It is true that a good Roaring Warrior can easily master his own mount, but what if these war horses received the mating message without a Roaring Warrior riding them?

No need to think about it, they will definitely follow biological instincts.

The estrogen hormones (such as progesterone and estradiol) secreted by the mare during heat can be transmitted to the stallion through chemical messages in the air, which can often travel hundreds of meters.

Therefore, if a group of estrous mares could be sent a few hundred meters outside the Dothraki horse pasture and their war horses were lured out, it would definitely cause huge chaos to them.

During the Anshi Rebellion, the famous Tang Dynasty general Li Guangbi used this trick to deceive Shi Siming's strong war horse during the defense of Heyang, which made the latter furious and stormed Heyang. As a result, he was beaten by Li Guangbi.

Of course, the same plan is not feasible on Ian's side.

The battle examples left by the predecessors provide people with ideas. For example, after receiving the information that the Dothraki did not geld horses, Ian immediately thought of Li Guangbi's "Pretty Horse Strategy".

But thinking is not the answer, because Ian cannot have the same opportunities as Li Guangbi.

At that time, Shi Siming took the initiative to put the horses into the river to take a bath in order to show off that his horses were numerous and strong and to undermine the morale of the Tang army, which gave Li Guangbi an opportunity.

And because Li Guangbi's mare was Shi Siming's war horse attracted across the river, Shi Siming's soldiers who were responsible for guarding the horses were unable to pursue it.

Such an opportunity is, in a sense, unrepeatable.

Ian must try to find his own version of the answer.

The current situation with Drogo's khalasar has several advantages and disadvantages for Ian.

The first advantageous point is that the centaurs will place their war horses by the river at night, allowing them to graze and drink water freely. Most of the tributaries of the Skaha Zaban River in the southern Lazar area are not very wide. , almost all within one or two hundred meters.

If Ian can successfully send the estrous mare to the other side of Drogo's Karasa horse herding point and lure a large number of war horses into the river, he will be able to achieve the same effect as Li Guangbi - the enemy will not be able to catch up with the war horses, and will be defeated because of the horses. Angry at the loss.

At the same time, there is another advantage of choosing to fight at night, that is, the Dothraki do not have any command system. Their fashion of fighting during the day is to organize the army into "Kas" units and let each "Kou" command independently. If they were dragged into a night battle, they would be completely on their own, but Ian could control the situation through the owl's reconnaissance and the well-trained golden drum command.

The second advantageous point is that unlike Shi Siming's well-equipped elite feudal cavalry, once the unarmored Dothraki dismount, their combat effectiveness is not simply halved.

The real terrifying thing about the Dothraki is their high morale that dares to attack the White Walkers in the dark, and the kinetic energy they generate with both men and horses when charging at full speed, often 70,000 to 80,000 joules, or even 100,000 joules.

This kind of energy allows them to attack the super long spear phalanx head-on. While being stabbed to death, they can still smash the phalanx to pieces with their bodies, giving the shock cavalry in the back an opportunity to tear the phalanx apart. .

But once the Dothraki are dismounted, Ian bluntly said that even his slave iron army, which had only been trained for just over four months, would be able to beat them like sons after forming a formation.

You don't even need the Slave Iron Legion, just put the newly reorganized slave soldiers of Meereen and Yunkai in the same half-plate armor as the Unsullied, and you can fight against the most ferocious roaring warriors.

The point is, if Drogo's horse can be caused to have problems, that will solve Ian's biggest worry: being unable to annihilate the opponent.

After successfully integrating the armies of Meereen and Yunkai, Ian's concern was no longer not being unable to defeat Drogo, but how to annihilate him.

Since ancient times, it has been a huge problem to rely on infantry to fight cavalry in annihilation battles, because the greatest advantage of cavalry has never been the ability to overturn the heavy infantry square head-on, but the initiative of whether to fight, how to fight, and where to fight has always been in the hands of the cavalry. On their hands.

The disintegration of the infantry means the beginning of destruction, while the dispersion of the cavalry means the end of the battle.

It is impossible to catch up if you chase.

So what Ian fears most is not that Drogo chooses to fight, but that Drogo chooses not to fight.

If Drogo chooses to destroy Raza first, and then destroy the farmland outside Meereen, but still fails to fight Ian, Ian's entire development will be dragged here. As a result, the advantages accumulated so far are lost and surpassed by players from other places.

Of course, with Drogo's own character, he would definitely not do such a shameless thing, but are there any players in Drogo's karasari? Have the players found a way to influence Drogo? This is the unknown.

To take a step back, even if Drogo decides to have a decisive battle and is defeated by Ian (with a high probability of being killed), how many centaurs and cavalry will be defeated in the end? Who will be these new Khals who defeated the centaurs?

If players take advantage of this loophole, how much trouble will a khalasar controlled by players bring to Ian?

These are questions that Ian has to consider.

Therefore, this plan that has the opportunity to bring about a war of annihilation is very important to Ian.

But if he wants to formulate a good plan, Ian faces more troubles.

The first disadvantage is the scale. Shi Siming only put more than a thousand war horses into the river to bathe. It is normal for all the horses of this size to be seduced away, but now there are probably 50,000 war horses in Drogo's camp. Including other types of inferior stallions, the total number may exceed 100,000.

Even if Ian succeeds and successfully defrauds thousands of horses, the Roaring Warriors will have other horses to choose from, which will not have a big impact on their combat effectiveness.

Unless Ian can place mares from multiple locations at the same time to lure away the large number of war horses on Drogo's side.

Of course, this also has a definite advantage, that is, it greatly angers all the centaurs and forces them to launch a decisive battle. What if the centaurs have their horses kidnapped by others? Let’s not talk about the abducted wife. After all, in the Dothraki culture, the wife is not as important as the horse, but the abducted horse is intolerable.

The second disadvantage is the vigilance ability. Ian has confirmed through Falcon reconnaissance before that Drogo's khalasar sent out dozens of reconnaissance cavalry, and had a clear grasp of the surrounding situation for several leagues. Chu.

Regardless of whether Ian sends the estrous mare to a suitable location or moves the army to a position where it can attack Drogo immediately after chaos occurs, it is difficult to completely avoid Drogo's scout cavalry.

Moreover, it is still unknown whether the players in Drogo's camp have shapeshifters. If there are, it will be a big trouble.

Of course, this possibility is very low. A player seeking development among the Dothraki is almost impossible to have extra points to spend on spiritual power. He must pour all resources into strength and agility. After all, personal strength is everything among centaurs. As long as you can defeat Kaa in a single fight, you can become a new Kaa.

If that player's goal is to replace Drogo, it is even less likely that he will have some idle resources of mental power.

The third disadvantage is the horse people's herding habits. They herd stallions and mares together at night and only separate them when marching during the day.

In this case, the estrous mare that Ian brought in might not be effective at all.

Of course, this is not a big problem, because sooner or later Drogo will leave Karasa with the Roaring Warriors. At that time, they will only take their war horses with them, and will not take away the mares in the camp.

The fourth disadvantage is distance. If Ian wants to implement such a plan, he must choose a suitable location in the Lazar area (the specific location requires observing Drogo's camping location every night to find opportunities).

In that case, he would need to move his army to the Lazar area in advance and find a place not too far away from Drogo to stand by.

But this will greatly increase Ian's logistical pressure. Ian now has an army of nearly 50,000 people. When they are under the city of Meereen, they don't have to worry about logistical problems. If they head to Raza, then the logistical issues are not. It's a small thing.

Many modern people often ignore logistical issues when facing war, but the importance of this issue actually ranks before everything else.

When it comes to the soldier Han Xin, everyone praises his formation and command, but few people notice that Han Xin once held a position called "Captain of Controlling Su", which was simply in charge of military rations.

Later, during the Chu-Han War, Han Xin led troops to fight around the country, with hundreds of thousands of troops at his disposal, and there was never any food shortage. Why? Because the coach is professional.

On the other hand, the Chu army next door was short of food within a few paragraphs of the history book. Is the Xichu area really so short of food? There is probably no shortage, but King Xiang and his gang either don't pay attention to it, or they really don't understand logistics very well.

History is a guide. The first thing Ian did after he came to Slaver's Bay and captured Astapor was to get food. After arriving in Yunkai and discovering the problem, the first thing he thought of was food.

It was this food problem that made Ian a little afraid to make up his mind to send the army to Lazar.

Because after the army entered Lazar, its supply line needed to pass through the vast plains, which was completely exposed to Drogo. Whenever Drogo sends people to attack his supply lines, he will be in huge risk.

"No, that's not right." Looking at the map on the table, Ian suddenly shook his head. He pointed his finger at the location of the Kaisai Pass in the Ghiscari Mountains west of Hersey.

In the Ghiscari Mountains, there is a snow-capped mountain river that comes down from the top of the mountain and flows about 2 to 3 leagues west of the Kaisai Pass. Then it goes all the way north and joins Skar about 4 leagues northeast of Meereen. The Hadzaban River flows into Slaver's Bay.

Considering that at the end of the long summer, the width of this snow-capped mountain river has reached several thousand meters, which is completely enough for a large fleet to pass. In addition, all the mountain clans near Kaisai Pass have surrendered to themselves.

If you use your navy to carry your troops to the vicinity of the Kasai Pass, and then pass through the mountain pass, you can quickly reach the west of Hexi. At the same time, you can open up your own supply line through this road, which can greatly increase Drogo's supply. The difficulty of looting.

In this way, even if the plan fails, he can easily return to Meereen through the Kaisai Pass. The only real victim will be Hersey, and he will not face the cutoff of food routes and back roads like when marching from the north. risk.

Thinking of this, Ian had basically made up his mind, and then called the water dancer master Yada who was guarding the door, and asked him to remember to notify the main generals of the army for a meeting tomorrow morning.

The reorganized new army has not yet completed training and cannot participate in this operation. Several legions that are waiting for equipment in Astapor have not yet arrived in Meereen.

For this operation, he can only use at most 30,000 elites and more than 10,000 Lazarin people who will gather in Hexi later.

If the horse trick and night attack can be successful, then these troops will be enough to defeat the centaurs. And if the plan does not succeed, then Ian will abandon Hussey as soon as possible and retreat to the Kaisai Pass.

Ever since the Battle of the Stranger Temple in King's Landing, Ian has developed this habit of not being greedy for victory, but only seeking stability.

A more detailed plan requires you to investigate Drogo's khalasar for a while and find out more of their habits or other characteristics before you can complete it.

So Ian temporarily stopped looking at the map, walked to another table in the big tent, and opened a box.

Contained here is a crossbow that was just delivered today and designed by the engineer player who was imprisoned in the Astapor Pyramid. It is named a rapid-fire crossbow.

Its crossbow shape is 68 cm long, 22 cm wide, and 0.9 cm thick. The bow arm is 30 cm long and 2 cm wide. The length of the bow string used is 60 cm, and the arrow pattern on the guide rail adopts the Camille pattern. The arrow shaft is 35 centimeters long, and the arrow tip is an iron three-edged arrowhead, 6 centimeters long.

According to engineer Adam's description in the letter, the crossbow he designed was in accordance with Ian's custom requirements, sacrificing a certain range and power, and reducing the difficulty of loading.

Its range is only 100 meters, which is much lower than ordinary crossbows, even lower than some bows and arrows, and it cannot penetrate armor, but its rate of fire can reach an astonishing 5 to 7 rounds per minute. If you don't aim at all and just fire it in a certain direction, its rate of fire can even reach 8 to 12 rounds in the hands of a skilled crossbowman.

This kind of weapon was specially customized by Ian for the Dothraki. Because the Dothraki mainly shoot from horseback, although their bows and arrows can reach a maximum range of 130 or even 150 meters, the real effective killing range is actually 100 meters. Within meters. Even according to the habits of the Dothraki, they often like to travel about 50 meters from the enemy before starting to shoot arrows.

Coupled with the Dothraki's habit of not wearing armor, Ian believes that this weapon can give the centaurs a great gift when fighting.

Unfortunately, due to difficulties in finding materials, only more than a thousand of this batch of crossbows were transported to Meereen, although Adam promised that they could transport another two thousand to Meereen in one month.

I just hope it won’t be needed by then.

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