God-level Game Designers Start From Scaring the Crying Anchor
Six Gou thief pay for my pants
Saturday, July tenth.
The sales of the updated "Ghost Fear" has steadily increased, and it's not too crazy, but the game still helped Xun Ze get a lot of emotional value.
Players have almost figured out the game's routines, ghosts' action patterns, and stimulated reactions, but this update has almost knocked down the game and redo it.
Players are not familiar with the new map. After the adjustment of the old map, it is difficult for players to follow the ghost Qin Wang around the pillar.
Before, when the player controlled the character to run, even if it was running in a straight line, many ghosts could not catch up.
But after the update, when the ghost was hunting, the movement speed increased significantly, and many players who didn't react were unsurprisingly output by the ghost riding face, giving out waves of screams.
What frightens the player the most is that after the AI of the ghost is improved, the action is no longer straight.
Before starting the hunt, the ghost will try to scare the player, such as sticking to the player and disappearing, lying on the player's back, etc.
After the hunt is started, if the ghost cannot catch up with a certain player, it will make a decisive decision, move the target, and rush towards the player who is closer.
Expert difficulty and Purgatory difficulty make players realize what it means to be out of the cage.
There is no safe time for the first three minutes. If the player is unlucky and encounters neurotic demons, maybe they will be hunted as soon as they step into the haunted house.
Purgatory difficulty in addition to the rapid decline in SAN value, the ghost movement speed increased and other debuffs.
In the three large-scale maps of "Abandoned Mental Hospital", "Anatomy College after Fire" and "Underground Death Penalty Prison", two ghosts may appear.
It can be said that this wave of updates has scared many players who felt good about themselves to the point of being out of their bodies.
Therefore, in the comment area of the sales page of "Ghost Fear", players once again gave high marks to the game while greeting Xun Ze.
Seeing the player "burning with anger" in the comment area, Xun Ze smiled and took a sip of instant coffee. This is all the player's love for him, and it is also a cute leek who contributes emotional value. How could Xun Ze be willing to fight against them? ?
However, it is not suitable to always let players vent in the comment area. It will give people the illusion that players of the steampunk game platform are very violent.
Lin Song has asked him politely if he wants to delete some comments.
Deleting comments may further irritate players, and Xun Ze's ban will only make players scolded more fiercely.
That being the case, why don't you just provide a place for players to vent?
So Xun Ze registered a big eye blog, and with the help of Lin Song, the account quickly completed the official certification.
"Hello everyone, I'm the game designer of "Ghost Fear", Xun Lingjun. Thank you for your support and love for this game. I will make persistent efforts to make more games that can warm the hearts of players. (Funny.JPG)"
Since the magical expression "funny" has not yet appeared on the water blue star, Xun Ze painted this JPG himself.
45 points of fine art, it is not difficult at all to draw a comic.
Then Xun Ze posted a message in the comment area of the sales page of "Ghost Fear" and posted the link of his big eye blog.
Since he is the first brother of the steampunk game platform, his message was not only placed on the top of the platform immediately, but also had golden light special effects, which was difficult to ignore.
"Look at what I found? Thief Gou opened his eyes wide!"
"Gou thief! If you have a conscience, give me money and pay for my wet pants!"
"Isn't his surname Xun? Why is he called Gou Thief?"
"What's wrong with calling him a thief? I think it's just right!"
"A game that warms the hearts of players? You're afraid you don't want us to die!"
"Get out of the way! Don't accidentally injure your allies with my 40-meter-long broadsword!"
"Bros,
Don't be impulsive, first see if it's you, don't mistake innocent people. "
"So a big V is hanging! Can the official certification be fake?"
"Don't stop me, I can only live with Thief Gou today."
"Why do I feel that this JPG of Gou Thief is a bit cheap and a bit mocking?"
"Really, after looking at it for a long time, it turned out to be a bit high."
"It's funny, but the next second, it's my avatar!"
In the beginning, it was just the ordinary players who were forced to pour into Xun Ze's big-eyed blog to vent. Later, the streamers and UP owners who heard the news also joined the ranks of condemning Xun Ze.
"Gou Thief! I will never share the sky with you!" This is Han Mei. After the game was updated, she once again realized what fear is.
"Gou thief! Pay for my pants!" This is another anchor who was scared and cried.
"Gou thief! Accompany me!" This is an anchor who came to rub off on the popularity.
In just half an hour, Xun Ze's big eyes were like poking a hornet's nest. Every time he refreshed, there would be dozens or even hundreds of comments.
And the number of his fans has surged from only Lin Song and the steampunk game platform to 100,000, and the number is still increasing.
The topic of #古thief pays my pants# has been rushed to the 20th place in the hot search by players.
There are more passersby joining in the fun all of a sudden. In addition to bringing a new batch of fans to Xun Ze's big eyes, the sales of "Ghost Fear" have also begun to increase.
Everyone is curious. Seeing that everyone is saying that they were scared to wet their pants by "Ghost Fear", they would like to see what this game looks like.
I believe that soon, another group of players will come to condemn Xun Ze.
It's a pity that the player's venting in the big eyes can't help Xun Ze earn emotional points, otherwise he wouldn't mind interacting with the majority of players.
After turning off the big eye blog, Xun Ze leaned on the gaming chair and wondered which game to do next?
After the baptism of "Ghost Fear", UU reading www.uukanshu.com players' threshold for horror games must have increased.
It shouldn't happen, Hanmei screamed and contributed a thousand emotional points, and by the way, a good thing happened to help him unlock an achievement.
So the next game, Xun Ze first ruled out horror games.
"Next, we should treat the majority of players kindly, relax and relax, how much shallower and deeper, so as to make players want to die, and can't stop..."
"So what game should I develop? Ranch Story? Stardew Valley? Or Plants vs. Zombies?"
While thinking about it, Xun Ze reached out and picked up the mug, intending to drink another sip of instant coffee to quench his thirst.
And just as he held the mug, the name of a game suddenly popped up in his mind - "Cup Head"!
Inspired by cartoons from the 1930s, the game's graphics and sound effects strive to reproduce the technology of the time, such as traditional celluloid hand-painted animation, watercolor backgrounds, and acoustic jazz recordings.
As the best independent game in TGA 2017, Cuphead is undoubtedly a success, and players have a high evaluation of this game.
My own 45-point art, in this game, just happens to be useful.
As for the acoustic jazz, he can just bring it over. In this way, although he only has 30 points of music ability, it is enough.
At the same time, he also wanted to test how much emotional value this type of game could bring him.
Do the seven emotions of joy, anger, sadness, longing, sadness, fear, and surprise given by the system earn the same amount of emotion points? There is still a difference, but it can be ignored.
Or that a certain emotion gives a lot, and a certain emotion gives a very little.
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