Global Monopoly of Technology

Chapter 212 [Would you be more ruthless, just buy Blizzard? 】

On the morning of the third day, Luo Sheng received news from John Paulson that another gain from Paulson's hedge fund was transferred to his account, with a total net gain of $2.15 billion.

Then in the afternoon, Michael Barry's successor fund also remitted a second income, a total of $ 1.9 billion in net income.

This money came quickly and easily, and it gave Luo Sheng the feeling that it was no different from the wind blowing.

To say what I feel... Of course, it is a cool stroke.

Bluestar Technology Group is now such a large company. Last year, its revenue was only over 10 billion US dollars. So far, its cash reserve has only exceeded 10 billion US dollars. It is only 100 billion US dollars to bet against the North American real estate market in minutes. billions of dollars in net income.

To put it simply, Luo Sheng's current personal wealth is comparable to that of the entire Bluestar Technology Group, and even his worth has surpassed that of Bill Gates.

Because most of Gates' worth is real estate, and Luo Sheng can now give out more than ten billion US dollars at any time, which is his personal disposable assets, not the company's assets.

In the following days, the two hedge funds successively settled all the proceeds and remitted them to the investor's account. Luo Sheng was excited for a while and didn't keep his eyes on it.

Anyway, I can't run, and someone in the offshore fund will help me to take care of it. When all the income is credited, I can check the total number.

...

mid to late August.

Luo Sheng ended his usual state of routine work. For the daily operation and management of the company, Zhang Bowen is in charge of Bluestar Technology Group, and Yao Jianhong is in charge of Azure Coast. These two are actual executors who do practical things.

As for Luo Sheng, about half of his daily work time is spent on technology development, the other 20% is spent on approving various materials and proposals, and the remaining 30% is spent on meetings.

On a weekly basis, there are an average of five or six meetings a day, formal or informal.

During the [Azure] plan, in those few years, Luo Sheng was working hard every day. At such a young age, he was working hard. He worked no less than 100 hours per week, which was equivalent to 14 hours per day. more than an hour.

During that time, I was really nervous, trying to grab the time for product release.

After entering 2007,

Luo Sheng didn't work as hard as before. For the first time, he had weekends. He used to work every day. Now, under normal circumstances, weekends are the rest time, and holidays are also vacations.

For the first time, the line between work and personal life is clearly drawn.

Even so, Luo Sheng still works 70 hours a week, which means he still has to work 14 hours a day from Monday to Friday.

There is really not much free time to manage such a huge business empire.

In the second half of 2007, Luo Sheng's work basically focused on two new projects, "Online Cloud Translation" and "Virtual Idol".

The former is not an overnight plan, but after its launch, Bluestar Technology Group's business will immediately usher in a new leap. As for the latter, it will be more planned for the next ten or twenty years, and this year will mainly be the smooth launch of movie-level advertisements. For the promotional video, first set up the virtual idol of Hatsune Miku.

But if you want to become a real idol, you also need a huge behind-the-scenes team to cultivate carefully.

As time passed, Luo Sheng's time in the technical development team became less and less, and he gradually let go of it, and the follow-up development was handed over to He Chao's team.

As for Luo Sheng, who came out, he naturally wouldn't be idle, nor was he a master who could relax.

In late August, Luo Sheng turned his attention to the field of gaming, to be exact, the new field of e-sports.

The e-sports industry is undoubtedly a brand new field at present, and the current global market of the entire e-sports field is only a few hundred million US dollars.

But in the future, this is a huge market that can reach tens of billions of dollars. Not only that, the e-sports field also has a strong linkage with the business of Bluestar Technology and Cote d'Azur, which is regarded by Luo Sheng as an important part of the moat.

Koreans created the e-sports industry, and they also got out of the financial turmoil in 1997 with e-sports. In a sense, Koreans got out of the economic quagmire by relying on a video game. This is not an exaggeration, but it has already happened. fact.

To a large extent, Koreans rely on "StarCraft" to get out of the financial crisis. The popularity of this game is not only excellent in itself, but also created by the current situation to a certain extent.

At the time of the Asian financial turmoil, "StarCraft" was launched at the time and quickly became popular in South Korea, while South Korea promoted this game with the power of the country and created a new industry - e-sports.

To this end, the Koreans established the World E-Sports Competition - WCG.

The most popular e-sports game right now is undoubtedly "StarCraft". Its professional league began in 1999, and it is also the beginning of the e-sports industry.

Today, the e-sports industry has entered its ninth year since its birth. The current e-sports game "StarCraft", together with football and archery, is known as South Korea's "three major national skills". The mature commercial operation and professional event organization make the e-sports industry in other countries envious.

This has also made South Korea's e-sports industry at the forefront of the current world. Its mature coaching system, training system, selection system, and competition system are very complete. sponsor.

It can be said that the development status of the Korean e-sports industry is in full swing.

According to the "Wall Street Journal" report, excellent professional players can earn hundreds of thousands of dollars in annual salary. According to South Korea's economic standards, the income of professional players is already very considerable, and the popularity of players is no less than that of the first-line Korean entertainment industry. Celebrities, the finals of StarCraft last year attracted 120,000 spectators to watch the scene.

It can be seen that the e-sports industry is booming in South Korea.

...

In the technical department of Bluestar Technology Company, Luo Sheng, Xu Yong and the others were chatting while eating free snacks in a lounge.

"Hey, when will this year's WCG start? Or is it already over?" Luo Sheng suddenly asked.

Xu Yong and others were stunned for a while when they heard it, the question jumped too far.

"WCG? Are you talking about the WCG referred to by the World E-Sports Competition?" Xu Yong asked uncertainly.

"Of course, this is it." Luo Sheng nodded affirmatively.

Hearing this, Xu Yong sang a song on the laptop next to him, and said, "Not yet, this is the seventh edition. The competition starts in October, and there is still about a month left."

After speaking, Xu Yong pushed the notebook aside, looked back at Luo Sheng and said suspiciously, "Why are you asking this?"

Luo Sheng seemed to be talking to himself: "You guys say, should I start a new one myself? Or can I just buy WCG?"

What?

Everyone was stunned, Xu Yong immediately said: "Boss, what kind of divine operation is this?"

Luo Sheng looked at everyone with a smile and said, "It's nothing, I'm very optimistic about the e-sports industry, it's a sunrise industry, and it's also very important to the company, otherwise you think I bought several game companies such as Valve early on. For what?"

Speaking of which, Gabe Newell has been getting fatter and fatter recently, and has gradually evolved into a "G fat"...

Xu Yong shrugged: "Okay, let's play. I don't care about the operation department, but I think it's not impossible to start one by ourselves. It's a matter of minutes with our financial resources, but we still bought the Korean WCG. It’s faster, and it doesn’t cost a few dollars, let me sing it…”

After a while, Xu Yong put the computer on his lap, tapped the keyboard quickly, and then looked at the information on the screen and said, "If you want to acquire WCG... This event is hosted by ICM, an international electronic marketing company in South Korea, and Samsung Group. Sponsorships, oh, and Microsoft was one of those sponsors last year.”

Another P7-level engineer sitting in the lounge said: "Boss, or just be a little more aggressive and buy Blizzard Entertainment. With our current financial resources, there is no problem."

other people:"……"

But having said that, the most influential e-sports projects are probably the two masterpieces of RTS games under Blizzard Entertainment, "StarCraft" and "Warcraft", followed by "Half-Life" under the Valve Company. Also known as CS games.

"Don't say it, I have the idea of ​​buying Blizzard." Luo Sheng spread his hands on both sides of the sofa, sitting with his legs crossed in a comfortable posture, and immediately added: "It's just that Blizzard is not an independent listed company. We can't accurately know its income and expenditure status and stock market value, and we can't judge how much revenue it can bring. Only Vivendi knows this best. It should be a lot of money. If it's not a cash cow, Vivendi Group The urination may have already sold Blizzard."

...

[Ps: Arrange to enter the two major fields of "virtual idol" and "e-sports". For the protagonist, these two fields are both pioneering emerging industries in the plot. Step by step, although the first feeling of It is entertainment, but it is essentially high-tech. Now it is starting from nothing, but technology will develop. Compared with what you may have predicted, both of them are more high-tech such as holographic projection, which has a strong linkage. Including future virtual reality technology, etc., the last thing our protagonist will do is of course high-tech elements]

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