In the next episode, I got a strange notebook from the guard who rescued half of it, with all kinds of strange images drawn on it. At the same time, the door of the guard room was knocked open by a zombie, and the corpse that was sleeping on the ground didn't know when It turned into a zombie and walked staggeringly towards Leon controlled by Chen Xu.

He quickly aimed at the pistol and fired several shots at the zombie's head, but just like the zombies in the gas station convenience store before, although he was knocked down for the first time, he still struggled to stand up before he died. .

After a few more shots, the zombie's head turned into a broken watermelon, and it really stopped moving.

At the same time, the pistol in Chen Xu's hand ran out of bullets.

Quickly exiting the gate of the guard room, the music in the headphones became more urgent, and at the same time, the roars of zombies continued to be heard, the zombies outside the corridor kept knocking on the glass, and the zombies lurking in the dark corners.

In the face of all this, Chen Xu has no means of resistance now. He was accidentally bitten twice by a zombie on the way. The heartbeat interface in the game has changed from the original healthy green to yellow-red, and he can clearly feel the in-game heartbeat. Leon's movements slowed down, and he stumbled after taking two steps, and his running skills were also unusable.

Opened the backpack interface and used the only remaining healing spray. Chen Xu swallowed. This time he really ran out of ammunition and food!

Going back to the rolling shutter door that came before, just like the policeman before, Leon controlled by Chen Xu had just climbed two-thirds of his body to go out, and his calf was caught by a zombie.

The hideous appearance, the gray-black skin, and the wet fuzzy flesh and blood can be felt across the screen.

"Fuck, don't! Release me! Release me!"

Chen Xu was a little flustered. Although it was an animated plot, he couldn't operate it, but his heart was still raised.

But the next moment the game screen suddenly stuck.

? ? ? ? ?

Game stuck?

‘The trial version of the game has ended, please purchase the full version for a full experience. ’

Seeing that the game screen jumped back to the main interface, Chen Xu showed a confused expression.

Yup!

This thing is still a demo version, but how can you finish the animation just now, is it over?

What happened to Leon? ?

There is also a full version of the game, you haven't released it at all, how can I buy it! Pre-orders are not available for pre-orders.

Sitting blankly in front of the computer, Chen Xu couldn't say a word for a long time.

Such a scene has happened to countless "Resident Evil" players.

This is too pitiful!

Although it is said that this is deliberately done for the sake of sales, it is also very uncomfortable. What happened to Leon next, and why there are so many zombies in Raccoon City.

Countless questions are lingering in the players' heads. On the other hand, Yang Chen and the team members are working on the rest of the game, as well as some minor bug statistics updates found by the test team.

Looking at the full version of Resident Evil in front of him, Yang Chen sat in front of his desk and opened the document to record.

The more he researched, the more Yang Chen felt that it made a lot of sense for Resident Evil to be successful in dream memory.

Aside from the emotional elements in the dream memory, this game can fully become a benchmark for a commercial horror game in terms of the horror design.

Compared with other horror games that players can't resist, players in "Resident Evil" have means of resistance. Except for the tyrants who chase the players in the middle, almost the vast majority of monsters have enough weapons and medicine pills. able to kill it.

Extremes meet, this is a truth that many people understand, and the same is true for horror games.

Too scary and the player will refuse to play; but not scary,

As a horror game it would be a failure again.

Therefore, in "Resident Evil", there is no such thing as "Escape" before, which bundles the most uncomfortable dark pictures of players with necessary functions.

Even in "Resident Evil", many scenes are only a little dim, but not absolutely dark, which will bring much less psychological depression to players.

The second is the dynamic difficulty and the design of the backpack in the game, so that players must make a choice when it comes to materials.

At the same time, as a game, the collection and selection of materials is also a very classic gameplay design.

Whether it is a horror game or an ordinary game, it is often seen that materials are collected. For example, most players have done such things in the game.

There is a powerful weapon that can do a lot of damage to places in one go, but you just can't use it.

What I thought in my heart is that good steel is used on the blade, but in the end, you have killed the big boss of the world, and that weapon is still lying quietly in your backpack.

Collecting gameplay is a very interesting gameplay in the game, and when this gameplay is placed in "Resident Evil", when it is associated with a terrifying atmosphere and killable zombies, it will give players a sense of choice. .

Lack of materials, terrifying zombies, whether to use materials to kill zombies, or carefully bypass to find other ways, or use weapons to kill zombies, and then continue to explore areas that may be more terrifying, this is "Resident Evil" A cleverly designed place inside.

It's not the kind of horror that suddenly scare you, of course, there are also plots like this, but more of a kind of tension that makes players feel oppressive.

…………

With the launch of the demo version of "Resident Evil" on the Internet, players have quickly been discussing it.

"WODNMD, it's only half an hour in total, what about the next episode?"

"What happened to Leon? Was bitten by a zombie? Wouldn't he be cut off by the middle too!"

"The scale of this game is a bit big, it's super bloody!"

"By the way, am I the only one who thinks this game is fun to play? It's really realistic. Compared with the zombie movies, these zombies in "Resident Evil" are really awesome! The bloody feeling is super textured."

"I heard that this is not as terrifying as "Escape". I can accept it after trying it out, but it still feels quite terrifying, especially when facing zombies without bullets, you will be bitten by accident."

"+1, it's fine to see that zombie on the normal game screen, but if it is knocked down, a close-up of the loss will come, and the teeth and flesh are so sour, I don't dare to look directly at it."

"But Leon is really handsome! This should be the most handsome protagonist in a horror game!"

Countless players have been discussing the demo version of Resident Evil.

In the game industry, there are also many people who analyze the game quality of "Resident Evil".

It's just a simple demo version, I can't see too many things, but I can roughly understand what kind of game "Resident Evil" is.

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