Game Making: Start By Healing the Player
Chapter 45: Be yourself, Mr. Chen
On October 8th, after the National Day, Yang Xin, Ruan Ningxue, and other staff from various departments were called by Chen Xu to his office.
"I mentioned it to everyone before the National Day, and then we will develop a larger-scale work."
"It will involve more action elements. Qin Yi, please contact the motion capture studio when the time comes. A lot of materials will be used in the follow-up."
Chen Xu said to a twenty-five or six-year-old young man who looked a little bald.
"No problem, Mr. Chen." The young man named Qin Yi nodded.
In terms of motion capture, neither the previous life nor the parallel world is a tall thing.
Compared with manual movements, the advantages of motion capture can be said to be very large.
Save money, efficiently, and naturally.
If it weren't for the formation of a full-fledged motion capture studio, the capital required would still be quite high.
Chen Xu now wants to set up one directly. After all, for game development in the future, corresponding materials must be frequently produced.
"Okay, let's take a look at the game to be developed this time."
After a few simple words, Chen Xu projected the screen of the laptop onto the wall covering.
Regarding the first draft of the design concept of "Escape", Chen Xu has been driven out in cooperation with the memory capsule these days.
"Fear...a horror game?" Yang Xin looked at Chen Xu with a little surprise.
Not only Yang Xin, but also Ruan Ningxue and Qin Yi, and other new employees who joined later, all made some mistakes.
Because this type is something they have never thought of before.
Story-driven games like "To the Moon", the META style of "Under the Legend", and traditional RPGs, etc., have been thought of by everyone.
But horror games are really unexpected.
After all, horror games are actually in a rather embarrassing situation.
And there is a very crucial point, didn't you say that you are a warrior of love before, Mr. Chen?
How does such a horror game have anything to do with love?
Looking at everyone's expressions, Chen Xu can somewhat guess an idea in their hearts.
Because this type of game is really very difficult to do.
It can be said that horror games are a type that tests the production level very much.
After all, horror games, if they can't make players feel terrifying, will most likely be reduced to funny games.
Coupled with the market for its horror games, it is destined that big companies will not look down on it, and only small companies and ordinary companies will make them.
In the absence of financial support, most designers will use jumpscare (jumpscare), a technique commonly used in horror movies and games.
The so-called jumpscare simply means that when you look at the picture, a long-legged lady walks towards you.
Just when you were so excited that you wanted to lift your gun and shoot, the other party suddenly turned into an old witch with a blood-stained face and her face was sticking to your face. This is standard jumpscare.
Although it will be considered as scum, it is undeniable that in the game that brings players fear, a technique of jumpscare is quite classic and effective.
But jumpscare can be said to be a double-edged sword, and if you use it well, it is a masterpiece.
If you don't use it well, it's bad work.
Really excellent horror games actually often use the technique of jumpscare, so it is a very wrong perception to simply say that the horror games of jumpscare are not enough.
A real horror game is a state where players can always feel oppressive in the game.
Because the scariest thing about horror games is not being scared, but the unease of not knowing when to be scared
Horror games can have jumpscare, but they must not be abused. How to use the expression of jumpscare to let players scare themselves during the game is the core point of horror games, and it is also the most difficult one of horror games. point.
In the office, Chen Xu explained to everyone the points that need to be paid attention to in "Escape".
"Actually, the development time left for us is not enough. Otherwise, I would really like to take you on a field trip, find an abandoned hospital, and then arrange it so that everyone can have a deeper understanding. "Chen Xu thought of something and said regretfully.
Yang Xin and Ruan Ningxue stared at Chen Xu with wide eyes.
The other Qin Yi and others bowed their heads silently.
"It's okay, don't regret it. When I develop horror games in the future, I will definitely take everyone there." Chen Xu said with a smile.
The crowd was instantly speechless.
Who would regret such a thing!
"Also, Zhang Yida, about the promotion of the game, we need to pay attention when the time comes. We need to create a hot topic around the video and live broadcast platform, and then you can write a plan." After making a simple joke, Chen Xu moved towards the market. Zhang Yida here said.
Sitting there, Zhang Yida, who had been silent for a while, nodded when he heard Chen Xu's words and replied, "Understood, President Chen."
The current Nebula game also has a small amount of money, and its promotion will naturally not relax.
Moreover, the excellent horror games themselves have a good live broadcast effect, and they can use live broadcast and video platforms to quickly spread and ferment the popularity.
After all, there are many players who dare not play horror games themselves, but like to watch others play.
And many horror games, watching and playing are two different experiences.
It's not that players who think that this horror game is enough, and then buy themselves to play, do not exist.
Although there is a high probability that you may be too scared to play directly.
But all of this can promote a heat spread of the game.
These are all important.
The previous life "Escape" series can have sales results of more than 15 million copies, which is largely related to the rise of the previous life live broadcast industry.
After a few simple words, Chen Xu continued to explain the core elements of "Escape" to everyone.
First of all, just like the name of the game, the player plays an unarmed reporter. When faced with various terrifying scenes, there is only one choice: escape.
The second is a setting of the camera in the game. Unlike the nuclear flashlight that never turns off in traditional games, the reporter in "Escape" uses the night vision function of the camera to understand the dark scene.
Unlike nuclear flashlights, turning on night vision mode requires battery consumption.
But the player's battery is limited, so that creates a driving point.
In addition, the plot and rhythm of the game were all explained to everyone by Chen Xu.
"Well, Ruan Ningxue, you need to pay attention to the creation of DV art and the atmosphere of the scene. You can turn off the lights in your home in the early hours of the night, and then have a real experience."
"I've also prepared the props, you can take them home and experience them at that time."
While talking, Chen Xu placed a handheld DV from his desk next to Ruan Ningxue.
Ruan Ningxue: ? ? ? ? ? ?
Looking at the handheld DV in front of her, the smile on her face gradually disappeared.
Be yourself, Mr. Chen!
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