Giant of the times

Chapter 448 Adaptation of a popular game! (First update)

Mike Mohan waited quietly, knowing what Li Zetian might be thinking about now.

After a while, Li Zetian's voice finally came from the other end of the phone.

He asked: "Mike Mohan, have you ever thought about adapting a Blizzard game into a movie?"

Mike Mohan was startled when he heard this.

Many of Flamingo's games have also been adapted into movies. Starting in 1993, "Super Mario Bros." adapted from the popular game "Super Mario" came out, opening a chapter in game adaptations into movies.

So far, many games have been adapted into movies and have achieved great success. On the one hand, the box office revenue has increased, and on the other hand, it has increased the influence of the game and attracted countless fans!

Blizzard has never had any ideas for movie adaptations before. The main reason is that for the Blizzard team, Blizzard is a very pure game development company. Its purpose is to develop the most fun games in the world. It is believed that as long as the game is fun, Players will just buy it, so I didn’t think carefully about the movie adaptation at all.

Of course, another reason is because they don’t understand movies.

At this time, Li Zetian proposed to let Blizzard adapt its games into movies. Mike Mohan unconsciously began to think deeply. In his opinion, a person like Li Zetian, who is extremely talented and extremely wealthy, can never target without aim. He proposed the idea of ​​adapting a game into a movie, which must be reasonable.

Li Zetian continued: "In 1995, Japan's SNK's "The King of Fighters" was adapted into a movie with a cost of US$20 million and a box office of US$120 million; in 2001, the British company EIDOS's "Tomb Raider" was adapted into a movie and released. The box office was US$275 million; in 2002, "Resident Evil" was adapted into a movie and released, with a box office of US$120 million..."

Speaking of this, Li Zetian suddenly paused. In this life, the "Resident Evil" game was also available, but he hesitated. Li Zetian had already registered the Umbrella (Umbrella) company, so a new company appeared in "Resident Evil" - Tianqing Technology, and the rest Basically nothing has changed. As for the game manufacturer of "Resident Evil", it is Japan's CAPCOM (Capcom), which has been acquired by Flamingo Company in the early years.

Li Zetian then continued: "Since the success of the movie adaptations of Tomb Raider and Resident Evil, the number of game players around the world has increased significantly! By next year, the second part of these two movies will be released... "

"It can be seen that by turning game IP into movie IP and interacting with each other, we can create a long-lasting super IP and generate extremely huge commercial value!"

"As one of the most famous game manufacturers in the world, Blizzard owns the "Warcraft", "StarCraft", "Diablo" series and the following "World of Warcraft". Each game has its own story background, The world view is very suitable to be adapted into a movie.”

"Both "Warcraft" and "StarCraft" have been listed as major competitions in many well-known e-sports competitions, and enjoy high praise in the computer game industry. Their own popularity is an inherent advantage of adapting them into movies. With the help of the game, With the advantages of popularity, topicality and potential fans, the movie can become popular before it is broadcast, thereby attracting passers-by to watch the movie and ensuring the box office!"

"Nowadays, with the advent of the era of big IP and pan-entertainment, the level of film production is gradually improving. I believe that game-adapted movies, as an important source of film IP, will eventually usher in their own glorious moment!"

There are successes in movie adaptations of games, but there are also failures, and most of them fail.

Blizzard may not dare to get involved because it is afraid that the game adaptation will fail.

At this moment, Mike Mohan was still moved after hearing what Li Zetian said. He finally realized that the Blizzard team had been too conservative before. They only knew how to develop games in silence, were timid about how to develop a larger market, and lacked a certain amount of courage. and courage. In addition, he also believes that Li Zetian is right. The level of film production is improving year by year. With the level of computer special effects of Industrial Light and Magic, it can now fully support Blizzard in filming "Warcraft" and "StarCraft"!

"Mr. Li, your proposal is very good!" Mike Mohan said firmly, "Blizzard must bravely take the first step!! By the way, Mr. Li, do you think our first step should be adapted? What's the movie? Is it Warcraft or StarCraft?"

Li Zetian analyzed: "Next, Blizzard will launch "World of Warcraft". "World of Warcraft" is based on the plot of "Warcraft" as the historical background. It relies on the historical events and heroes of "Warcraft" and has a complete historical background. Timeline... So, adapting "Warcraft" is similar to adapting "World of Warcraft". We can wait two or three years after the release of "World of Warcraft", when its popularity reaches its peak, before adapting it. In this way, the effect will be most obvious .

"StarCraft" has been popular for seven or eight years, and its popularity has already declined. Therefore, the top priority is to release a movie adaptation when "StarCraft" is very popular, to maintain the popularity of "StarCraft" and thus provide the basis for the next movie or The game has a good foundation. "

"As everyone knows, "StarCraft" broke three records in the "Guinness Book of World Records" this week. One is the highest-selling PC real-time strategy game; the other is the game with the highest revenue in professional leagues; and the third is the game with the largest audience. game. It can be seen that "StarCraft" is also the most suitable game to be adapted into a movie at present! Therefore, the IP of "StarCraft" is worthy of Blizzard's deep exploration, just like "Star Wars", it will continue to be popular!"

Speaking of this, Li Zetian paused for a moment, thought for a moment and said: "The first movie is called "StarCraft: Uprising", adapted from "Uprising" written by Blizzard employee Mickey Nelson, so as to serve as "StarCraft: Uprising". "The prequel of the plot! After "StarCraft: Uprising", "Liberty's Crusade" by Jeff Gruber and "Queen of Blades" by Ellen Rosenberg can be adapted. What's more, it can also Adapt the plots of StarCraft novels such as "Shadow of Xel'Naga" and "Legend of the Dark Templar" created by Gabriel Mesta to expand the main line!"

After listening to this, Mike Mohan's face turned red, obviously due to excitement. In his mind, he couldn't help but picture scenes after "StarCraft" was adapted into a movie. How exciting and fascinating these scenes were. ! ! !

"Mr. Li, after what you said, I can't wait to make "StarCraft" into a movie!" Mike Mohan said loudly with fiery eyes.

At this time, Li Zetian suddenly felt a strong 'passion' coming towards his face through his mobile phone...

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