Office of Nebula Games

Compared to the small team at the time, Nebula Games now has a certain scale.

The main development team of Ruan Ningxue, Yang Xin and Qin Yi led by Chen Xu.

In addition to "Naughty Kitchen", "Three Kingdoms Kill" and "Jelly Bean Man", a corresponding operation team has also been formed.

Responsible for the follow-up operations of these games, as well as content updates.

In addition, the Nebula Game Platform also has a separate department dedicated to maintaining the community and the creative workshop.

At present, the relevant MOD review of the creative workshop is mainly performed by the internal staff of Nebula Games and the customer service.

However, as more and more games are supported in the future, it will definitely need to be outsourced.

The people inside the company will be a commander in charge of the general direction at that time, and now they have accumulated experience from the grassroots level.

With the establishment of the "Dark Souls" project.

The entire team is developing in an orderly manner.

Chen Xu doesn't have to worry too much about the production of art materials.

The main thing is to let Ruan Ningxue contact the outsourcing team, and finally he will be the chief reviewer.

Yang Xin didn't have much difficulty in the design of the plot and world view. The main thing was to follow up the progress of the game.

The main core point of the development of "Dark Souls" is still the battle.

Under the leadership of Chen Xu, the progress of the entire team in charge of this area is also quite gratifying.

Mainly because of the recruitment after the year, the employees who joined Nebula Games have a lot of experience in related action games.

I can quickly understand what Chen Xu said, and then debug the parameters according to the official game engine.

"Don't use card meat here in BOSS battles. Only certain weapons and environments, such as backstab and shield execution, are suitable for this kind of reward mechanism."

"The entire Black Soul's combat system revolves around the energy bar. Implicit resource allocation and smooth battles take precedence over the sense of strike."

On the big screen is a BOSS battle.

The game-related map art resources have not been produced, so it is still a simple 3D line background.

On the contrary, the image of the BOSS currently produces a resource, which is the first BOSS faced by the players, the 'Ash Guda' who is kindly called the Shield Anti-Teacher.

Listening to Chen Xu's instructions, the staff in charge of the game's combat system adjusted the parameters little by little.

The team adjusted the parameters little by little, and Qin Yi took advantage of this gap to discuss some matters developed in "Dark Soul" with Chen Xu.

"Mr. Chen, in terms of data, should we also make formulas of simple and ordinary difficulty?" Qin Yi held a printed draft of the document in his hand and said to Chen Xu.

The above is the relevant data of each boss and monster in "Dark Soul", as well as equipment.

"Easy and normal difficulty? I forgot to tell you before that this game will not involve difficulty adjustment." Chen Xu said to Qin Yi with a smile.

"No... there is no difficulty option!?" Qin Yi's eyes widened.

He silently lowered his head and looked at the relevant data in the file in his hand, and then looked at the picture of the battle being tested next to him, his whole face was bewildered.

"Mr. Chen... Then, should we optimize and adjust this attribute later?" Qin Yi asked Chen Xu tentatively.

"Why do you need to adjust it? In fact, the current attributes are quite scientific. Don't just look at the BOSS attributes. You should also look at the game's combat system design and the player attributes we designed."

"First of all, let's take a look at the combat system design in the game. Most monsters can do a lot of damage by backstab, and there are also shield settings and invincible roll settings, which can make it easy for players to Kill the monster."

"In this case, if you don't increase the monster's attributes and add some challenges, the player will not be invincible? Isn't the game without the slightest difficulty, so will this game still be interesting for players to play?"

Chen Xu explained to Qin Yi seriously.

Listening to Chen Xu's words, Qin Yi felt a little dizzy.

It seems... that it does make sense.

But here comes the question again?

In theory, players are invincible if they don't get hit, and they can kill mobs with three punches and two feet.

But what if the player gets hit?

Looking at the battle screen that was still being optimized next to him, Qin Yi fell into deep thought.

………………

After leaving the "Dark Souls" project team and returning to the office, Chen Xu stretched his waist.

During this period of time, the popularity of "Jelly Bean" was still very high.

And its game version has been updated twice, and several new maps have been launched into the game for rotation.

At the same time, due to the support of the player base, the game also adds a single-player matching mode and a team mode.

In the team mode, compared with the previous life, it has also improved a lot, that is, players can win the crown as a team, rather than only one person can win in the end.

In terms of sales, "Jelly Bean Man" has also repeatedly hit new highs. It has achieved nearly 4 million copies in the past month after its launch, and the follow-up sales trend is still very stable.

As for "Three Kingdoms Kill", the data in all aspects is not as dazzling as "Jelly Bean Man", but it is better than the player's stickiness.

And whether it is daily activity or running water, it is steadily rising.

Open the UI interface of the system, the golden item extracted before, and the four progress bars.

Among them, the progress bar representing happiness has grown the most, and it is almost two-thirds full.

Followed by anger and resentment, followed by about one-sixth.

As for sadness, he didn't move at all.

Obviously, it is impossible for players to cry while playing "Three Kingdoms" and "Jelly Bean".

While watching the increase in emotional score points, suddenly the mobile phone on the table vibrated. Chen Xu opened it and found that it was a message sent by his assistant Lin Rou.

"Mr. Chen, there is a new official expedition news released."

New expedition news?

Chen Xu was stunned for a moment. Last year's official expedition was mainly for science fiction games.

To this end, he made a "To the Moon", although it finally won the award, but it caused a lot of controversy.

This year, the news of the expedition was announced so early?

When he opened the background of the official game engine, Chen Xu saw an electronic red header file.

However, this type of expedition this year! ?

"An anti-war game?" Chen Xu habitually pinched his little finger.

Then Chen Xu took another look at the follow-up request.

Basically, there is not much difference from last year's expedition.

If I really want to say that there is something different from last year, it is the theme of this time, which is a little more serious.

After all, it's about anti-war.

Looking at the relevant requirements, Chen Xu was also considering what kind of game to make.

"Escape" and "Naughty Kitchen" a year ago, "Three Kingdoms Kill" and "Jelly Bean Man" a year later.

Originally, he was thinking of applying for a senior professional title after the development of "Dark Soul" was completed.

But now this expedition, if you can get a good name, you don't have to wait until then.

And during the vacuum period of developing "Dark Soul", the Nebula game platform also needs a game to maintain exposure and popularity.

The rest is the choice of the direction of the game.

If he was against the war, he actually had quite a few options.

After thinking about it, Chen Xu also had a more suitable game when he thought of the opening conditions of the golden gashapon he just obtained.

(For daily recommendation tickets and monthly tickets~)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like