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Chapter 659 The power of the Heart-Ending Halo
The movement skills can not only affect the hit and dodge, but also the understanding and defense. 100 points of movement can increase 1 point of understanding and 1 point of understanding defense. This is fair to all sects, and the three More than a thousand points of body skills directly brought more than 30 points of understanding and understanding defense to Wei Bin!
Judging from the numerical values before and after Wei Bin's reconstruction, Wei Bin's understanding has been increased from 71 points to 114 points, and his understanding defense has been increased from 91 points to 134 points. The difference in numbers does not seem to be due to reconstruction alone. The more than 3,000 points of movement skills can bring the ground. In fact, Wei Bin upgraded too fast in the flow world, and he did not want to break through the level of vanguard, so he used all his experience to practice. Wei Bin's ground The cultivation level was raised from the original level 70 to level 80, which directly brought Wei Bin 1,000 points of all attributes and 100,000 blood limit, 4,000 attack, 4,000 internal and external defense, 4,000 hit, and 1,400 dodge.
What does it mean to have 114 points of understanding? At present, the understanding defense of players with a limit of five or more is only about 30, and ordinary players only have a dozen or so understanding defense points. What kind of experience would it be like to hit 114 understanding points on an ordinary player who has a dozen or so understanding defense points? That's a critical strike with a sword. What is the concept of a critical strike with a sword? He originally needed two swords to kill a three-level player, but now he only needs one sword to kill him. He originally needed three swords to kill a three-level player, but now he only needs two swords to kill him. Is that strong? Will he become a pervert? And even against those players with a limit of five or more, Wei Bin can still guarantee a critical hit rate of 80. With this level of critical hit probability, even if it is not a critical hit, the frequency of critical hits is terrifyingly high!
And Wei Bin's knowing defense is even more abnormal. After Wei Bin's equipment was re-refined, all defensive equipment was washed out with the attribute of knowing defense, plus each of his defensive heavy-building artifacts. 11 points of knowing defense are added to all of them, so Wei Bin’s knowing defense is as high as 134! How much understanding do other players have?
Players with a maximum limit of five can only have an understanding of about 40 at best. Even Tianshan players who have used the Yangguan triple stack can only have an understanding of 140. It is difficult for Tianshan faction players who have opened the Yangguan triple stack. Wei Bin caused a knowing blow!
As for the other Tang Sect with high understanding, although as time goes by, Destruction in All Directions and Wind and Thunder have brought a lot of understanding to the players, basically only after ten seconds, they can A knowing blow to Wei Bin, and the probability is too high! Moreover, the Tang Sect is a sect with few players after all, so the threat to Wei Bin is not too great. This is why Wei Bin did not change all the attributes on the defensive orb to knowing defense. Even if the Tang Sect can cause him A knowing blow must be able to hit him. Even if it can hit him, it must be able to break through his poison resistance. Wei Bin's defensive attributes are so high, he is not afraid of the Tang Sect at all. , so he controlled the knowing defense at this value. It would be enough to be able to block the Tianshan sect players who have the Yangguan Three Layers! If the knowing defense is too high, the price-performance ratio will be overflowing. Rather than doing that, it is better to increase the attributes elsewhere!
Wei Bin has such a high level of understanding, coupled with the damage-increasing effect of Breaking Heaven Style, it would be too abnormal! For a boss of this level, the knowing defense is only 30 to 40%. Wei Bin has a knowing hit rate of 70 to 80%, and his knowing hit can match the damage-increasing effect of the Breaking Heaven Style. If the two are superimposed, it will be 300,000 damage. This is Wei Bin's casual blow. If you add various Lingshen styles, Xishan Travel, etc. Success? That's 1.8 million damage in one fell swoop! Who can inflict such high damage with one blow?
Wei Bin's Lingshen Style can increase damage by 100, Xishan Travel can increase damage by 100, his hidden weapon skill Shi Xuan can increase mysterious attribute damage by 30, and Wei Bin's internal power attack is as high as 47000, which is doubled after super bloodthirsty. To 94000, the mysterious attribute damage is as high as 35000. After deducting the boss's defense, the internal attack can cause an initial damage of 17000.
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The initial damage, after the mysterious attribute damage is reduced by 50, can cause 17500 initial mysterious attribute damage. Therefore, after the addition of Lingshen Style, Xishan Travel and Shi Xuan, Wei Bin's basic attack can cause nearly 260000 to the boss. s damage! 520,000 damage per second! If you include the splash damage caused by grafting and grafting, the damage per second can basically be increased by half, around 750,000!
Except for Wei Bin, no one else showed weakness.
The empress of Soochow.
Wind and thunder + annihilation in all directions + fleeting light + heavy rain and pear blossom needles + thousands of arrows shot out in an instant!
Wind and Thunder: The fearless posture of the king, strengthens own skills, increases the skill damage, iron caltrops, annihilation in all directions, and floating light effects by 50, lasting 10 seconds, with a cooling time of 80 seconds.
Destruction in all directions: status skill, which increases understanding by 11 points every second for 15 seconds, with a cooling time of 80 seconds.
Glimpses: A monster walking in the night, performing incomparable and unparalleled movements, teleporting to a designated area. The damage and movement speed increase by 50 within 4 seconds after the teleportation, and the cooling time is 50 seconds.
Torrential Pear Blossom causes a large amount of damage to the target and makes it blind for 4 seconds. The target's damage is increased by 50 within 8 seconds after using the skill.
Thousands of Arrows: Cause a large amount of damage to up to 6 units within a radius of ten meters, and the damage is increased by 50, and the cooldown time is 30 seconds.
Why does the Empress of Soochow use these moves in her first move? Because each of these skills has the effect of increasing damage!
First of all, let’s look at Destruction in All Directions. A large amount of understanding increases every second. One hit of understanding can be guaranteed. Especially with the blessing of Wind and Thunder, the growth rate of understanding in Destruction in Ten Directions is directly multiplied by 1.5. , that is, the understanding rate increases by 16.5 per second. What else is there to say about this understanding hit rate? The attribute panel of the Empress of Soochow is not much lower than that of Wei Bin. When facing this boss, even if he does not have a knowing hit rate of 80 under normal circumstances, there is still a 40-50% probability. In other words, As long as the destruction of all ten directions lasts for about three seconds, you can achieve a critical strike with a sword. This is a pure critical strike with a sword, because after three seconds, the understanding of the Soochow Empress has surpassed that of the boss. The understanding defense is over 100 points!
The Glimpse of Light, Rainstorm Pear Blossom Needle, and Wind and Thunder all increase the output in the following seconds by 50 damage, which is 150 damage. Traveling in Xishan increases damage by 100. At the same time, Thousands of Arrows Fired together can increase the skill itself. The damage is 50, which means that this salvo of thousands of arrows increases the damage by 300! Then a knowing blow multiplied by two, this is the final damage!
Although the internal attack and attribute attack of the Soochow Empress are not as good as Wei Bin, he is also a strong man with an internal attack of up to 40,000 and an attribute attack of up to 4,000. With the blessing of super bloodthirsty, the internal attack is doubled and can cause 80,000 The initial internal power damage, while the poison attack can cause 24000 initial poison attribute damage, and the hidden weapon adds 30 poison attacks, so the final internal power damage is (8000030000) 42400000 internal power damage, 2400024. 32103200 poison attribute damage, so this move has thousands of arrows. The final damage dealt is the sum of the two, 503200!
This is just the damage caused by a thousand arrows fired from one move!
Then, in the next move, although there is no 50 damage increase of Ten Thousand Arrows, the damage is still not to be underestimated. It is nothing more than changing 4 in the internal damage calculation formula to 3.5, and changing the attribute damage calculation formula in Just changed the 4.3 to 3.8, but the damage per second is still as high as over 800,000, which is still higher than Wei Bin’s 750,000 damage per second. This is the Tang Sect
The bug is that during the burst skill, the damage is too much and cannot be solved!
What if the Soochow Empress uses all these skills on players? The damage would be even higher. Who can have an internal defense of 30,000? Who can resist the death of the Soochow Empress? Even if a player with a limit of five or more goes up against the Soochow Empress, they will be killed in an instant! Not to mention reaching the limit of five, even Wei Bin couldn't bear it. Although Wei Bin's poison resistance killed the Soochow Empress, Wei Bin's internal strength defense was not as high as this boss. He only had an internal strength defense of 24,500, which is It is said that the Soochow Empress's Thousand Arrows Volley can cause (8000024500) 42444000 damage to him. Although the subsequent skills do not have the 50 damage bonus of Ten Thousand Arrows Volley, they can still maintain every hit. Around three to four hundred thousand, how much blood does Wei Bin have enough for him to do so?
Of course, Wei Bin's knowing defense is very high, and the Empress of Soochow can only trigger the knowing strike in the few seconds when the storm and the ten directions are about to end. Other times, it is said that the knowing strike cannot be triggered. , if the knowing blow cannot be triggered, the damage will be halved! How many people are like Wei Bin? That's all. It's enough combat power to instantly kill those players with a limit of five or more!
The Blood Sea Demon King and Ximen Yibei did not show any weakness. They combined the flowers and trees with the Yangguan Triple Layer. This is also a critical strike with a sword, and it can also carry the damage of a normal attack. Although it is a normal attack, with the bonus of Xishan Travel , even ordinary attacks no longer seem so ordinary!
The external attack of the two is slightly lower, only 35000, but their attribute attack is very high, up to 4800. After being super bloodthirsty, they can cause (7000030000) 22160000 external attack damage, 4800262. 3266240 ice attribute damage, which is 226240 s damage! Since the damage carried by the transfer is not a single hit, the damage is only half of this number, which is 110,000 damage. Added together, it is 330,000 damage, which is 660,000 damage per second, although it is lower than Wei Bin's 750,000 damage per second. A little lower, but not much lower!
The others also showed off their various abilities, causing the entire team's damage per second to reach 6 million!
What is this concept? Against a boss that has internal and external defense up to 30,000 and reduces attribute damage by 50, the damage per second reaches 6 million? Isn't this too outrageous? Under this kind of defense, it is basically difficult for players with a maximum of four to break through its defense. In other words, only a maximum of five can cause some considerable damage to it! With such a high threshold, it is incredible to be able to inflict 6 million damage per second. If this were applied to other gangs, it would take at least thirty or forty people to reach the limit of five to achieve such high damage per second!
And their instant damage is a bit embarrassing in front of the Heart-Ending Halo. Their instant damage pales in comparison to the Heart-Ending Halo. The Heart-Ending Halo loses blood based on the percentage of life. Team members Enemies within 10 meters of the surrounding area will lose a maximum health value of 0.3 in damage per second, and the health of the guardian of the teleportation array is 200 million. 0.3 is a damage of 600,000 per second!
So here comes the question, 6 million damage per second, dwarfed by 600,000 damage per second, is it so small that it pales in comparison to the big one? Are you kidding me? Even kindergarten children can mark the greater and less signs between the two. How could it be possible that their instant damage is not as good as the halo of exhaustion?
It's indeed possible!
You must know that their current 6 million second injury is not long-term, but temporary when they are in their respective burst states. As long as the sustained burst time of more than ten seconds passes, they will kill Yang Wei immediately!
Take the Empress of Soochow as an example. The Empress of Soochow lost the super bloodthirsty, violent wind and thunder, annihilation in all directions, glimpse of light, heavy rain pear needle and thousands of arrows.
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After holding on, it can cause as much damage as the damage on the panel!
For example, if he has an internal attack of 40,000 and the guardian of the teleportation array has a defense of 30,000, then he can cause 10,000 internal damage. The attribute attack is also 40,000, and he can cause 24,000 poison attribute damage. Under the reduction of the skills of the guardian of the teleportation array. , can cause 240001.3215600 poison attribute damage. This 1.3 times bonus is the bonus brought by his hidden weapon skills. This bonus will not be affected by the burst skills! The internal damage and poison attribute damage add up to a total of 25600 damage! 50,000 damage per second.
Therefore, despite the high explosive power of this group of people, if they lose various bonus states, their flat-pushing damage is still very low. Basically, these 16 people together can only inflict 40,000 to 500,000 seconds of damage. , because among the 16 of them, there are only 12 output sects, and the remaining four Emei cannot output. Among these 12 output sects, the output of the Soochow Empress is considered high. After all, the spiritual energy growth of Tang Sect is tied with Wudang. First, except for Wudang, Tangmen, and Mingjiao, the output of other players is not as good as the Soochow Empress! Another point is that the Empress of Soochow took the internal strength route, inlaid with double rows of cat's eye stones to improve internal strength attack, single row of attribute attack gems to increase attribute attack, and single row of purple jade to ensure hits, because his Poison is linked to internal attack. His poison attribute attack is not too high. Relatively speaking, the suppression by the guardian of the teleportation array is relatively low! As for other players with a maximum limit of five, they all take the attribute attack route, and they are inlaid with double rows of attribute attack gems. If they are inlaid like this, the output may be higher when dealing with some units that have no resistance than inlaid with double rows of cat's eye gems. High, but they are not so lucky when dealing with the guardians of the teleportation array. Their strengths are half suppressed by it, and the reduced output is naturally more than that of the Soochow Empress, so even if it is a normal normal The attack damage of Mingjiao and Wudang is not much different from that of Soochow Empress, but their output at this moment is not as good as Soochow Empress!
Wudang and Mingjiao are not as good as the Soochow Empress, let alone the others. The Soochow Empress's damage per second is 50,000, and the others are only about 40,000 at most. The twelve people together can only be injured five or six times per second. One hundred thousand!
This highlights the advantage of the heart-wrenching halo, right? The heart-breaking aura only needs to be 10 meters away from the target, and the target will continue to lose blood. Moreover, for the guardian of the teleportation array, it can lose 600,000 blood per second, and the damage per second is similar to the damage per second of 16 people like Wei Bin, or even More than anything!
However, the damage caused by these 16 people in seconds needs to be paid. They need to risk their lives to output, but what about the Halo of Heart? The Halo of Heart does not require you to do anything. As long as you get close to the target, the target will lose health. You can even use a kiting style to deal with the target, if you run fast enough!
The heart-breaking aura can cause the target to lose up to 0.3 blood per second. In other words, even if you don't touch the boss at all, as long as you can withstand five and a half minutes, the boss will kneel down in person. Your feet beg for mercy, if they had any intelligence!
This is the power of the Halo of Heart. Although the current boss is very strong, it is not so powerful that Wei Bin and the others cannot deal with it. If one day they really receive a difficult task, the boss will be that kind of person. If the strength far exceeds their existence, then they can formulate a strategy around this aura of dedication. They only need to let one person attack the boss and then run away from the boss. Although the boss moves faster than the player, in the player You will also suffer damage while escaping, but compared to standing still and being beaten passively, the number of attacks you receive when moving is still much lower, so players can completely delay time in this way, and during the escape process In the game, Emei can only add blood to him, because he is the only one who has been hurt!
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