Game of the World Tree
Finish this testimonial
I really can't help it, so let's start with a testimonial.
After two years of writing, "The Game of the World Tree" is finally finished. To be honest, it's really reluctant.
In the past two years, a lot of things have happened in reality. During the period of this book, I graduated, got a job, and quit my job.
It feels like life is always moving forward.
As for the ending of this book...it's quite the norm, after all, I still did not break away from the influence of the old book and wrote an open-ended book.
Regarding the truth of the world, this is also the ending that I thought about before I started the book, but... I was hesitant in the middle of it, whether to rewrite the ending. After all, ideas are ideas. When writing a book, inspiration and thinking are changing. At that time, I always felt that it was not good to turn fantasy into sci-fi at the end.
But in the end, he still couldn't hold back.
However, seriously, I still feel that the ending was not handled very well, and I failed to achieve the most desired result. The reason, um... I will talk about it later.
Let’s talk about the results first. The current average subscription of this book is 1.1w, which is ten times that at the end of the first book, and it is still rising slowly. For me, who has only been in my writing career for three years, it is already A very surprising result.
"The World Tree" can achieve this result without everyone's support. As a starting point for a female protagonist (?) that is rare in male frequency, it is already rare.
Thank you very much everyone!
Alright, thanks for closing.
Next, start spraying.
Although "World Tree" achieved good results, the story of 3 million words also made me see many problems.
One, rhythm disorder.
The most serious point of the whole book is that there is a problem with the rhythm, especially the foreshadowing of the main line and the ending of each plot.
The main line of "World Tree" is too protracted, the ambush is too far apart, and after it is buried, it does not advance layer by layer, and constantly improves the reader's sense of expectation. Quite a few readers lost interest in the main thread.
In this case, the problem with the ending is particularly serious, so much so that the whole book seems a bit disjointed.
This is a very fatal problem. If this book is not a player flow, it is estimated that this alone is enough to hit the street.
At the same time, there are different degrees of anticlimactic problems at the end of each plot, which leads to the fact that it is obviously a climax, but the writing is not cool enough.
I reflect on the reasons for these problems, there are three main reasons:
One is that I have insufficient writing experience and did not plan well in advance;
One is that when I was creating, I didn't do it in detail. I wrote too much when I should skip it, and I wrote too little when I should write it in detail. Sometimes I even pour water...
The last one is that my personality is impatient, and it is easy to appear anticlimactic.
Of course, when it comes to the ending, there are also repeated hesitations when I was creating, changing my mind halfway, and finally turning back and so on...
These shortcomings must be corrected. For me, the most effective way should be to conceive the content distribution and cool point settings of the plot in advance, and stick to the original intention, continue to create, constantly exercise, constantly think, and accumulate experience.
Second, the character characterization failed.
The characterization in this book, in my opinion, is quite a failure.
Especially the protagonist, the protagonist of the whole book has hardly formed his own distinct character. If the player element is excluded, the portrayal of the protagonist is quite weak, and he has not stood up from beginning to end.
It can be said that if it is not a player, this book has almost no appeal.
In fact, not only the protagonist, but also the characters in the whole book are problematic, not clear enough, templated, many dialogues and practices do not conform to the character's identity, and so on.
These issues have also been mentioned in my previous remarks at the end of the volume.
After reflection, I think the biggest reason is that I didn't set the characters well in advance, and the foundation was not set up. Although there was a main line when writing, but when it comes to the characters, I think where I want to write it, and I don't have my own in-depth thinking. Bring the character to life.
This is something I will try to avoid in my next book.
Character characterization does not mean that it is cumbersome and detailed to write, but it needs to make the other party come alive through appropriate language, action, appearance, and character-related plot.
Sometimes, as long as the design is exquisite, a sentence or two is enough to make the character stand up and make everyone impressed.
This is what I am going to pursue next.
Three, the plot split
The main storyline of this book is too separated from the player's storyline, which further drags down the rhythm.
This is a problem with the selection of materials, and it is also a problem that was ignored at the moment when the book was conceived. For this book, there is no solution. However, new books should be avoided as much as possible.
The lesson is that in future creations, no matter the main line or the branch line, all the plots must be able to be integrated in various ways, interlinked with each other, and strung together into a tight line.
4. Poor literary skills
There are too many repetitive descriptions, too many words re-read, and sometimes the descriptions are too pale and feeble.
The description of the battle is slag out of the sky, and the big scenes are all the same, without their own characteristics, nor can they be written wonderfully.
The reason is that there is too little accumulation. This problem can only be continuously improved through a lot of reading, as well as consciously imitating and learning, and continuing to create.
5. Want to write anything
This is the most common mistake for new writers. Although I have written two books, this problem still exists.
To create a story, you don’t need to explain anything, and you don’t need to pour everything out at once, but to peel off the cocoons, go deep, and keep pushing.
Sometimes, you should also make appropriate fantasies to leave room for readers to imagine.
At the same time, when creating in the future, it is also necessary to avoid irrigation.
The above are the most serious problems in this book, and there are other small problems, but they are not serious.
These mistakes should be avoided as much as possible when writing the next book.
Regarding the new book, I have no specific ideas yet. I have some ideas, but they have not been decided yet. I am a little interested in the subject of witches, but considering the lower and upper limits of my grades, I am a little hesitant... I am even a little confused, what should I do? Should not continue the heroine.
I want to know some of your thoughts. You can leave a message in this chapter, and I will read every one.
After all, in creating this thing, in addition to what you like, you must also write stories that everyone likes.
Next, I need one to two months to think carefully before I can finally decide on the theme and planning of the new book.
However, before opening a new book, let me finish writing the side story of "World Tree"!
Everyone, please don't remove this book from the bookshelf first, there will be a few extras, which will be released one after another in the next few days.
As a partial group portrait, the extravaganza should still be worth watching. (laugh)
Dear book friends, thank you for your two years of companionship.
Looking forward to seeing you again in the next book.
- humming
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