the birth to the later polishing of the first game of T agency in the dream memory, and it took ten years for the second game, which made the players almost cry out of waiting, and was ridiculed as Only long-lived people can play Qiqi 2.
In fact, this is directly related to the size of its small workshop. The manpower is insufficient, and its team is not as courageous as another Polish game manufacturer. It dares to put all the profits from the success of its previous game on For a game, either it succeeds and becomes famous, or it fails and dies without a complete body. There is no saying that even if it fails, there is still funds left to start other projects.
Of course, the reason why they dare not gamble like the stupid donkeys in Poland is that T agency itself is located in Turkey, and the turbulent environment also accounts for a large part of it.
These reasons led to development for ten years, and the game itself did not add many details to the above content.
It's not that the game itself doesn't need it, it's just that there aren't enough resources.
If it is an action-oriented game, adding strategic gameplay and details to it, then this is unnecessary content, and may not become the essence or even superfluous.
However, "Horse Riding and Blade" is a role-playing game that requires players to have a certain sense of immersion and substitution, and it is also considered to be half an open and dynamic world. Does it need game details that allow players to feel more realistic and easier to immerse? The answer is obvious.
Of course, not every player likes "Horse Riding and Blade" which tends to be more realistic and slightly hard-core. Many players who hold a horse and mow the grass of tens of thousands of enemies quickly enter the game. I was stunned and then beaten and dismissed.
Especially when the real damage mode is turned on, if you really want to do this kind of thing, it is simply no sense of experience.
Riding a war horse, holding a spear, he went straight to the enemy's camp, and then the knife and axemen on the opposite side were prepared.
I couldn't survive for three seconds, and then the whole person's perspective changed to God mode and started the SEE of the whole audience.
And it is precisely because of these reasons that many players are complaining.
Of course, there are more players who have thought about it, figured out the game mechanism and invested in it.
The game "Horse Riding and Blade" can be said to be completely different from the amazing games of "GTA" and "God of War".
In a certain genre, "Horse Riding and Blade" is actually a bit similar to games like "Dark Soul".
Because it requires players to have a certain basic understanding of the game, at least knowing its gameplay, so that they can feel the fun and cannot extricate themselves.
Just like the player in "Dark Souls" who stepped on the road of spreading fire and just met Ash Guda and was chopped into a Muggle with a bewildered face, "Mount and Blade" is just getting started, especially if you don't choose the easy difficulty, but It is the start of the direct and real difficulty. Most players estimate that they will start their first captive career in an unknown mission, or choose the wrong target to suppress the bandits.
But also with "Dark Soul", players die in various ways after getting started, and the whole game experience is a look of confusion, but then follow the system's guidance and their own thinking to understand the game mechanism, and overturn the ancient Da, this breakthrough brings a high sense of accomplishment as well.
In "Horse Riding and Blade", when players figure out how to make money, how to train and upgrade their troops to expand their influence, let them command more and more troops, and watch themselves change from a lonely family to a lord who commands thousands of troops. The experience of growing up is also full.
Moreover, unlike ordinary war strategy games, the role-playing type "Horseback Mount and Blade" has the feeling of being on a large battlefield. The soldiers around you are not just a simple number of troops like in RTS games. That way, it gives players a more realistic sense of immersion.
……………………
However, compared to ordinary gamers who just play "Horse Riding and Blade" , there is a special small group who are focusing on the game "Horse Riding and Blade".
That is game MOD developers.
Most game mods are basically purely for love.
Because I like a game, and then develop additional third-party content for this game.
Not to mention whether there is such a thing as reward, the difficulty of MOD development alone is enough to make people complain.
For example, in many games, in order to prevent such things as cheating, MOD can be said to be an example to others, while some games are purely for better DLC sales.
After all, your MOD content is released, and the game is so complete, how will the DLC content of the follow-up game be released?
However, considering the attraction of MOD to players and the impact on the life of the game, most manufacturers have a vague attitude towards MOD, neither supporting nor opposing it.
Rather than talking about the game manufacturer that is the most open to MOD among game manufacturers, it is undoubtedly Nebula Games.
From the earliest "The Binding of Isaac" to the later "The Elder Scrolls: Skyrim", a MOD community was created, and corresponding tools were provided for MOD developers, as well as the follow-up "Warcraft" map editor, for the popular MOD cash salary rewards, including maps with certain popularity, can also be sold separately as game content, as long as players buy it.
It can be said that among the major game manufacturers, Nebula Games is the first to support MOD content.
The current MOD in "Horse Riding and Blade" has stunned all MOD developers.
VR platform can also develop corresponding MOD?
Is this really a MOD?
Not a brand new game?
All the players who played "Horse and Blade" and made mods were stunned when they saw Fengyun Three Kingdoms, a mod that belongs to "Horse and Blade".
Of course, the MOD creators also know that this quality of MOD can basically be made by Nebula Games. After all, the corresponding modeling and corresponding lines in it are all a lot of money.
But from this MOD, many MOD creators have made some discoveries.
Like the modeling of the Nebula game, which requires money, they can’t do it, but the simple modeling plus the change of the game’s text skin, combined with the game content of "Horse and Blade", can be done completely. Become what you like!
And if you look closely, it's actually not that difficult.
This MOD of Fengyun Three Kingdoms is completely based on the content of the main body of "Horse Riding and Blade", including the economic system in the game, the combat system, and even the unique general system that seems to belong to Fengyun Three Kingdoms, but in the main body Isn't it the arena and bandit leader's heads-up system?
That is to say, although this MOD looks shocking enough, in fact, the real amount of engineering is in the modeling and text content.
Does this mean that they can also make mods with such content?
For example, the real reproduction of the Kaer Morhen battle in "The Witcher: Wild Hunt" is in "Horse and Blade", and the world war in "Battlefield" is also transferred to "Mount and Blade", or "The Ancient One" Scrolls: Skyrim's Stormcloaks and Imperial Wars moved to Mount \u0026 Blade.
And these models don’t need them to do it, just unpack the materials of the Nebula game. “The Elder Scrolls: Skyrim” has maintained enough vitality until now, isn’t it because of Nebula’s support for MOD?
For example, the modeling of many of its games can be directly loaded into it by unpacking and using the MOD editor.
And when many MOD makers thought this way, Nebula Games and Yang Chen's official blog also sent a new message, which made many MOD makers around the world couldn't believe their eyes.
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