Game Making: Start By Healing the Player
Chapter 16: touch porcelain
In the conference room, Chen Xu explained the relevant content of "Under the Legend" to Yang Xin and Ruan Ningxue.
The problem of "Magic Mirror" is not very big. According to the previous template, adding the corresponding vertical painting and text plot is done.
The next main experience is about the content development of "Under the Legend".
"Under the Legend" was a work produced by an independent game designer.
But it has touched countless players around the world. It can be said that this is a very classic META game.
However, unlike meta games such as Pony Island, Ashe, and Stanley's Fables, "Under the Legend" can be said to be a good combination of meta elements and RPG elements, and it can even be said to subvert players' traditional RPG settings. cognition.
The core idea of the game is relatively clear.
The main core of "Under the Legend" is the reversal of the story and the META characteristics. As for the gameplay, it is just a flavoring of the game.
Of course, there are some contents, and Chen Xu is also ready to improve some.
For example, compared to the previous life, "Under the Legend" must first of all do better in game art.
The simple pixel style and hand-drawn lines of "Under the Legend" in the previous life are not because this style is good for the game.
It's just that there is no money, after all, this is a personal independent game.
As for the popularity of "Under the Legend", what some so-called connoisseurs and the media expressed about the unique art style are all nonsense.
It is true that pixel games are not necessarily free of money. For example, the Octopath Traveler in the previous life wanted to use pixels to create a modern and nostalgic performance, and some nostalgic games also deliberately used pixels.
As a META game that focuses on the plot core, better graphics performance will obviously only add points to the game, not reduce it.
For example, "Minecraft" chooses the pixel style because the block-like gameplay matches the performance of the pixels.
But the art style of "Under the Legend" is obviously not a product of compromise for gameplay.
Of course, aside from the visual performance, the plot and music, "Under the Legend" can be described as a classic.
In the end, Shansi's "arrogant man" and Yujie's "fight with real heroes" can be said to be very classics.
After a brief introduction to the two people, after some core content of "Under the Legend", Chen Xu also showed Ruan Ningxue a picture of the core characters.
The kind and kind sheep mother, the kind-hearted and kind-eyed before the battle, but the king who holds a trident and is majestic like a **** of war after entering the battle, and two skeleton brothers, one tall and one short, who seem to be kind but are the little flowers of Emperor Yan Yi...
The main character, in terms of character design, will be checked by Chen Xu here.
As for ordinary mobs, they are handed over to the outsourcing side, and they can be accepted when they meet the requirements.
Then there is the plot, the common line, the kindness line, the massacre line, and the hypocrisy line.
The relevant plots of different lines, Chen Xu described them through the memory capsules he had drawn from the system before.
The rest is mainly filled by Yang Xin.
After arranging the responsibilities of the two people, Chen Xu also sat in his own position and entered the backstage of the official engine, preparing to carry out the basic structure of the game "Under the Legend".
"Ning Xue, did you develop games like this when you developed "Magic Mirror" before?"
Looking at the manuscript that was so detailed that it couldn't be more detailed, Yang Xin still didn't regain his senses.
Ruan Ningxue, who was already designing the design, was a little strange with the character design requirements next to her: "Yeah, what's wrong with Sister Xin? Is there any problem with developing the game like this?"
"The problem is too big! This is too smooth! The thinking is too clear!" Yang Xin's eyes widened, but his voice was lowered.
Although in terms of volume, it feels that "Under the Legend" is only a small-scale game.
But this is too smooth, giving Yang Xin the illusion that a dog can do it.
Thinking about the chaos when developing games in the company before, Yang Xin felt a little bit at this moment whether the employees he hired before were all here to play him.
While sighing, Yang Xin also carefully reviewed the story of "Under the Legend" to see how to fill it.
………………
Chen Xu, who was sitting in his seat, didn't think about anything messy at all.
At this moment he is experimenting with the official engine.
The computing resources that can be used are almost twenty times more than before.
In the background, the resources that can be used at present are 01024MB.
According to the unit of the previous life, it is almost 1 G, but Chen Xu has read the tutorial and has related new content.
In a parallel world, it can be said that this resource is completely sufficient.
As for wanting more.
Either upgrade the designer's title level, or spend money.
How to improve, or slow down, which is the so-called seniority.
In addition, you need to get some golden awards, or have some positive effects on the game industry.
To a certain extent, the birth of "Magic Mirror" can be regarded as promoting the innovation of the gentleman's game industry.
After almost understanding, Chen Xu shook his head gently and stopped thinking about it.
Instead, the development of "Under the Legend".
This independent game is not too difficult for Chen Xu.
With the technology of the parallel world, it would not take much effort to develop such a game.
The really troublesome places are mainly the plot text, character portraits, and music.
To know that in the game "Under the Legend", it can be said that the music is very good.
This also appears in many other independent game works.
Plot, music and gameplay creativity have always been the three axes of independent games.
"Sister Xin, who is this, come out and bite us!"
"Touching the porcelain dog, it is estimated that he is jealous of the sales results of "Magic Mirror", and his own new game is about to be released, so he specially came to touch the popularity of China Bo, this guy is a repeat offender."
Noticing the movements of Yang Xin and Ruan Ningxue, Chen Xu was also a little curious: "What's the situation?"
Seeing Chen Xu coming, Yang Xin picked up Ruan Ningxue's phone: "That's it, a guy who specializes in touching porcelain."
Chen Xu took the phone, which was a video reprinted by a company called Game Time and Space Media.
After clicking on it, a middle-aged man on the screen was commenting on a game, and the game picture was "Magic Mirror", of course, a standing painting wearing clothes.
‘In order to win the attention of players, current game designers can do anything. ’
'Vulgar, vulgar! ’
'Games are a very artistic industry. To call such works a game, I feel is a sully to the game. ’
‘Can such game designers have a role in promoting the game industry? ’
'he can not! ’
'If there is such content in the upcoming "Blooming" developed by me, I will be shameless. ’
'So here I also hope that the majority of game designers can reduce some gimmicks and do more research on how to make really good games, instead of engaging in such vulgar content to increase sales. ’
In the video of about two minutes, the other party said a righteous word.
However, when looking at the comments, Chen Xu felt that something more interesting appeared.
In addition to a vote of applauded players, there are also a large number of sarcastic players.
‘Zhong Dabao, are you here again? ’
‘Vulgar? Then I have to criticize it! ’
‘Games made by others are vulgar! I make games, art! ’
‘Come on, when are you promoting your new game? ’
'Brother upstairs, you didn't pay attention to the firing of Zhong Cannon, didn't you already insert it? The game is called "Blossom". ’
After watching the entire video, plus some comments in the comment area, and Yang Xin's explanation.
Chen Xu probably understood.
The other party is called Zhong Media, a designer under the Hepai Style. Of course, he is also the boss of this company.
Its reputation in the gaming world is mixed.
Honestly, it means that Zhong Media did have some outstanding works in the past.
In recent years, although the quality of its games has not exploded, it is not too bad in terms of quality.
And if it's ruined, that's the part of this clock matchmaker's life.
He would often deliberately find some popular and controversial games to belittle at the time, in order to promote his own game.
Not only Chen Xu, but also many other game designers have been bitten like this.
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