Game Entertainment Empire
Chapter 905 Who said I'm going to make a meta game?
The charm of Meta games is unquestionable. Basically, not many game manufacturers have tried to use this artistic method of breaking the fourth wall in games.
Not to mention games, even in the field of film and television and this kind of cultural field, such elements are rare.
Cooperating with the unique script collocation of "Under the Legend", the shock and touch brought to the players can be said to be beyond imagination.
As far as the script of "Under the Legend" itself is concerned, it can be said to be an excellent script, but if it is presented in the normal mode of RPG gameplay, it is just a fairly excellent game.
Especially the final archive pollution with meta elements, it will bring players an extraordinary feeling of shock.
For players, they only need to enjoy the fun brought by the game.
For the game media, it is enough to dig deeper into the depth of the game plot.
But for most game manufacturers, what they pay more attention to is this new model of games.
Although Nebula Games' "Under the Legend" only exists as an independent game, no one can deny its charm.
And how can this gameplay and mode be made into a 3A-level game?
If this gameplay mode is put into the immersive experience of VR, will the feeling of breaking the fourth wall be even better?
Whether it is the top three domestic NetDragon games or overseas Apex games, even UEgame has begun to pay attention to the new model brought by the game "Under the Legend".
……………
In the rest area of the Xingyun game, Yang Chen was leaning on the massage chair and watching a movie that just came online with a VR monitor.
A movie about cyber war. In the future, the intelligent network monitors the world, but at the same time, a strange virus is born, which leads to the control of global intelligent devices by the network virus, so the protagonist and his party embark on a journey to save the world.
The rhythm of a very standard Hollywood blockbuster, full of various special effects, Yang Chen still feels very enjoyable watching it.
He took off the VR helmet, picked up a bottle of Coke next to him, opened it, and Yang Chen took a sip happily. Since there were no one around, Yang Chen indulged himself and hiccupped.
Feeling the unique gas of carbonated drinks coming up,
Yang Chen took another sip, then screwed on the bottle cap and smacked his lips.
Sure enough, a beverage like cola is always the most delicious after opening the lid.
Compared with the first bite, the taste in the back always feels a little bit worse.
Feeling the information from his sense of taste, Yang Chen couldn't figure out whether it was a fact or a psychological problem.
But the only thing that is certain is that compared to coffee and tea, he still prefers carbonated drinks.
Unable to hold back, he opened the bottle cap and took another sip. Yang Chen twisted his body and adjusted his posture.
While Yang Chen was enjoying the happiness brought by Coke, Brandon and Wang Ye came over with a hamburger in each hand.
Ever since Brandon and Wang Ye collaborated in the previous project, Yang Chen found that these two people are like Yu Boya and Zhong Ziqi, and they have the taste of meeting each other and hating their friends.
During lunch time and break time after work, the two of them got together all day long to discuss some game development matters.
"Mr. Yang, the follow-up version of "Super Mario Maker" has been tested. Will the development direction of our new work be meta elements?" In the rest area, Bran greeted Yang Chen, who knew Yang Chen's personality. Deng asked curiously.
Wang Ye next to him also put down the hamburger in his hand and listened to Yang Chen's answer.
Regarding the game "Under the Legend", like most people, neither Wang Ye nor Brandon had heard any news at all.
Because the resources used in this game are not many, there is no shadow of the participation of various studios in Nebula Games.
But the wave this game has set off is not small, especially this unique gameplay, including Wang Ye and Brandon who have personally experienced it in their spare time.
And the actions of major game manufacturers abroad are also very fast, and even some well-known second-tier game manufacturers have already announced their projects.
The games produced by Xingyun Games have always been the direction of the industry's attention, but there are many types of games, and they can't learn much.
Let’s not talk about games that are directly crushed by quality, such as "The Last of Us". Not long ago, Nebula Games just launched, and games of the type "Super Mario Maker" that take advantage of the gameplay can’t find any copies. direction.
The reason is simple, because there is simply no way to offset the advantages of Super Mario Maker.
What is the biggest advantage of "Super Mario Maker"?
Nebula Games' Mario IP? Unique gameplay? great content?
No, in fact, the simplest point is that there are many people.
It can be called an online game. Although there is no related voice system in it, there is no doubt that this is a game with social attributes. The more people play, the more interesting this game is, because the attributes of the game itself It is based on the fact that there are many people and many maps are made.
It's not that other game makers don't want to make a game like "Super Mario Maker", but how?
After making it, no one will play it, but after playing two or three games, or a dozen or so, the map you encounter is one you have already played before, isn't this a joke?
If there are not many people playing this kind of game, and there are not many players who make maps, then it will not be a problem, but a defect.
But Nebula Games' latest "Under the Legend" is completely different.
The game attribute is an attribute of an independent game, but the gameplay has opened up a meta element that breaks the fourth wall.
Moreover, the Xingyun game has not shown any action yet, this is a great opportunity!
Maybe Nebula Games has already established an internal project, and this "Under the Legend" is more like a low-key questionnaire.
But no matter what, the gameplay of meta was passed on.
Hearing Brandon's words, Yang Chen froze for a moment, then smiled and shook his head: "Who said I'm going to make a meta game? In fact, meta elements are not suitable for games with too long plot lines. In games, it's more of a unique gameplay mechanic, like a dessert after a meal, rather than a main meal."
Referring to the content of some meta-element games in Dream Memory, as well as his own reference to this type of gameplay, Yang Chen does not think that relying on his own unique gameplay can support a 3A masterpiece.
Because of the meta element, it is destined that some content will be hidden. It does not mean that the multi-line plot is hidden like "The Witcher: Wild Hunt", but the main line of the game itself will definitely be hidden, with the meta elements , Breaking the fourth wall makes players feel shocked.
Taking the meta element itself as the main gameplay of the game, Yang Chen didn't think it would be a good idea.
On the contrary, as a special system mechanism, adding meta elements is a very good example.
For example, the mental mantis of the first generation of Metal Gear in Dream Memory can be said to be a very classic story in the history of the game; at the end of Nier Automata, the player confronted the game production team, and the messages of other players who cleared the level encouraged them to use their own archives to fight for you. Under the opponent's attack, this kind of mete element that breaks the fourth wall can sublimate a game even more.
But if the meta element is used as the gameplay of the game itself, it is still too limited.
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