Game Entertainment Empire
Chapter 957 DLC is your specialty
For Yang Chen's proposal, UEgame and Jiasheng naturally showed full interest.
Needless to say, UEgame is not the first time to cooperate with Xingyun Games.
At the earliest time, I approached Nebula Games to deal with Apex and developed "Battlefield", and there have been many close cooperations since then.
As for Jiasheng’s words, he always wanted to play with Xingyun Games and UEgame, but they just didn’t bring him to play with him, so he could only look enviously at how happy others were, while staring blankly at himself.
Of course, interest is interest, and the specific situation can only be determined after Yang Chen gives them the relevant plan.
……………………
As for the new game, Yang Chen has already prepared it.
It is also a game for VR, and this game also needs to be applied to most of the current Nebula games.
For example, special optimization for VR games, as well as AI in games and so on.
For this game, Yang Chen is planning to use a classic game in dream memory as the model, and at the same time, on the basis of itself, with better technology, add some content in dream memory due to technical limitations.
"The Sims", this is the name of the game that Yang Chen plans to cooperate with UEgame and Jiasheng next.
As for the main reason for choosing this game.
On the one hand, Nebula Games currently has relatively few achievements in casual games, and basically there are no representative works.
The only game that can barely be counted as "leisure" should be "Civilization".
On the other hand, the game "The Sims" can be said to be a relatively comprehensive game.
Just like the name of the game "The Sims", the player will play an ordinary citizen in the game, and then simulate his life from birth to death.
For example, work hard to earn money in the game, start a business, and then use the money earned to decorate your home, or buy some necessities and luxury decorations.
In the game, players can also fall in love, marry wives and have children. In addition, the essence of this game is to connect the lives of players in the game with NPCs.
The role played by the player in the game,
His friends and neighbors will interact closely because of some situations of the player. For example, the player has purchased a lot of entertainment equipment, which may attract your neighbors or friends to come.
Of course, due to the constraints of technology and some factors, there are still many imperfections in this game in dream memory.
For example, the name of the game "The Sims", but in fact this life is just a general life, basically around the points of home, friends, neighbors, including the corresponding map is only in a small box garden space.
With sufficient technology and funds, it is absolutely possible to do better and add more content.
For example, a larger map, and a larger game social interaction.
It can be said that the best part of "The Sims" is not its simulation gameplay, but the social interaction of the game that allows players to experience it in the game.
Social networking is actually a very attractive thing, even for players who stay at home, it is actually inevitable to socialize.
Even if it is not a kind of social interaction in person, posts in online forums, comments in game comment areas, even bullet screens on video sites, and bullet screens on live broadcast platforms can all be regarded as a type of social interaction.
And "The Sims" allows players to feel the social elements in a game, and it is not the kind of multiplayer game, the feeling brought by this experience is very wonderful.
The main purpose of Yang Chen's cooperation with UEgame and Jiasheng is to allow players to experience this experience even more.
Feeling real in the game is a very complicated topic.
On the one hand, if the game is too realistic, then the players will not like it. UEgame's previous "Real War" and many games that strive for reality in Yang Chen's dream memory have proved this point.
It can catch the attention of players for a while because of the gimmicks, but soon the players will abandon the game again.
But on the other hand, players are trying their best to pursue the so-called reality in the game.
………………
"Simulation strategy game!?"
In Xingyun Games' office, Grayson showed a very surprised expression when he heard what Yang Chen told them through a video conference.
Before that, they had a lot of guesses, such as whether it was an open world game like "GTA", but they didn't expect it to be a simulation strategy game at all.
But compared to Grayson, Jiasheng was even more surprised.
Strategy simulation games, this is basically a type that only second- and third-tier game manufacturers will make.
On the one hand, the audience of this type of game does not feel very high, on the other hand, this type of game does require certain technical support.
But after they saw Yang Chen's completed design plan for "The Sims", Grayson and Jiasheng were still taken aback.
This action is a bit big!
This is not just about making a simulation strategy game, it is really about making a "life" in the game!
A seamless large map like Los Santos in "GTA", there are enough NPCs, and there are corresponding dynamic interaction effects.
"It's not as exaggerated as you think. This is just an ideal state. In fact, we will only do it in a standard ontology mode at the beginning, such as seamless maps, life occupations, home decorations, and favorability. Simulation elements, more content can be gradually improved as DLC in the follow-up." Yang Chen also knows what Grayson and the others are thinking.
In fact, for players, it is not a good choice to bring too much content to players.
Because this will make players feel too complicated, it is more suitable to bring more content to players a little bit, and launching it in the form of DLC can also allow players to adapt better, and do not pursue the follow-up content completely. You can choose not to buy.
After all, the content of the main game is enough for players to keep playing. As for the DLC content, there is actually no need for players to pursue it.
Hearing Yang Chen's words, Grayson and Jiasheng opened their mouths: "This... If this is the case, how many follow-up DLCs will have to be released!"
If you didn't read Yang Chen's GDD, then Grayson and the others wouldn't be surprised, isn't it just DLC?
Isn't that normal?
The key is that according to Yang Chen's GDD, what I just said is only a small part!
"Different games naturally have different modes. For the game "Sims", if players respond well, it can actually release corresponding DLC all the time, and this is Grayson's special skill!" Yang Chen He wasn't too surprised, but said cheerfully.
It's just the launch of the follow-up DLC, other game manufacturers, Yang Chen will not say anything.
You must know that you are UEgame!
The game with the most DLCs under its umbrella has launched 196 DLCs, and the price of all DLCs plus the main body exceeds US$5,000.
Listening to Yang Chen's words, for some reason, Grayson felt as if he was on a pirate ship.
Waiting for them here!
If "The Sims" continues to release DLC in the future, will it be their UEgame who will be scolded?
After all, such a thing as DLC, in the minds of players, is their favorite thing to do in UEgame.
Grayson fell into deep thought, but for a moment Grayson put this concern behind him.
This doesn't seem to be a big deal!
Although they have been scolded all the time, the DLC that should be released is not yet released?
And the facts have also proved that players can blame them, but as long as the quality of the DLC is sufficient, players are still willing to buy it.
Isn't that enough?
Just scold me, just buy my DLC.
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