Genetic Specialist in Spiritual Qi Era
Chapter 186: Counterattack
3 pieces of high fashion choose the last remaining 3 pieces, and there are also 3 pieces of high fashion suit attribute bonus.
Of course, for this 2+3+3 fashion combination, the core part is to provide tops with strong +6 attributes, and the selection of other parts is to minimize the attribute gap with the 8 sky fashions.
Finally, when conditions permit, the skin should also be selected for holiday skins or other skins with additional or special effects.
2. Equipment punching and badge inlaid according to role needs
Purchase props from NPC Daphne: Mosaic opening device, priced at 400,000 gold coins/piece (not bound, perhaps a lower price at auction), able to perforate equipment, and then inlay badges on the equipment.
The color of the badges that can be inlaid on each part of the equipment is fixed. The attributes of the recommended badges are as follows:
Top: 2 green badges (physical/magic crit);
Bottoms: 2 green badges (physical/magic crit);
Head and shoulders: 2 yellow badges (attack/cast speed);
Belt: 2 red badges (strength/intelligence/stamina);
Shoes: 2 blue badges (movement speed);
Ring: 2 red badges (strength/intelligence/stamina);
Bracelet: 2 blue badges (movement speed);
Necklace: 2 yellow badges (attack/cast speed);
Left slot: 1 platinum badge (replacement skills or core skills);
Right slot: 1 platinum badge (replacement skills or core skills).
Weapons and earrings cannot be punched and inlaid with badges.
The grade and origin of the badge
Dim badge: purchased from Daphne NPC (low attribute bonus, mosaic is not recommended);
Shining badge: drop or synthesize by brushing the picture (general properties, can be inlaid on transitional equipment);
Gorgeous badge: disassemble fashion or synthesis (good attributes, can be inlaid on transition equipment or temporarily inlaid on graduation equipment when there is no brilliant badge);
Brilliant badge: Decompose rare fashion or synthesis (the attribute is the best, don't waste it, it is recommended to be embedded in the graduation equipment).
Platinum badges: Low-level platinum badges can be dropped by brush drawing, and high-level platinum badges can be decomposed or synthesized.
In addition, badges of the same level can be synthesized, and there is a small probability of obtaining a higher-level badge (it seems impossible to synthesize high-level platinum badges with brilliant).
There is no doubt that if we want to make the panel look better, the attributed red badge is the best choice, and other parts can also be inlaid with two-color badges of afterburner/intelligence/physical, such as inlay + force/intelligence/physical and crit double-color badge.
Of course, the transition equipment does not have to be punched in every part. After all, the cost of punching each piece of equipment is 400,000, and 10 pieces of equipment will cost as much as 4 million gold coins. It is indeed a pity to waste on transition equipment. It is recommended to punch holes in the required parts according to the needs of the role!
For example, if you like to improve the panel, you can select only the red badge with improved attributes for inlay; for professions that don't have full crit attacks (especially if you don't wear natal armor, you will lack crit), you can also choose green badge for inlay.
Although badges of other colors cannot improve attributes and critical strikes, yellow badges + attack/cast speed can make the rhythm of brushing pictures smoother;
Blue badge + moving speed, not only has the advantage of running fast to move the bricks, but more importantly, it can move faster and improve the fault tolerance, such as the ability of birds to run in circles to avoid the BOSS spike!
Platinum badges that are not dress-ups or core skills can be combined with character and then synthesized, but the probability is really touching, don't hold out too much hope. It’s not a graduation outfit or a change of outfit, and there is no need to put on a **** platinum badge. After all, the 400,000 punch fee can only be inlaid with a badge, which is not worthwhile.
Summary: Inlay badges according to character needs, and don't waste platinum badges.
Three, medals and guardian beads
After version 95, the attributes of some guild medals have been enhanced ~www.wuxiaspot.com~ The physical attack and magic attack of the legendary medal have increased by 10 points, and the physical attack and magic attack of the artifact medal have increased by 5 points.
The more worry-free part of the medal and guardian bead is that it will not become invalid due to replacement of equipment, once and for all. In addition, the Spring Festival version of the event will provide 1 legendary medal, 1 artifact guardian bead and 3 rare guardian beads. It is easy to match a very powerful medal + guardian bead combination.
Obviously, the medal solidifies the occupation selection power/intelligence + independent attack; the percentage occupation selection power/intelligence + physical/magic attack power. The recommended combination of the 4 guardian beads is: strong + movement speed + attack/cast speed + physical/magic crit.
In addition, although the artifact guardian beads can be synthesized from rare guardian beads, the probability is too low. If there are no extra rare guardian beads, this is not recommended.
A lot of things that are easy to overlook are that the medal can actually be strengthened. However, unlike the materials required for general equipment strengthening, the medal strengthening requires the guild contribution.
Guild contribution books need to brush the guild copy, there is no shortcut to go. In addition, medal enhancement will fail. Failure to strengthen will drop the level. Repeated failure is very torturous. +11 failure will even break. Although a high-strength medal can provide a good four-dimensional attribute bonus, once it fails, the previous one All efforts have been in vain, and even the medals of local tyrants rarely dare to play high-strength, so it is recommended that Mengxins strengthen to 7 before they can stop.
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