Game Entertainment Empire
Chapter 876 I'm afraid of being killed by players on this map!
The development of "Super Mario Maker" is much simpler than other games, and basically there are no technical problems.
In addition, compared to "Super Mario Maker" in the dream memory, Yang Chen also made some changes.
"Super Mario Maker" produced by Nintendo in Dream Memory, like its other games, such as Smash Bros. and Carriage, also has many other characters in the series.
For example, classic characters such as Luigi and Chinobico, including monsters such as mushrooms, flame flowers, and Bowser in the game, are all familiar.
Although in the previous "Super Mario: Odyssey", Yang Chen also put FC and other Mario series mini-games into it as easter egg-style mini-games. After all, although players may not know the role of Mario, horizontal The feelings of the version of the jumping game are also there, so Mario's FC mini-game at that time was also analyzed by players as such an easter egg.
But it is definitely not enough to let players understand the various props in the game.
Therefore, it is definitely necessary to let players understand the characteristics of simple monsters in the game and the novice teaching level of props.
Another point is to let players feel the fun of this game. "Super Mario Maker" looks like a very simple platform jumping game, but it is actually a very, very hardcore game.
And this is also the unique style of Nintendo, the game manufacturer in Dream Memory, which is liked by both children and adults. Nintendo has its own unique reasons for being able to do this in Dream Memory.
It's definitely not just because of simple childhood feelings.
Its games, whether it's "Super Mario Maker" or Smash Bros., are all games that seem simple but are actually extremely hardcore.
From relatively simple triple jumps, to micro-manipulation small jumps, and a series of difficult operations such as turtle shells climbing the wall, it can be said that this game is very hardcore.
It can be said that Nintendo's games are really done. It looks like a game that only children like, but in fact it is a game that adults also like.
It's completely different from special children like Tiejia Xiaobao who like robots like cockroach bullies and adults who like young ladies.
In the office of Xingyun Games, Yang Chen is guiding Wang Ye in the map design of "Super Mario Maker".
This is a promotional activity that Yang Chen is preparing for the launch of the follow-up "Super Mario Maker".
How to make players feel the charm of this game as quickly as possible is obviously to let players experience it personally.
Similarly, players who are just getting started with this type of game must be very confused. It is foreseeable that in the early stages of the game, there will be very few maps of all kinds, and there will be very few more interesting maps.
So this requires them to make an official move to pass the player's early learning period, so that the player has some more interesting maps to play, and it is also an inspiration for the player.
"Don't put mushrooms in this brick, let him drop a monster!"
"Put a mushroom in this pit, mark an arrow, and seal him with hidden bricks!"
"Yes, yes! Here is a status for him, but the road ahead must not have this status to pass!"
Sitting next to Wang Ye, Yang Chen instructed Wang Ye to make the map.
Wang Ye's hands trembled a little as he watched traps full of human nature tests emerge in his hands.
This map, I'm afraid that the player will be killed by then.
Think about these situations that players will encounter in the map.
Obviously an arrow points to the pipe, but after the player drills in, they find that it is a dead end.
When I wanted to go back, I found that the door to go back had been welded to death.
In a small pit in front, there is an attractive mushroom and Yoshi's mount. When the player jumps happily, he finds that there are hidden bricks hidden above his head, and he is directly sealed inside.
After a lot of hard work, I came to the next level, and then I got into a pipe that seemed to be correct, and after I came out of it, I found that it was like "Digging for Ascension" and "Jumping King" with a sledgehammer. Back to the place where the dream started again, the bright record point flag seems to tell you: Hey, old man, you are back again!
Turning his head, Wang Ye looked at the excited Yang Chen, and asked tentatively, "Mr. Yang? Is this picture a bit more difficult?"
"Big? In fact, it's okay, it's not too difficult! And there are hints in the game! Besides, if it's the same as the previous automatic map, isn't the meaning of the game activities completely gone? And not all of them. The maps are all like this, isn't there four difficulty levels in the game, this is an extremely difficult map, it must be difficult!" Yang Chen didn't react too much to Wang Ye's doubts.
This map is just a map similar to the old one, and it is all about the psychological judgment of the players.
Moreover, there is never a shortage of people who challenge the difficulty in the player group. In the later stage, Yang Chen believes that some abnormal maps are like those in the dream memory, such as the 10-second limit level, the turtle shell jump against the wall, the limit small jump, and a mistake or pause in the middle. No, and then 10 seconds limit time to pass the level, this kind of map may exist, and the most heinous thing is that there are still players who can pass.
In comparison, this kind of yin map that studies the player's psychology is actually quite gentle.
At least he didn't make the players so desperate, and he could still pass by constantly increasing his understanding with his life pile.
Unlike those maps, players will feel a kind of confusion as follows:
Brain: I will!
Hand: No, you won't!
Of course, considering that players are playing for the first time, Yang Chen only made one of this kind of difficult map.
Others are step-by-step difficulties, as well as some fun maps, such as maps that require four people to work together to pass the level; some automatic sightseeing maps, music maps, and maps such as finding faults.
After all, compared to hardcore players, the vast majority are ordinary casual players.
Listening to Yang Chen's words, Wang Ye's hand was still a little teasing, but soon he noticed something: "Then Mr. Yang, do you want your name marked on this map?"
Touching his chin, Yang Chen was silent for a while, then patted Wang Ye's shoulder with a smile, and looked at him with a smile without saying a word.
………………
It was two weeks since Yang Chen and Xingyun game official blog news were released.
Shark TV, inside Chen Xu's live broadcast room.
In the multiplayer mode, Chen Xu, who hid behind the barricades and held a bow with 32 arrows and finally managed to hit 0 points of damage, showed a standard fish in troubled waters and siege. Close the game, and then open the Nebula game platform.
He's a little bit annoyed now.
"Call of Duty: Modern Warfare", "Battlefield", "PlayerUnknown's Battlegrounds", any game is good, he wants to use marksmanship to gag the audience's mouths.
But before he opened other games, Chen Xu was a little surprised by a conspicuous banner message on the homepage of the platform. The new game of Xingyun Games has started to be promoted?
Coming soon?
"Super Mario Maker"?
Is it a sequel to Super Mario Odyssey?
In Chen Xu's mind, he instantly thought of the original masterpiece.
In his mind, apart from the "Jumping King" that tortured him at the beginning, there is no platform jumping game that can make him more memorable than "Super Mario: Odyssey".
Of course, the former is the impression that he was tortured, while the latter is the impression that the unique charm brought by such a masterpiece as "The Last Survivor" is truly impressive.
He clicked in out of curiosity. He hadn't read the content of the game yet, but after entering the Nebula Games official website, the conspicuous event introduction instantly surprised him.
The strength of this activity! ?
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