God-level Game Designers Start From Scaring the Crying Anchor
Forty 3rd Person Action Shooter
After this period of cooperation, Xun Ze had a general understanding of the capabilities of the five people in the studio.
In general, his abilities and personality are good, his brain is flexible, but he lacks a little experience.
And their thinking, ideas, etc., are not completely restricted to the rules and regulations, and they are young people worthy of training.
"Legend of Sword and Fairy" DLC, as well as the dubbing of characters, it is basically no problem to leave it to them.
Even if there is a problem, with Xun Ze watching, it will not have any bad influence. For them, it is a rare exercise.
Back in his office, Xun Ze took out a pen and paper, ready to record his ideas for a new game.
"Fear of Ghosts" tested the courage of players, "Cup Head" tested players' skills, and "The Legend of Sword and Fairy" abused the hearts of players.
Xun Ze felt that it was time for players to vent about the new game, otherwise the day of receiving the souvenirs would not be far away.
Although he has been exercising regularly during this time, he has not yet developed any muscles. If he is blocked by players, he will not be able to escape.
third-person action shooter;
zombie theme
Allows players to shoot...
After writing down the three elements on the paper, many zombie-themed games flashed in Xun Ze's mind.
Left 4 Dead, Resident Evil, Wolfenstein, etc...
However, these games are said to let players shoot explosions, and the probability of scaring players should be higher.
On Shui Lanxing, it is not a shooting game without zombie themes, but it is all the route of brushing.
Basically, from one location to another location.
At the beginning, players not only have powerful weapons, but also learn various magics in some games.
And along the way, it is almost a straight line, without any twists and turns, there are not many zombies, and they are still standing carelessly in the open space.
Players don't need any skills at all, and they don't even need to use their brains. They can kill all the way by holding down the attack button.
Even if you encounter a BOSS, in front of powerful players, it will not last for a few minutes.
Although such a game method is also a kind of vent for players, Xun Ze feels that it is not cool enough.
If nothing else, in those games, the zombies gathered in twos and threes, even if they were all killed, how refreshing would it be?
It is best to have a large wave of corpses, directly rushing to the player's face, and then the player will have a sense of accomplishment after watching the mountain of corpses and the sea of blood after destroying the corpse tide with the weapon in his hand!
Corpse tide!
After Xun Ze wrote these two words on the paper, a flash of inspiration flashed in his mind, and he thought of another zombie-themed shooting game - "Zombie World War".
The highlight of this game is that in some places, players need to resist the corpse tide of the mountain and tsunami.
That scene can definitely give players the ultimate impact on the senses.
However, this game is not an excellent game. On the contrary, this game has many obvious shortcomings.
For example, although the game has difficulty for players to choose, if players want to challenge high difficulty, they need to brush the character and the level of the weapon first.
If you run to challenge the highest difficulty without brushing the level, it is basically impossible to beat it.
The relatively thin content of the game makes brushing the brush extremely boring, and many players give up the game when they can't support the high level at all.
There is no need to copy this.
"It can be changed to increase the power of the weapon by installing accessories of different quality, or on the road, directly give the player a fully equipped weapon, minus the boring level of brushing..."
"Accessories can be brushed out of boxes on the road, or they can be purchased directly at specific locations..."
Xun Ze muttered to himself,
While on the design draft, I entered my own ideas.
After moving his fingers for a while, Xun Ze thought of another imperfection in the game, that is, there are too few types of special feelings.
Special sense, meaning "special infected person", they have completely different abilities from ordinary zombies, which will bring greater crises and challenges to players.
It is worth mentioning that none of the zombie games of Shui Lanxing have the concept of "special feeling".
All the zombies encountered along the way are ordinary zombies, only the BOSS leans slightly towards the special sense, but generally it is only bigger.
How is this enough?
Chopping off a piece of immobile wood is a completely different sense of accomplishment from chopping up a living dryad!
"Well... I feel that I can talk to them when I have a meeting, and then make corresponding adjustments and refinements according to the situation..."
"The AI of the special sense must be made more active, otherwise the special sense will become silly, but it will make the players feel dissatisfied."
clap clap-
After typing on the keyboard for a while, Xun Ze picked up the cup and took a sip of lemonade to refresh his mind.
"With the special feeling, the way to clear the level should not be limited to simply killing from point A to point B. More mechanisms should be added to increase the playability of the game."
"For example, find a battery and charge the machine before you can open the door to move on and protect an NPC to a designated location. If the NPC is killed by zombies, the mission will fail..."
"Considering that not every player has friends to play the game with, we should refine the plot of each character in the single-player mode, and improve the AI of computer teammates."
"Ensure that even if a player plays the game alone, they will not be in a hurry, nor will they be mad at the computer teammates."
"The melee feel of "Zombie World War" is not good, and this also needs to be improved. At least not when waving weapons, the whole person seems to be floating, and often locks randomly."
"Optimize the modeling of zombies. Even ordinary zombies must make certain distinctions, such as those who wear suits, those who wear rugby shirts, and those who carry newspapers..."
"No! Isn't this "Plants vs. Zombies"! It's a bit of a show!"
Xun Ze rubbed between his eyebrows, his brain was running at a high intensity, and the burden was still a little heavy for him now.
The whole person leaned back on the boss chair, Xun Ze looked out the window and let his head relax a little.
But he thought of another problem, there is no 3D modeler in the studio!
Before "The Legend of Sword and Fairy" was 2.5D, so he cooperated with Mo Danqing to complete all the art content.
But "Zombie World War" is a 3D game. If there is no 3D modeler, the work will definitely be more difficult.
Although there were a lot of ready-made zombie models in Misty Asgard's resource library, none of them could meet Xun Ze's requirements.
Instead of outsourcing the order, it is better to hire a 3D modeler yourself, because it is not that you can't afford the salary.
Thinking of this, Xun Ze immediately posted a job posting, and then the mailbox was full again.
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