In the final analysis, it is still caused by the lack of commanders!

So let’s analyze why it is said to be caused by the lack of commanders in charge!

Because since they have not moved forward as planned, it means that their output is insufficient, and what is the reason for their insufficient output?

There are two possibilities. The first is because their high-power players keep dying. Since the number of players who can output has become smaller, the total output has become lower. This is a possibility! In addition, there is another possibility, that is, they have less time to output, and they waste their time elsewhere!

And are high-combat players from the three alliances dying all the time? Is it because the number of high-combat players output has decreased? No! The high-combat players of the three alliances have not died many times at all, and they have always been taken care of by Emei. Even if they die, they can be resurrected quickly and continue to output! So they didn't lose much output due to death!

So since it's not because there are fewer output players, it must be due to the lack of time for their output. Although the battle has passed for an hour, in fact, their real output is only twenty minutes, and the other four They had been paddling for ten minutes and did not participate in the output. Only then did they come up with the plan. The original plan was to defeat Tide Hunter in one hour, but in the end they only lost 30 of Tide Hunter's HP!

So what did they do during all this time? All time is wasted on communication! For example, when the three alliances discovered Tide Hunter's anchor attack skills, although they guessed that Tide Hunter's anchor attack skills had a release pattern, they did not dare to tell Xia Yang easily. They had to go through many times. Only after the experiment did he dare to tell Xia Yang about the situation, and then Xia Yang would formulate it, using the Tide Hunter skill release rules to avoid the Tide Hunter group attack tactic. To be honest, couldn't others formulate this tactic? It's definitely possible. The reason why they didn't formulate it is because they don't want to take responsibility and take the blame!

But how much time did they waste just observing patterns? How much time did it take to report the situation to Xia Yang? How much time was wasted from Xia Yang formulating a strategy to delivering the strategy? You know, during these times, the output of the three alliances will be reduced by nearly half, because the melee and high-combat players of the three alliances will not dare to attack Tide Hunter before the strategy comes back!

And what if Xia Yang was directing on the spot? It might not even take a minute to formulate a combat strategy. Wouldn't this save time? Don’t those high-combat players who dare not step forward have output?

So, in the final analysis, it is still due to the lack of command

It was caused by the officer, and this was the consequences of Xia Yang's wrong choice of command battlefield!

But sometimes, the consequences can be big or small. In some cases, even if you make the wrong choice, it will not cause too serious consequences. Even if it causes bad consequences, there are still ways to save it. !

But in the same way, once some evil consequences are formed, there will be no salvation in this life! For example, Xia Yang's mistake in front of him, his mistake, has caused the three alliances to gradually move towards the abyss of destruction. If they do not adjust their direction, the armies of the three alliances may really be buried in Nirvana by his own hands. City!

Some people may want to ask, is it so serious? Although an hour has passed, at least Xia Yang has found a way to defeat Tide Hunter, and in theory, it should be effective. A total of 800,000 people from the three alliances came this time. After just an hour of fighting, , the three alliances only lost 200,000 people. Judging from this battle loss, there is no problem in letting them hold on for another two hours. And as long as they defeat the Tide Hunters, the City Lord's Mansion will be like their own. Did you take a stroll in your backyard? Isn’t this city lord’s token just at your fingertips? By that time, the three coalition forces will have the bonuses of attack towers and defense towers, and the four arrow towers in Nirvana City will also be used for them. By that time, won't the offensive and defensive positions be changed, and the situation will be reversed in an instant?

Theoretically speaking, the above conjecture is indeed correct, but one thing has been ignored, and that is the output attenuation problem caused by the death of high-competition players from the three alliances! You know, what they are facing is not an ordinary boss, but a Tide Hunter who is intelligent and has the ability to think independently! If it is just a boss without intelligence, then the rules of skill use can indeed be mastered by players, but is Tide Hunter an ordinary boss? In the eyes of Tide Hunters, the rules for using skills that these players think they have mastered are just the cooling time of their skills. You must know that the cooling time does not represent the rules for using skills. , perhaps for ordinary non-intelligent creatures, the cooldown time of skills is equal to the rules of execution, because they have no intelligence, and they will continue to use the skills after the cooldown is restored!

But what about intelligent creatures like Tidehunters? That's different. People have their own thinking. Once the skill cooling time is set, people can choose to use it or not to use it! On this basis, the problem arises. Players from the three alliances think that they have

Now that we have mastered the rules of how to use Tide Hunter's skills, there is an anchor strike every twenty seconds and a destruction every ten minutes. Let's take the anchor strike as an example first. After using an anchor strike once, Tide Hunter's skills will enter the tenth level. During the second cooling period, the melee-type high-combat players of the three alliances can safely output. According to the combat strategies of the three alliances, after ten seconds, they will withdraw from the battlefield and stay five meters away from the Tide Hunter. Apart from that, however, what if Tide Hunter's Anchor Strike cooldown has expired at this time, but he is not in a hurry to use Anchor Strike? How should the people from the three alliances deal with it? You know, Tide Hunters are intelligent creatures. They have IQs. Even if they do it once or twice, they won’t be able to see your operation. Three or four times is fine, right? If Tide Hunter keeps holding on to his skills at this time, how should the three alliances deal with it? Isn't this embarrassing? Are they going up? Still not going? You know, the Tide Hunter's anchor attack has not been used yet. If you go up now, won't you hit the muzzle of the gun yourself?

As long as the Tide Hunter keeps holding the anchor in his hand and does not use it, it can have the effect of a rat-throwing weapon against the three alliances. What is the most powerful thing about nuclear weapons? Not because of its terrifying lethality, when nuclear weapons explode, people are no longer afraid! What are people most afraid of? The deterrent effect brought by nuclear weapons before they are launched cannot be used. The less you use them, the more afraid people will be!

Let’s talk about the deterrent effect that the skill of destruction brings to the three alliances!

To be honest, the deterrence brought by destruction to the three alliances is more powerful. At best, the anchor attack can only be used to deter those melee players. The long-range high combat players of the three alliances can still continue to output without pressure. After all, your anchor attack The distance is only five meters, but remote players must stand five meters away to attack! And what about destruction? Destruction is different. If the Tide Hunter keeps using the Destruction move, will the people from the three alliances continue to attack, or will they continue to hide and wait for the Tide Hunter to finish destroying before attacking? If the Tide Hunters don't allow destruction, you won't be able to do it, right? So have you conquered Tide Hunter yet? Anchor attack only scares melee players, but destruction can shock all players!

Of course, the three alliances can also withstand the destruction of Tide Hunter. The worst is death. Anyway, Emei can resurrect them, but there is one thing, the level problem! What to do with the level drop caused by death? Although being resurrected by Emei will only lose 30 experience points, the destruction once every ten minutes can kill them six times in an hour, which is almost two levels lower. Their output is already low enough. If this level is

If it drops again and again, their output might not even be able to kill Tide Hunter in the end. By that time, it will be too late!

This is why it is said that the current three alliances are already a bit dangerous. In the competition between the three alliances and Nirvana, a small advantage has gradually turned into a small disadvantage, and the balance of victory has moved in the direction of Nirvana!

And Xia Yang is not a fool. After the battle just now and the blood loss of Tide Hunter in this hour, Xia Yang also came to his senses. He had mistaken the focus of his command! Although in the end it is Nirvana players who pose the greatest threat to the three alliances, and Tide Hunter, Tide Hunter can support the three alliances. On the surface, Nirvana players seem to be a sharp blade, but Tide Hunter is hiding in the dark. The surgeon here! You can't just see the sharp blade in front of you, but not the murderous intention hidden in the dark!

After realizing this, Xia Yang decided to move the battlefield. He could no longer stay on the front line and fight fiercely with Nirvana players. The longer this war was delayed, the more disadvantageous it would be for their three alliances, because in terms of combat power, they were not as good as Nirvana. Yes, their players die much faster than Nirvana. Their advantage is their large number of people. But as time goes by, one person dies in Nirvana and ten die in the three alliances. The longer they delay, the more they will suffer. This is Nirvana City after all, and the resurrection point of Nirvana players is set in the city. Even if they die, they can join the battlefield again in just a few minutes. What about their three alliances? Their resurrection point is set in another city. Now it is impossible to enter Nirvana City, whether through teleportation or through the city gate, because after Nirvana players enter Nirvana City, Wei Bin He turned on the combat readiness mode, because he was going to close the door and beat the dog! In the combat readiness mode, all means of teleportation are prohibited. After the dead players of the three alliances are resurrected, they will naturally be unable to teleport to Nirvana City!

The entrance is also impassable, because the entrance has long been surrounded by both sides. The entrance to the city is occupied by three alliances. At that time, they were trying to prevent Nirvana players from entering the city, but now they are still there. They occupy it because since ancient times, the city gate has always been a strategic location in siege warfare. This is related to the attacker's retreat. Once they fail to capture it, at least they still have control of the city gate. In their hands, they can also stop losses in time and escape unscathed.

Outside the city gate, it was also heavily guarded by Nirvana's soldiers, because Wei Bin wanted to beat the dog behind closed doors, and what was the most important thing in the tactic of beating dogs behind closed doors? It's the city gate! You have to make sure you close the door, or else the dog will run away?

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