Game Entertainment Empire

Chapter 980 IP Game

In the game, as the Pokémon partner that the player tames, whether it is the original Pokémon characters such as Pikachu, Squirrel, and Fat Ding, or the Extinguishing Dragon and Huangheilong in "Monster Hunter", they all need Have a unified style of painting.

This is a very important point. For example, the IP-oriented games in Dream Memory, the best one is also Nintendo's "Super Smash Bros."

This kind of IP-oriented game, especially the game involving multiple IPs, the main problem is the art, how to make these characters with different backgrounds and different styles stand together harmoniously, so that the players will not be out of place. Feel.

This is a problem that this kind of IP-oriented game must solve. Although it is impossible to completely cure it, it does not mean that it can be left alone.

It is also a Super Smash Bros. game, and it is also Sony, the old rival of Nintendo in the memory of dreams.

The "Sony All-Stars Super Smash Bros." developed under its banner can be said to be a complete negative example, even though it is an outsourced project.

But in the game itself, I try to restore every original character, which makes the whole game out of place, giving players the feeling as if they were taken directly from their respective games.

This can be said to be one of the main reasons for the failure of "Sony All-Star Smash Bros."

It is precisely because of this that IP all-star-oriented games such as "jump" that appeared later also pay attention to the unity of the style of IP characters in the game.

……………………

After finishing the design manuscript, Yang Chen also held a project meeting as a routine. There are no project members on hand for the time being, and basically all of them are present.

Looking at Yang Chen, who was sitting at the top, contacting the company's recent tilt towards cloud games and AR's resources, everyone present basically had an idea in mind.

The only doubt that still exists in their hearts is how to make AR games well.

After all, before this, there were really no popular AR games on the market as a reference.

An AR card game similar to "Yu-Gi-Oh"?

Everyone guessed in their hearts, after all, from the perspective of gameplay, this kind of card game is actually quite suitable for AR.

But the problem is that Xingyun Games already has a card game, and the revenue of "Yu-Gi-Oh" itself ranks first in the category of collectible card games.

In this case, the launch of similar games is not to compete with yourself for the market?

Without confusing everyone present for too long, Yang Chen soon showed the design draft of the new work.

Nebula Games: GO

The name Pokémon GO in dream memory is not used. After all, there are not only Pokémon in this game, but also some other classic IP characters.

So Yang Chen directly used "Nebula Game: GO" as the name of the game, a game that includes many IPs under Xingyun Games.

Directly quoting the name of the company: Xingyun Games, this can be said to be very vivid, and the words of GO are also a summary of the gameplay of the entire game. After all, the essence of this game is to combine reality and virtuality.

Getting out of the house, that's a big element.

And when they saw this design draft, everyone was shocked.

It's not because of the unique AR gameplay. Everyone hasn't seen the gameplay yet. It's simply because it will be a game that covers many IPs of Xingyun games.

Regarding the IP of Nebula Games, it is actually a meme in the industry.

If it is another game manufacturer, with so many IPs, it is basically a non-stop sequel.

But apart from “Resident Evil” and the recently launched “Assassin’s Creed: Odyssey” and “God of War” which were sold in different versions, Nebula Games has almost no sequels.

The development of IP is basically the linkage of various products of the company, such as the skin in "League of Legends", and the remaining IP development is to produce figures, comics, and animations.

But now this game with the same name as the company actually wants to include the IP characters of many masterpieces of Nebula Games?

This could not help but make everyone present feel both excited and stressed.

After a short period of excitement, everyone refocused their attention on the game settings.

After all, IP is very important, but the focus of the game is the gameplay.

And when everyone read the design concept of "Nebula Game: GO", they were all taken aback.

"The map in the game is linked to the real map? This seems interesting!"

"Do pets develop a way to fight?"

"There are also different gym camp settings. This is a very traditional game chain that encourages players to perform PVP, collect, develop, and compete for PK gyms."

"However, walking to collect elves, is this setting acceptable to players?"

"Most players should stay at home, right? And for ordinary office workers, don't they have so much time?"

"With so many IPs, the unification of art style is a big problem!"

"There is also the problem of numerical values. If this is not handled properly, it will easily cause negative effects of war."

Looking at the design concept manuscript in front of him, everyone present is also an elite in the game industry, and quickly analyzed some advantages and disadvantages of this game.

In AR games, this is indeed very novel, but it is also very risky.

But I have to say, this is definitely a work full of temptation.

The IP characters from various games gathered together, such as the ghost dragon fighting Deathwing, the sky dragon of Osiris fighting the ancient flying dragon, watching the classic monster characters in each game gather together, and they can also fight like Guan Gong and Qin Qiong. It is definitely exciting for players.

Especially in conjunction with the AR gameplay, players wear AR glasses and see the melting mountain dragon appearing in the modern city with their own eyes. The shock is absolutely indescribable and exciting.

Looking at the excited crowd, Yang Chen waited for a while before clapping his hands: "Stop for a moment, I believe everyone has already understood the general gameplay of the game, but there are still some troublesome things before that, everyone should have an idea .”

"The painting style and numerical value must be completed well. As for the possible disputes caused by the characters of different IPs, there is definitely no way to avoid this, because even in a single game, the combat power of the players for each character is basically the same. There are also different opinions, but this does not mean that we will not do it. In the battle setting of attribute restraint, different monsters will have different attributes, and the attributes will also be mutually reinforcing. For example, if you use water attribute to attack, attack Wood attribute monsters will not only reduce their damage, but may even increase blood for the opponent."

Yang Chen paused, and continued: "The other and the most important point is not only the game content and gameplay, but also the impact on reality."

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