Game Entertainment Empire

Chapter 910 Blame me?

The development process of "Watch Dogs" is quite smooth. The more difficult part is how to make players feel the power of hackers in the game.

After all, the main core gameplay of "Watch Dogs" is still about using hacking techniques to interact with items in the scene to complete tasks.

Freshness, which is also a must-have factor for any game.

Just like in "GTA", in order to tell the story of three men and one dog, a real Los Santos was created. In this city, players can drag racing, triathlon, skydiving, or chug, or even be a taxi driver .

These are the freshness of different gameplays, and the freshness of different games is also different.

For ACT games like "God of War", the freshness is all kinds of combo skills, such as "Borderland", which is an equipment-driven game, the freshness is to create different equipment, "The Witcher: Wild Hunt" The freshness of this kind of story-driven RPG game is all kinds of plots, and the level-driven games like "Sekiro: Shadows Die Twice" and "Dark Soul" are the freshness of different follow-up levels. Enemies with different attack methods.

The freshness in "Watch Dogs" is that players use various hacking methods to complete a series of tasks, or use hacking methods in Chicago to do some interesting things.

But what makes Yang Chen feel interesting is that the players are really powerful.

The details and gameplay of the game "Watch Dogs" have not been announced, but some players have really been fooled by some content.

That is, "Watch Dogs" is indeed related to "Assassin's Creed".

In the game, all data and information of city citizens, including city public facilities, are controlled by a super-informationized central operating system ctOS.

This system can control various aspects including public transportation, urban electricity, electronic monitoring, banking system, police system and so on.

At the same time, all networked information is collected and integrated, and citizens’ personal data, medical insurance numbers, medical records, criminal records, and even online browsing content, input habits, etc. are recorded, combined with big data analysis to update background data in real time, and even use this system Know someone, find someone, kill someone.

In the modern plot of "Assassin's Creed", you can also find clues about the ctOS system.

It's just that although ctOS is closely related to the Templars, Aiden Pierce is not the so-called assassin.

He's just a simple Avenger.

But this also provided Yang Chen with some interesting ideas, adding enough easter egg content to the game seems to be a good idea.

For example, the timeline in "Watch Dogs" is after Desmond in "Assassin's Creed", Aiden Pierce is searching for enemies while doing some side-line exploration tasks, and inadvertently discovers some information about Desmond and the Assassin Organization information.

………………

After a period of deliberation, Nebula Games also released some game content during this period.

For example, the game is just as the player thinks, hacking will be one of the main ways to play.

Of course, this hacker gameplay is the hacker imagined by the players-mysterious, powerful, and super cool!

After all, as a game, it is impossible to really make a hacking simulator for players.

There must be handsome hackers, but Yang Chen thought about the big men in the game development department of Xingyun Games, and to use a little exaggeration to describe it, that is, when the lights are turned on, there is a little reflection.

If you really want to make it like this, in fact, if it is a niche similar to independent games, players might be really interested in it under the effect of novelty hunting psychology.

But in this kind of 3A masterpiece, the protagonist of the game is not good-looking, which will basically lower the psychological expectations of the players. Although it is impossible to say that as long as the protagonist is ugly, the game will definitely die violently, but it will definitely affect sales. , unless the ugly protagonist in the game has a personality, and the plot of the game itself can also shape him well, so that players will ignore his appearance and shift their focus to the character itself, such as in "GTA" Trevor.

It's just that after the content of "Watch Dogs" was gradually revealed by Nebula Games, players and major game manufacturers were stunned.

Not a game with meta elements?

Open world?

An open world game with a hacker theme?

Looking at Yang Chen's reply to the players on the official blog, Ma Lei felt a little silly about NetDragon.

I made a lot of predictions before, and what I said was well-founded. The Nebula game official directly explained it?

They don't make meta games, but traditional popular open world games!

Then if you don't make meta games, what exactly are you doing with this "Under the Legend"!

And after finishing it, your new work is still hidden, until the major game manufacturers say that they are going to make a meta game, and it is the kind of big production, then you announce the latest news about your game.

It's not just NetDragon who are stupid, but also a group of overseas game manufacturers such as Apex Games and UEgame, who are a little confused at this time.

Although Nebula Games did not say that the new game would be a meta game, but considering the current popularity of meta games and the rave reviews of "Under the Legend", everyone also agreed that Nebula Games is likely to make a meta game next.

Including the initial news of "Watch Dogs", everyone still has such an idea.

After all, just imagine, it seems that the theme of cyber hacking goes well with the meta element that breaks the fourth wall!

But now Nebula Games says that you are thinking too much, what they are doing is the most stable open world game.

Although they didn't say anything, Apex Games and UEgame still felt extremely resentful at this time.

Especially UEgame, after all they are still in a cooperative relationship with Nebula Games.

It swelled!

I should have communicated with Xingyun Games in advance!

Looking at the news on Yang Chen's official blog, Grayson in the UEgame conference room looked annoyed.

But he was more puzzled.

Are meta games not suitable for 3A masterpieces?

Just like horror games, limited by the subject matter itself?

After all, aside from Nebula Games, there is no game with meta elements.

Judging from the matching degree of this type of game with VR, as well as the current popularity, it should be quite easy to live and succeed!

Compared to other manufacturers' doubts, Yang Chen really didn't have much thought about meta elements.

Because this topic is really embarrassing.

You can't say he is not good, you can only say that he is not suitable.

Because relying on a simple meta element, it is still impossible to support the content of a 3A-level masterpiece.

For example, the game process of "Under the Legend" is very short, which will make the player's impression of the game very deep. Because of the time, the player's acceptance of the plot is very compact.

The content of 3A masterpieces is different, lasting dozens of hours, which means that players must divide the content of the game into pieces.

This is also most of the plot-oriented games, which will turn the plot into chapters, telling stories chapter by chapter.

In this case, it is difficult for the meta element to show its advantages.

It can only be used as a finishing touch special system at best, such as Nier Automata.

But Yang Chen doesn't care about how other manufacturers do it.

Anyway, it has nothing to do with him, and this is not a hole he dug on purpose.

If you insist on making meta games, that is your business.

Blame me?

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