Game Entertainment Empire

Chapter 949: Character Development

On the Internet, in the game circle, the topic of "Assassin's Creed: Odyssey" has always maintained a fiery momentum.

The main reason is that "Assassin's Creed: Odyssey" feels too huge to the player.

The same is true of the game plot and game content.

In the previous "Assassin's Creed" series, even Ezio's entire life experience was displayed in front of the players, from a playboy rich second generation, to finally letting Desmond talk to the forerunner throughout the millennium, and finally in the Died on the bench.

The duration of the plot is actually not very long, and players can experience it in about 40 to 60 hours from beginning to end.

But in Assassin's Creed: Odyssey, it's completely different.

The plot of "Assassin's Creed: Odyssey" itself is very rich. The three closely connected main lines of family, artifact, and religion can be said to be extremely huge.

And this is still based on the open world, which gives players more possibilities and time to play.

In addition, after the game becomes an open world, the unique side mission content greatly enriches the life of the entire game.

And compared to the clear and clear main quests, these side quests are more open in terms of gameplay content.

Help any power in Athens or Sparta, become a mercenary to assassinate the enemy, or help ordinary people in ancient Greek tribes, conduct philosophy with Socrates, Pericles and other ancient Greek celebrities. Political debate, or driving your own ship on the sea to confront Sparta, Athens' fleet, and pirate ships.

It can be said that, compared to the very clear main quests, the significance of the existence of these numerous side quests is to allow players to experience the panorama of life in ancient Greece.

The entire ancient Greek civilization is presented in front of the player in a clear and clear form, ranging from the conflict of national forces, the living conditions of ordinary people, to the small cultural customs and other fields.

Various identities and occupations clearly allow players to feel what it was like in ancient Greece. This is also the core store of the "Assassin's Creed" series, restoring the sense of history.

Of course, in order to enrich the content of side missions, these side missions will also serve as supplementary explanations for the main mission.

For example, before some main missions need to be paved, if the player has completed the side missions ahead of time, they will get some clues about the main missions in the game.

The details of these contents can be said to be especially important for open world games. After all, the main purpose of the open world is to create a world that makes players feel real.

When many people play "Assassin's Creed: Odyssey", they will have an inexplicable sense of reality, as if they have really entered the period of ancient Greece.

This is caused by the design of these contents and details. On the one hand, there are many historical figures in the plot, such as Socrates, Pericles, Hippocrates, etc., these are famous figures in history , Maybe the players don't know what these people do, but these are all named in the history books of junior high school and high school, at least most people will have a sense of familiarity.

Plus things like the Renaissance, the Crusades, and the Peloponnesian War, these are real events that happened in history.

Real historical figures, real historical events, and the perfect reproduction of ancient Greek society. The art in the game has been carefully researched and produced strictly according to historical materials.

So in this case, even if the plots of "Assassin's Creed: Odyssey" and "Assassin's Creed" series are completely fictitious, they will still make players feel a real sense of history without giving players any surprises. feel of the play.

These are the effects that can only be achieved due to the accumulation of countless details.

And "Assassin's Creed: Odyssey" makes players addicted, and there is another reason besides this.

It's not a deep design, but a very simple but effective content.

That is to develop attributes.

It doesn't mean that levels and equipment are related to the development of numerical strength.

It is a development of the life of the protagonist in the game.

Just like in "The Elder Scrolls: Skyrim", the player decides what kind of life the dragonborn in the game will have, just like in "The Witcher: Wild Hunt", whether Geralt will choose Yennefer, Triss, or The greedy one wants both, but in the end the chicken flies.

In "Assassin's Creed: Odyssey", players can also use the dialogue options in the game to decide the life of Cassandra or Alexios.

Under the player's choice, whether they are mercenaries with an eye for money, or other personalities, these will also be decided by the player.

And this is also different from the previous "Assassin's Creed" with a single-threaded plot.

Because these single-linear games are about telling a story, the characters of the game characters are already established.

And as an open world, players will be able to determine their character, even if the game does not have a custom protagonist like "The Elder Scrolls: Skyrim".

Even an open world game like "GTA", which focuses on storytelling, still gives players a choice to determine the character of the character.

Killing Mike, killing Trevor, or making a scene, the three different endings also correspond to the three different personalities of Franklin.

After experiencing the publicity of the game, it is obvious that there is such a feeling.

Cassandra, who controls the game, makes decisions one by one, which can be good or bad.

This was an experience he had never had before manipulating Ezio when he experienced "Assassin's Creed".

In the previous "Assassin's Creed", if you control Ezio to attack ordinary people, you will get the result of synchronization failure.

Because the player is playing Ezio, and Ezio's character has already been determined.

Cassandra is different. Her personality and even her private life can be decided by the player.

At this time, Zhang Yang's attention has shifted from the gameplay of the game itself to the plot.

With the unfolding of the war between Sparta and Athens, the political situation of ancient Greece in this era was fully revealed in front of Zhang Yang, in addition to the Cult of Order hidden in the dark.

At this time, Zhang Yang paid more attention to the follow-up plot of the game, such as whether the Cult of Kosmos had anything to do with the Templars, and what was the source of the later assassins.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like