Game Production: Players Want to Kill Me
Chapter 39
"Shocked, the Dragon Kingdom game designer spoke wildly and boldly challenged Starfish Studio."
"Dragon Kingdom Game Designer: I'm going to ride on their heads and."
"Winning the Best Indie Game Newcomer Award, Dragon Kingdom Game Designers can't wait to compete with Starfish Studios."
This is the front page of the foreign media, vividly and vividly telling what happened at the award ceremony.
Especially Zhao Chen's extremely arrogant words were written on it in their original form.
Then, the whole gaming circle boiled.
On foreign social media, under this topic, there are countless people mocking.
"Laugh to death, this Dragon Kingdom game designer, do you think he is a dick?"
"Dragon Kingdom is originally a game desert, it's all garbage games."
"Even if it is an online game, it is just copied from abroad, and the Dragon Kingdom is not just a game, the whole culture is rubbish."
"Good fellow, a Dragon Kingdom game designer dares to provoke Starfish Studio, I think he is going to withdraw from the circle."
And the news also spread quickly to the country.
Different domestic media are also hotly discussed, but the painting style is completely different.
For example, the following Gaozan answers are.
"Laxative, I think that although the old thief's words are evil for a while, but they also put themselves in the forefront position, this is extremely unfavorable, if it is the next game, the game he made, but not as good as the ranch town of Shanghai Star Studio?" You know, a 2D pixel game to sell millions of sales, this difficulty is very high. "
For example, a gaming forum.
"Old thief NB, old thief to Ye Chong!"
"Come on old thief, I will definitely buy the games you developed!"
"To be honest, the big companies in the game industry of the Dragon Kingdom do not come out, but they want the old thief to stand up alone, no matter what, I will support the old thief."
Weibo.
"Wow, the old thief is so handsome!!"
"Old thief cao me."
"Woo hoo, how can the old thief be so handsome, this suit looks good in it."
But no matter what, Zhao Chen's words at the Golden Joystick Award Ceremony were completely out of the circle.
The game industry is discussing Zhao Chen's gamble.
In professional game design circles, there is also a debate.
"I think Zhao Chen is still too arrogant this time, 2D pixel games are actually very difficult to do, let alone simulated cultivation games."
"The main reason is that there are more similar works, and the simulation cultivation of 2D pixels is more fun to do, and it is more difficult to do a large volume."
"The key to simulated cultivation is in cultivation, since the old thief wants to benchmark the ranch town, I think it should also be a modern cultivation game, then what is the core of his cultivation, is it to make money?"
These game designers are also discussing, because the key element of developing a simulated game is how to get players engaged.
Cultivation simulation games are rarely mainline, this is the advantage and disadvantage, the advantage is that it is very free, you can do whatever you want, but the disadvantages are also obvious, how to guide the player, how to make this cultivation interesting.
"Look at the old thief, since the old thief dares to say such a big thing, I think he must be prepared, the old thief's previous game also proved this, when the Hollow Knight was just released and demonstrated, we were not optimistic, who thought that he would directly win the Best Newcomer Independent Game Award."
The outside world was disturbed, but Zhao Chen returned to China and began to make the next game with everyone in the studio.
During this period, Zhao Chen also registered his own social account on overseas media, and their studio is called Qingyun Studio.
When he logged on to overseas social media, Zhao Chen only saw Starfish Studio, and he was making a big fuss.
"Shit, if that Dragon Kingdom game designer can make a 2D pixel game that simulates cultivation with less than 1 G in size, as he said, and can sell it for more than three million, I will go directly to kiss the ass of the donkey!"
Below is a large group of people supporting.
"Yes, that Dragon Kingdom game designer is really rampant."
"Hehe, confident and small Dragon Country."
Seeing these words and comments, Zhao Chen directly turned off social media and continued to produce.
During this period, he also continued to add points, accumulating emotional values from games such as Hollow Knight, first buying a game's code, art tools, values, etc., buying them all, and then improving them.
In terms of Zhao Chen's attributes, it is basically about 80, only one step away from a hundred points, and when the attributes are complete, you can start the production of large-scale games, at least A-level games.
As soon as the time passed, about seven days later, Zhao Chen directly announced on Weibo and overseas social apps that his new tour would be released in seven days.
This kind of speed directly shocked everyone's jaws.
"Groove! Wouldn't it, so soon?
"The old thief's speed really shocked my jaw, this is only half a month, the old thief's new tour is ready?"
"Good fellow, the fast gunman is not as fast as you, right?"
For a while, it also attracted countless players to discuss curiously.
Under Zhao Chen's Weibo, comments are more.
"Old thief, what is this game, I didn't find the interface on the game platform."
For these, Zhao Chen did not respond.
However, there are also players who understand game production who come out to explain.
"2D pixel games, in fact, the difficulty is not high, such as some simple game production software RPG maker, with this software, even Xiaobai can make some simple pixel games, because the map, NPC, monsters and other materials are ready, you only need to choose and replace, what kind of game to make, but these are just the framework, the real core of the game, is the game designer needs to think about it himself."
"For example, a game, where is its core selling point, simulation cultivation, what to cultivate, and the best development game also needs to have a level, so that the simulation development game can be played long enough, but this is easy to lead to another problem, the higher the level, the higher the corresponding remuneration, after getting paid, it has to be spent, such a spiral cycle is reached, players can have a sense of achievement and motivation."
"Ranch Town does this very well, and this new game of the old thief must also do this and not pull the crotch, otherwise it will be unattractive and abandoned by the player."
"Again, I think to win over the ranch town, the NPC design in the town, some plot design, it is also necessary to work hard, the ranch town has more than two dozen NPCs, each NPC has its own characteristics and personality, which is not an easy task."
Seeing the comments of this netizen, the rest of the players were also a little panicked: "Can the old thief beat each other?" The
other party replied: "I feel that there is only 30% hope, of which 20% is still because he is an old thief." "
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