Game of Thrones: Battle Royale Game
Chapter 7 First Blood and Covenant
Immediately, Ian remembered what the organizer’s receptionist told him before entering the game:
“This time we put the competition in the game throughout the entire period, which means that players will fall into fierce competition and even kill each other from the moment they land. And this time we will only provide players with extremely limited development resources, and players must take huge risks to fight for them. In fact, a large number of players may not only not get a single point of resources from the auxiliary system, but also Being exhausted due to certain mechanics. ’
The receptionist's words clearly hinted at the ridiculous difficulty of the main mission! Otherwise, how could it be said that "a large number of players are unable to obtain resources from the system throughout the entire process?" ’ Ian slapped his forehead.
"If we can't get points by completing tasks, then if we want to avoid being drawn by the assassination mechanism because we are at the bottom of the standings, we can only get points by hunting other players?" Thinking of this, Ian felt a chill in his spine. Chill.
Feeling a huge pressure on his head, Ian did not dare to waste another second and quickly continued to turn down.
He remembered that the mission update prompt sounded twice, which meant that the bounty mission was updated simultaneously when the game officially started.
[Bounty Mission 1: First Blood
Mission goal: Complete the first kill on the player
Mission reward: 3000 gold dragons (2500 of which are provided in the form of gold bars), 3 attribute points, 3 skill points, 2 (in the area) S-level NPCs of your choice
Note: After the task is completed, it will be notified to other players with a delay of one day]
"???" Looking at this outrageous reward amount, Ian's breath froze.
Is this what the receptionist said, ‘extremely limited development resources provided by the system that require players to take huge risks to compete for’?
Since it is almost impossible to complete the main mission in the early stage, any player who grabs the resource of "first blood" will definitely develop at a faster rate than anyone else.
Not being able to obtain development resources from the system is very harmful to the players in this kind of game. Unlike those single-player time travel scripts, even if the time traveler has no other cheats, he can only rely on his own understanding of the original work and the experience of modern people. Knowledge can make things prosperous.
In this kind of 100-player game, all the players are familiar with the original work. As long as any player suddenly appears in a situation where he is not there, his identity will be instantly recognized by other players who are watching the situation.
Without sufficient strength to support it, exposing one's identity is almost the same as committing suicide.
For example, when making plans, every player must have considered whether to defect to the Targaryen brothers and sisters at the beginning of the game. They thought that as long as they tied the line of Dragon Mother, he would take advantage of the entire game. A ride with the aura of the protagonist.
But this is obviously a dream.
Because there may be more than 50 players out of 100 who have their eyes on Dragon Mother. As soon as any player shows his head in front of Dragon Mother, his identity will be exposed immediately.
If he hadn't been so powerful that he wasn't afraid of other players' plots, he might not have survived the next chapter.
And even if players want to risk their lives for a chance, they don't have the ability.
Because starting as a player with mediocre strength and no influence, there is no chance of getting close to Dragon Mother.
Why do you say that?
In the original timeline, Jorah Mormont and Barristan Selmy were the only two Westerosians who successfully came to the mother of dragons in the early and mid-term. Why?
Is it because they are the only two people who have this need? No!
When the news came out that Horse King Drogo was going to marry Daenerys, adventurers, mercenaries, illegitimate children, and even the second sons of dissatisfied noble lords flocked to Westeros like vultures eyeing the war. Come here, trying to find a future for yourself with this wandering prince who has the support of the King of Horses.
But in the original story, none of them appear. Why?
There is no doubt that Illyrio, the governor of Pentos and the protector of the Targaryen brothers and sisters, blocked these people. He may be worried about assassins among these people, or he simply thinks that these people lack the value of utilization. In short, he blocked them. Lost almost everyone who wanted to defect to Viserys.
From beginning to end, only Jorah Mormont, the former Earl of Bear Island, who was introduced to him by Varys, Illyrio's old friend, and Barristan Selmy, the world-famous former Kingsguard, the Fearless, were killed by Illyrio. Ou introduced it to Long Ma.
Without a reliable identity and valuable strength, it would be a fool's errand to seek refuge with Long Ma.
This is also the reason why Ian did not choose the starting point directly on the continent of Essos.
"Um, it seems a bit far-fetched?" Ian shook his head and returned his thoughts to this first-blood mission, "I'm a little confused."
"Say." The biggest advantage of AI is that messages are always answered instantly, just like when Ian fell in love for the first time.
"First of all, this is a real world, right?"
"right."
"So there won't be a health bar on the player's head, and there won't be a name on the NPC's head, right?"
"right."
"And the organizer also specially prepared reasonable life stories for the players and provided them with relevant knowledge and memories, right?"
"right."
"Then how do we find other players?" Ian spread his hands, "Not to mention a hundred of us randomly traveling to Westeros or even Essos, it would be like throwing a handful of salt into the sea. Can they be encountered at the beginning? Even if they are encountered, who can recognize who the player is?
It is true that I can guess the five most popular professions chosen by players, and other players may also guess it, but this is obviously of little significance for finding hunting targets in the early stage.
How many hedge knights are there in all of Westeros? How many wandering mercenaries are there? You may say that it is possible to guard against them, but it is sheer fantasy to hunt them down based on this clue!
Therefore, only after a player develops to a level that cannot be ignored, other players will find out that there is something wrong with him because there is no such character in the original work, and by that time the game has at least entered the middle stage. This doesn't fit your description of 'players will start fighting'.
So, what am I overlooking? "
"I won't answer questions beyond my authority." Anne replied mechanically.
In fact, Ian didn't expect Annie to answer this question. He was actually asking himself, what is the way to find other players that exists but he hasn't figured it out yet.
The so-called finding other players obviously has two problems, one is encountering them, and the other is seeing through them.
The total area of Westeros exceeds 10 million square kilometers, and the area of Essos is several times that of Westeros.
Not to mention the problem that players' landing locations are too scattered, even if all 100 players are put into King's Landing, it will not be easy for everyone to meet in this city with a population of 500,000.
Unless the scope of the player's activities is further narrowed, for example, they all enter the same tavern.
"Damn it! Allies! Those guys who have agreed to form an alliance in advance have agreed on a specific meeting place!" Ian suddenly exclaimed and slapped him on the thigh.
Because his own allies had withdrawn from the competition, he actually ignored allies when he first thought about the problem.
How do players find other players in the early stage?
It is definitely not found under normal circumstances.
But what if you made an agreement with that player to form an alliance?
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